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#1 Sep 27 2008 at 7:20 AM Rating: Decent
hey guys quick question start alliance after 2yrs ditching my lvl 70 undead lock, of course making another lock on alliance :, i just don't know what class to go, what should i do human or gnome, any ideas plz?

Edited, Sep 27th 2008 11:55am by antonz
#2 Sep 27 2008 at 8:08 AM Rating: Default
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96 posts
Although you seem content on creating an Alliance toon, let it be noted first and foremost that I wish I had created a Horde toon. I guess opinions vary however.

From my experience, there are less Horde players out there, but most seem to be adults. Most are more rude than Alliance, but adults. This can make your play-time better, or worse...depending on your preference.

I currently play a gnome lock, and can tell you that the talent "escape artist" makes gnome's worth picking. Unless you plan on doing some hardcore rep grinding, go with a gnome. The fact that they are sweet looking is just a bonus.

Go with a gnome!
#3 Sep 27 2008 at 8:29 AM Rating: Default
yeah i kno i dont like alliance but all my friends starting alliance so i have no other choice :<
#4 Sep 27 2008 at 1:23 PM Rating: Decent
Well, if you're planning ahead for Wrath, there are a couple things to look at.

If you're going PvE, humans are potentially better for the spirit bonus and the "feign death." And of course, Diplomacy.

Gnomes, on the other hand, get passive arcane resistance (I think it's being modified to reduced damage taken) and an intellect bonus (extra mana/crit).

If you're going PvP, it's becoming a bit more indecisive, but I think gnomes still win out.

Extra mana/crit + Escape Artist + Arcane damage reduction vs. extra spirit (slightly better life taps) + trinket + passive 1 level stealth detection (Perception is actually far better in its current form, but what can you do?).

Edited, Sep 27th 2008 3:17pm by wingsofscion
#5 Sep 28 2008 at 1:33 AM Rating: Decent
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1,519 posts
Maybe things will be different in Wotlk, but I really wish that I had made my Warlock a gnome instead of a human. It's really awesome that I grind rep WAY faster than normal, but the +5% intellect that gnomes get is completely OP.

Isn't this addressed in the FAQ sticky?
#6 Sep 28 2008 at 4:38 AM Rating: Decent
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5,159 posts
wingsofscion the Sly wrote:
Well, if you're planning ahead for Wrath, there are a couple things to look at.

If you're going PvE, humans are potentially better for the spirit bonus and the "feign death." And of course, Diplomacy.


Scratch that, I do believe they're taking out the FD racial entirely.
#7 Sep 28 2008 at 5:10 AM Rating: Good
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170 posts
IIRC the 5% int bonus is on base stats so by later levels it does not make much, if any, difference.

Edit: Typo

Edited, Sep 28th 2008 9:05am by SamwiseTheBrave
#8 Sep 28 2008 at 10:36 AM Rating: Decent
Quote:
Scratch that, I do believe they're taking out the FD racial entirely.


In that case, leet firestone procs from free sword expertise.

If they're dropping the FD, doesn't matter to me; was basically a PvP trinket anyway.
#9 Sep 28 2008 at 3:01 PM Rating: Excellent
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1,764 posts
That's two different abilities. Their first idea for a new human racial was "The Fall of Man", basically a Feign Death but the aggro wipe is only temporary. Next, Blizz rolled the temp aggro wipe into NE Shadowmeld and gave humans "Every Man for Himself" instead. "Every Man for Himself" has the same effect as a PvP trinket on a 2 min CD, but it shares a CD with the PvP trinket and similar effects.
#10 Oct 01 2008 at 11:45 PM Rating: Decent
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266 posts
The Feign Death bonus is only good... actually I can't think of a use, It doesnt drop threat merely a fade button, all it does is prevent mobs from attacking you while you are "feigning" death. Once you jump back up you start where you left off on the threat meter.

Besides who doesnt love being a gnome, you can hide in the bushes in AB/WSG, load up that soulfire-immolate-conflagrate-shadowburn sequence completly undetected, unless they watch the ball of flame flying towards their face.

btw, 200th post /cheer.

Edited, Oct 2nd 2008 3:43am by FreeTrial
#11 Oct 03 2008 at 1:43 PM Rating: Decent
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1,729 posts
Even still, if you pull aggro, "feign death" you can let the tank get back up above you before you pop up. You don't die, and can still contribute, although you'll need to watch yourself really closely from there on out. Really kinda pointless for a lock though.
#12 Oct 04 2008 at 1:38 AM Rating: Decent
I dunno, it seems beneficial in lieu of a shatter resist, which is entirely possible if you can't meet hit cap (btw, thank the gods they're changing it to a no-miss policy for hit cap on spells).
#13 Oct 04 2008 at 6:44 AM Rating: Decent
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1,729 posts
If you can't get to the Hit Cap, you either shouldn't be raiding, or shouldn't be pulling threat. So really pointless for a warlock.
#14 Oct 04 2008 at 12:07 PM Rating: Default
Not entirely true. Bad tanks still exist (and occasionally, pugs happen).
#15 Oct 05 2008 at 10:31 PM Rating: Decent
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266 posts
If you can't reach the hit cap you shouldn't be raiding as destro which means you're affliction in which case you shouldn't be threat capped on even the crappiest of tanks anyway.

Non-Threat dumping Feign Death reminds me of that infamous /stopcasting macro. Do you honestly need to cast a spell to stop building threat? If you're threat capped, Lifetap you're mana back then lean back in your chair away from the computer for 20 seconds to give the tank time to build more threat(hopefully your tank doesnt put out 400tps.
#16 Oct 06 2008 at 1:08 AM Rating: Decent
Currently, that may be true. However, game mechanics are changing, and Cataclysm and Suppression are going to remain crutches, and warlocks will still have to hit cap for raiding purposes, not to mention to ensure that their pets' attacks hit (since pets scale with hit/pen in wrath).

Also, if you're not threat capped as an aff lock in early raids, you fail at playing affliction.
#17 Oct 06 2008 at 10:42 AM Rating: Decent
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1,729 posts
I don't group with bad tanks. If the tank in a PuG is so bad that I'm pulling threat off him when I'm holding back and using Soul Shatter wisely, I leave. The point also remains, that any DPS that pulls threat to begin with fails. You just shouldn't do it. There's these things called threat meters, they work. If your gonna pull aggro, STOP DPS. Pretty simple really.
#18 Oct 06 2008 at 11:43 AM Rating: Decent
True, Lathais. But if you're not riding your threat cap as affliction, you really do suck as affliction (at least, early on - I still ride my tanks' threat in mid-T5). But when you pull aggro as a lock, you Soulshatter first. :P If that resists, then gods help you.

As for grouping with bad tanks, you can't know they're bad tanks in a pug until you get to a boss (I've known some really good tanks that have trouble on trash pulls because of a lack of rage - too much defense and all that).
#19 Oct 06 2008 at 11:47 AM Rating: Decent
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1,729 posts
Quote:
As for grouping with bad tanks, you can't know they're bad tanks in a pug until you get to a boss (I've known some really good tanks that have trouble on trash pulls because of a lack of rage - too much defense and all that).


If they were a good tank, they would carry DPS gear with them and swap for trash so they don't have that problem.
#20 Oct 06 2008 at 4:36 PM Rating: Decent
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266 posts
Any decent tank has this macro for Trash pulls.

/equip Tuxedo Pants
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