mgjr wrote:
Thanks guys, we will be trying again tonight and tomorrow. We get through all the other bosses fine so we will get a few attempts in tonight. We did try more shaman last time and I'll make the suggestion about finding more. Our mage lead made a joke about the hunters not being able to move away from the fires because they can't put it in their shoot rotation macro.
Zoltarion, we have occasional deaths to air burst but that usually only happens when the person gets bursted and griped. I thought that wasn't supposed to happen, but maybe it's a bug.
The fight has been very buggy for some time.
Remember, one death (unless it is the tank's death) is not the end of the world on the fight. Just make sure that everyone is topped off.
Also, make sure (or try to make sure) that there is a decurser (at least one) and a healer or two in every group. One for raid one for tank if possible (that being the 4 groups that are spread around assumimg you are doing a psuedo-box position.
We have our MT between the tree and archimonde (meet about halfway from where he starts). Obviously melee behind him (with a watchful eye for fires as they can spawn next to them -- another bug). And then surrounding him (except behind the tank) are our groups in a box-shape. No one really needs to ride in to the fight except for the people on the opposite side of the starting point.