Well right now Holy tree also suffers from bloat.
Lay on hands becomes viable to use mid-fight when it no longer uses the rest of your mana and with 2 glyph can restore mana to you (Minor glyph of Lay on hands increases mana restored by 20% and glyph of Divinity to cause lay on hands to restore mana to caster)
Glyph of flash of light changes a primary healing ability greatly by changing it to a hot.
If there are a lot of fights where members are getting poisoned magic or diseased that can be dispelled then purifying power and sacred cleansing might become needed abilities.
With the 2 talents in Ret low enough to get an additional 8% critical strike and no talent to increase mp5 based on spirit those two talents Conviction and sanctified seals becomes necessary.
One could also argue pursuit of justice become viable to help keep the tank in range for mid combat charges and intervenes.
if the last two are taken into effect that's 20 points in Ret if guild requires full improved Kingzs that leaves only 46 points for Holy or 48 without pursuit of justice.
For major glyph choices for holy which ones do you choose?
- Mana efficiency? Glyph of Seal of Wisdom
- a HOT? Glyph of Flash of Light
- AOE Healing? Glyph of Holy light (Heal 5 targets)
- Mana Efficiency? Glyph of Spiritual Attunement (+2% mana return on others heals on you )
- mana Return? Glyph of Divinity (Reutrns to you the same amount of mana as the one healed) and Minor glyph of Lay on hands ( +20% mana returned)
- healing power? Glyph of Seal of Light (Increases healing by 5% while seal of light is active)
Also does it seem odd Holy paladins are being counted on to keep judgements up in additional to healing even when ret can no longer refresh other's judgements anymore.
And some wonder what mixed message Blizzard is sending to Holy paladins