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on to holy in 3.0Follow

#1 Sep 23 2008 at 5:59 PM Rating: Decent
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343 posts
Anyone have a Shockadin build for 3.0?
#2 Sep 24 2008 at 4:24 PM Rating: Good
With the amount of damage and heals that a Retribution can dish out... no reason to go Shockadin.
#3 Sep 25 2008 at 7:07 AM Rating: Decent
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135 posts
Since I only have multiple healing sets I was thinking of going for this build Possible holy build This will be one where you have crits and judgements of the wise replenishing your mana.
#4 Sep 25 2008 at 7:37 AM Rating: Good
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370 posts
37/34 is questionably a "holy" build :)

But, the holy/ret hybrid looks like a viable spec. So we need a new name! The Shockadin is dead, long live the Crithealer!
#5 Sep 25 2008 at 8:25 AM Rating: Good
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1,599 posts
Critadin!!!
#6 Sep 26 2008 at 8:59 AM Rating: Decent
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135 posts
what about Critbattery since with 53/0/18 one could max critical and max spell power and some might try a 48/5/18 to have kings and max critical power giving up beacon of light and spell haste.

#7 Sep 26 2008 at 9:48 AM Rating: Good
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1,599 posts
Crittery?
#8 Sep 30 2008 at 8:41 AM Rating: Excellent
We found the crittorus?

Ok, probably too far.
#9 Sep 30 2008 at 8:53 AM Rating: Decent
32 posts
digitalcraft wrote:
We found the crittorus?

Ok, probably too far.


Not at all.

Sounds good to me.
#10 Sep 30 2008 at 9:58 AM Rating: Good
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1,599 posts
heh heh - digital - you're too funny.
#11 Sep 30 2008 at 11:26 AM Rating: Good
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648 posts
it is interesting that the best healing spec so far for pallies seems to be the 37/0/34 spec which honestly can likely be a viable 3rd healer who can switch gear and dps when only 2 healers are needed. or a low end dps in a 2 healer run who can switch gear and be 3rd healer for that final raid boss that maybe hits just a little too hard for your 2 main healers to keep up with. this likely won't be my main pally's build, but i might take my current healadin and make him a critadin... lol. thats asuming he ever makes it to 80 once i get to play the new ret... not even sure my hunter will make it and i enjoy that toon too....
#12 Oct 01 2008 at 3:00 AM Rating: Good
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91 posts
I hate to rain on this parade, especially without anything to back it up, BUT....

I had seen a post from Ghostcrawler on the Beta boards where she said (and I tried all yesterday to find it and couldn't, though I found some references to it) that it was not the developers' intention that Holydins go so deep into the Ret tree. The 37/0/34 build is apparently not supposed to happen. It would be great if they would make deep Holy specs more attractive with a really cool talent or two up there so that we wouldn't want to spec deep into Ret.

Unfortunately, the last Beta change nerfs Infusion of Light a bit, so Insta-cast Holy Lights are no longer possible (2 talent points will now reduce cast time by 1 second). This makes deep holy even less desirable and will push us towards heavier Ret builds.

If I can find that quote from Ghostcrawler I'll link or quote it here, I'll keep looking.
#13 Oct 01 2008 at 3:55 AM Rating: Good
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648 posts
i don't know. i think they honestly don't know exactly what they want from holy/ret interaction. i'm positive they do want holy to take BoL (contrary to appearances of nerfing holy) because otherwise why create a 51pt talent for holy. on the other hand (and i also don't remember which class forum i read it in...) they have said they want to encourage hybids and the 37/0/34 hybrid has awesome synergy that can't be completely unintended... can it? lol. i think they want some healing pallys to go hybrid. but i think they want more of them to be deep holy which after this last patch i don't expect to ever go on my healer pally unless there's some changes to deep holy. in fact as it is now i dare say only a very few will spec that far into holy. we'll see what future patches bring though.
#14 Oct 01 2008 at 5:53 AM Rating: Good
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2,183 posts
I've seen that post by GC as well, and if I happen to find it, I'll link it.

I agree, there really isn't much wrong with having a viable hybrid build, but when a more "pure" build simply isn't desirable at all ... something's wrong.
#15 Oct 01 2008 at 8:32 PM Rating: Decent
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135 posts
Well right now Holy tree also suffers from bloat.
Lay on hands becomes viable to use mid-fight when it no longer uses the rest of your mana and with 2 glyph can restore mana to you (Minor glyph of Lay on hands increases mana restored by 20% and glyph of Divinity to cause lay on hands to restore mana to caster)

Glyph of flash of light changes a primary healing ability greatly by changing it to a hot.

If there are a lot of fights where members are getting poisoned magic or diseased that can be dispelled then purifying power and sacred cleansing might become needed abilities.

With the 2 talents in Ret low enough to get an additional 8% critical strike and no talent to increase mp5 based on spirit those two talents Conviction and sanctified seals becomes necessary.

One could also argue pursuit of justice become viable to help keep the tank in range for mid combat charges and intervenes.

if the last two are taken into effect that's 20 points in Ret if guild requires full improved Kingzs that leaves only 46 points for Holy or 48 without pursuit of justice.

For major glyph choices for holy which ones do you choose?
  • Mana efficiency? Glyph of Seal of Wisdom
  • a HOT? Glyph of Flash of Light
  • AOE Healing? Glyph of Holy light (Heal 5 targets)
  • Mana Efficiency? Glyph of Spiritual Attunement (+2% mana return on others heals on you )
  • mana Return? Glyph of Divinity (Reutrns to you the same amount of mana as the one healed) and Minor glyph of Lay on hands ( +20% mana returned)
  • healing power? Glyph of Seal of Light (Increases healing by 5% while seal of light is active)


Also does it seem odd Holy paladins are being counted on to keep judgements up in additional to healing even when ret can no longer refresh other's judgements anymore.

And some wonder what mixed message Blizzard is sending to Holy paladins
#16 Oct 02 2008 at 4:19 AM Rating: Decent
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4,684 posts
Quote:
With the amount of damage and heals that a Retribution can dish out... no reason to go Shockadin.


You can tell that to my palladin who heals/bursts in our 2v2. I'd love to see the look on the faces of our enemies when that healadin suddenly bursts out 6K damage in 2 seconds >=)
#17 Oct 02 2008 at 1:02 PM Rating: Good
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2,183 posts
Mozared wrote:
Quote:
With the amount of damage and heals that a Retribution can dish out... no reason to go Shockadin.


You can tell that to my palladin who heals/bursts in our 2v2. I'd love to see the look on the faces of our enemies when that healadin suddenly bursts out 6K damage in 2 seconds >=)


You do realize the OP and that quote you quoted were both referring to Paladins post patch right?
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