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Thundering Strikes now improves spell critical strikes?Follow

#1 Sep 24 2008 at 9:03 AM Rating: Good
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158 posts
I don't know if anyone else checks up on the beta notes as much as I do but is it true that we are getting a 5% increase to both melee and spell critical spell chance at the enhancement tier 2 thundering strikes talent?

If this is true my 51/0/20 build is going out the window for a 57/14/0 build much like this

Raiding Build

Has anyone else noticed this change? Also when did the Eye of the Storm talent actually become useful?
#2 Sep 24 2008 at 7:08 PM Rating: Good
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574 posts
EOTS is a great talent...for pvp. You're not supposed to be taking dmg in pve scenarios most of the time, so the points are kinda wasted there. I'd put it in totemic focus.

I will also consider taking 2 points out of unrelenting storm and invest it into totemic focus too. I am not sure if stacking +int will be viable for elemental shamans in the expac, due to the changed Ancestral Knowlegde talent. I have tried asking this a few weeks earlier, but nobody was able to give me a reply.
#3 Sep 25 2008 at 12:14 AM Rating: Decent
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2,079 posts
My PVE Tree

I'm sorry but EotS IS AWESOME for PVE too. You ALWAYS take splash damage. For instance HEX LORD in ZA. Many classes can keep dpsing through spirit bolts (aoe shadow damage that causes HUGE PUSHBACK), but an elemental shaman live does ZERO damage during this ability. You can't cast for the entire duration because of pushback. So many fights have aoe damage that causes pushback. You don't really realize how nice 70% pushback resistance is until you have it. For instance frost mages don't have it but fire does. This is another reason why fire is better for pve (along with other talents). It's why healers gets 70% pushback resistance too. Anything that slows down casting is slowing your dps or hps.

I actually like some of the improvements to fire totems. I was thinking about trash like Hyjal where fire nova totem and magma totems can do lots of dps. The stun is amazing for pve and pvp. Imagine Fire Nova with stun on Tidewalker in SSC or on Skeletons on Felmyst for instance. It can buy your healers time to get off heals.

The four points in unrelenting storm could be moved but I couldn't see anywhere I'd rather have them.

PS: I'm not sure about the first tier of enhancement talents now though. -.- Cause flametongue totem is useless with ToW. But improved SoE would be nice when you aren't in a pure caster group. I guess the INT would probably be better for bigger mana pool, more crit, and thus more mana efficiency with clearcasting. The 10% damage reduction to 3 magic schools is nice for raiding but so is the extra 6 yards from storm reach. I don't know, either are pretty strong in my opinion. I just like the higher versatility from extra 6 yards (when bosses move a little you are still in range) and the stun from fire nova for aoe stuff... it's also amazing for pvp.

LB, LB, Frost Shock, Thunderstorm (drop fire nova), LB (since they are snared), Nova explodes and stuns, LB.

Edited, Sep 25th 2008 4:15am by Jiade
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