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Would like to discuss priest's in wotlkFollow

#1 Sep 25 2008 at 8:37 PM Rating: Good
Hello, I hope this is not taken the wrong way, but i would like to discuss the changes that priests will be undergoing in wotlk. I most defiantly don't want anyone getting fired up or angry over opinions expressed in this thread.

A few main topics i would like to discuss and ask a few of my own personal questions on are:

New talent tree options
Vamperic touch changes
Misery changes
Racial changes
overal fixes that you feel priests needed badly but missed out on

First i would like to talk about a few of the new priest talents from all trees.

First off i have the discipline talent "Twin Disciplines", Last time i had checked this was a solid 5 percent boost to all spell damage, At the moment the current description reads that it is only on instant cast spells, Now for a disc priest i feel that it may be a solid option to pick up. but as shadow how do you feel about this talent? To me it seemed to have alot of potential, but i dont see it being worth a whole lot to a shadow priest as our instant cast spells are limited. swp and ve are the only ones that come to mind for me at the moment. What is your take on this recent change?

Secondly i would like to address the changes to the talent "misery". Now as i see it this talent has been greatly nerfed in the raid environment and in pvp aswell comes to mind. This skill has been made cheaper by 2 points and that is a good thing. Yet has had its usefulness seemingly cut in half or more. we loose the bonus damage to all spell casters in the party. and we loose 5 percent bonus damage to our own spells. even worse it only causes our mind flay blast and sear spells to do additional damage. And i don't think the "mind seer ability" will see to much use in a threat conscious raid environment. In my honest opinion i feel this talent has been crippled. Please what is your take on it?

Third i would like to talk about a talent change that really fires me up to no end. and that is "vamperic touch". I personally see no reason for this change. To me it seems as though our whole role as a mana battery is being removed and given to other classes. not only that but our mana efficency in pvp will become even lower. This is a change i really want to hear others opinions on. because some people have to be as bothered as i am about this. I feel that now without this tallent the way it was. we are effectively comparitivly low dps spellcasters without a solid cc.

Lastly i would like to discuss the things that priests of all tallents actually needed but will not get. Escapes. It would seem that in a pvp environment the priest spends more time crippled/slowed/stunned/ everything else than actually moving normal speed. We have needed a way to drop these effects for a while now. I have heard many classes will be getting a knockback of sorts. Yet this seems to only delay the constant stream of slows and stuns comming our way. we do have dispersion but lets be honest. you fire it and six seconds later your just as slowed as you were before yet you have a bit more health. improved fade has potentual but how can that stop spamamable cripples? and mele is getting even more ways to stop us.

I have to admit, this really was more of a rant than an actual inquiry. But i feel so let down by blizzard right now and was wondering if anyone else felt the same. Obviously i dont want to get rated down or yelled at or anything like that for my disappointments. heck i feel i should have just let it go and not even posted this. But man its kinda like a shot in the gut knowing that your favorite class is soon to have its utility pretty much stripped away into nothing. they are turning shadow priests into dps casters "and nothing else" and pvp healers into "omg please dont dispel me" healers.



Sorry for the rant. but i really would like to know what other people feel about these changes. and please feel free to correct any of my statements as i defiantly know i dont have all my facts straight. Like i said i just kinda feel like i got socked in the gut is all.







#2 Sep 25 2008 at 9:04 PM Rating: Excellent
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150 posts
Freefire wrote:


we do have dispersion but lets be honest. you fire it and six seconds later your just as slowed as you were before yet you have a bit more health.


Actually, dispersion no longer regenerates health, just mana.

Quote:
Dispersion
Instant 3 min cooldown
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced.


http://wotlk.wowhead.com/?spell=47585

I'm not correcting you because I want to be snippy, but simply to show that the talent has changed. It's actually changed several times. The point is that all of these abilities, spells and talents are in a state of flux right now. Patch 3.0 is still being tested on the PTR and the beta testers are still working through changes that will be coming with the expansion. Nothing is set in stone yet, so for now I am adopting a wait and see attitude.

I can relate to your feelings of frustration and disappointment, I would be lying if I said I didn't have some misgivings about several of these changes. However, don't forget there are some good things coming out of this as well. Mind flay has been beefed up quite a bit and shadow priests will now be seeing some real benefit out of spell crit.

I can't really speak to changes regarding holy or discipline as I never fully explored that playstyle, so I have nothing to compare with.







Edited, Sep 26th 2008 1:00am by Miskreant
#3 Sep 26 2008 at 2:39 AM Rating: Good
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679 posts
Actually the mind flay base damage was reduced as was shadow word pain this last release too.

Either way you're right, these changes are still in flux. If dispersion stays the way it is, noone will spec for it and they'll then change it. If they fail to balance shadow's dps then I'll just reroll holy or switch to shaman.

Edited, Sep 26th 2008 6:34am by thegreatmothra
#4 Sep 26 2008 at 6:32 AM Rating: Excellent
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150 posts
thegreatmothra wrote:
Actually the mind flay base damage was reduced as was shadow word pain this last release too.


Ah, I see. I haven't read the beta forum for about three or four days so it must have been recent. Honestly, some of the stuff is interesting to read there but you have to wade through a lot of angry posts. Again, I can understand why people are upset, but I still think it's too early to tell. *shrug*

I agree about dispersion, as a 51 point talent in it's current state it is definitely lackluster.
#5 Oct 02 2008 at 8:46 AM Rating: Good
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1,030 posts
Miskreant wrote:
I agree about dispersion, as a 51 point talent in it's current state it is definitely lackluster.


So, what else is new? How long was it that Holy 41 was the LEAST taken end-of-tree talent? And it still is, even if it's been improved alot. Oh, and let's not forget completely lackluster 31 pt talents *cough*lolwell*cough*. It's something that priests hae, unfortunately, gotten very familiar with.
#6 Oct 02 2008 at 6:07 PM Rating: Default
I've been molding over a few level 80 PvP specs and I believe that this would be a very reputable PvP healing spec, thoughts, comments, suggestions, I'm open to them all, there are a few shaky talents like Renewed Hope or Divine Aegis... Most of these talents need some WWS info or testing for me to be able to make a definite statement, but i believe that Borrowed Time or Penance are nice talents buuut, Silence and Vampiric Embrace.
#7 Oct 03 2008 at 4:13 AM Rating: Decent
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4,684 posts
Heh, that's the spec I built in the topic more down on the page. It's basically disc healing as it is + silence, which could be incredibly powerful.

This might also become a viable more healer-like spec, I reckon. Alternatively there's this if Penance ends up 'replacing' Greater Heal.
#8 Oct 05 2008 at 9:39 AM Rating: Excellent
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150 posts
Shamandin the Eccentric wrote:
Miskreant wrote:
I agree about dispersion, as a 51 point talent in it's current state it is definitely lackluster.


So, what else is new? How long was it that Holy 41 was the LEAST taken end-of-tree talent? And it still is, even if it's been improved alot. Oh, and let's not forget completely lackluster 31 pt talents *cough*lolwell*cough*. It's something that priests hae, unfortunately, gotten very familiar with.


While I understand what you're saying, that wasn't the focus of my comment that you quoted. It was a direct reply to this:
thegreatmothra wrote:
If dispersion stays the way it is, noone will spec for it and they'll then change it.


I agree with the spirit of what you are saying Shamandin, but priests aren't the only class to deal with seemingly useless talents and just stuff that can only be considered filler talents that we spec into just to get to the good stuff.
#9 Oct 05 2008 at 3:52 PM Rating: Good
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I agree with the spirit of what you are saying Shamandin, but priests aren't the only class to deal with seemingly useless talents and just stuff that can only be considered filler talents that we spec into just to get to the good stuff.


problem is our most worthless talent is at the bottom of our tree. so it is defiantly not a filer. just a lackluster attempt to give priests a bit more survivability without making all the mele cry nerf.

what people don't understand is that priests SHOULD have more survivability in pvp. What is the first thing the entire 5v5 3v3 or 2v2 goes for? the healer 90 percent of the time. Heck even in battlegrounds you will get mobbed by like 10 people going after you. We are a prime focus target more so than EVERY OTHER class in the game. as such we should be given more survivability to keep us alive for more than 20 seconds. (and this is comming from a priest with 498 res as disc and 470 as shadow)

Also the changes we should receive are very small, For one they should stop buffing our bubble
(most dispelable item of survivability in the game) and start buffing our passive survival skills. if we are going to be focused and locked down then we will need it.

i have played from bg's to a very average 1700 rating in arenas on both shadow and disc. and i will tell you that we MUST have a way to get range. and it must be a good way. if not you will see many priest classes go unplayed in pvp and it will become and even more narrow hallway of classes than it already is.





Edited, Oct 5th 2008 7:52pm by Freefire
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