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Resto spec?Follow

#1 Sep 22 2008 at 8:21 PM Rating: Decent
Hey, I tryed out the PTR today and specced my 70 shammy resto. Now my question is does anyone know anything about fixing the bad mana regen of shaman? I mean shaman have bad Mp5 and thus we can only heal for 1-2 mins before having mana issues where as other classes have 2-3 times that. (I know its been said before by other people but I have yet to read a response to a question like mine).
#2 Sep 23 2008 at 3:47 AM Rating: Good
I'm assuming it's just specced up to 70 from the PTR, and not 80. So if that's the case.... GET MORE MP5.

Simple as that. I have no problems whatsoever in extremely long fights. In fact, all of the other healers usually run oom way before I do. Pop potions early (i.e. when I get around 7000-8000 mana I pop a pot), using mana tide around 3000 mana, etc. Don't wait until the last minute to throw up the totem or drink up a potion.

Shamans have to have more MP5 than your average healer from what I understand. I'm assuming it's probably because we have not HoTs (at least not as of yet... and minus draenei's gift of the naaru). But someone else can confirm that for me.
#3 Sep 23 2008 at 5:30 AM Rating: Decent
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2,634 posts
Correct, we have a much more limited mana pool than other classes, PLUS they took away downranking which did spare us some hope of healing efficently...

It helps if you put 5 points into the enhancement tree for the +int boost. But certainly now resto shamans are going to have to focus more on mp5 and int if we have any hopes of healing any end-game content as all. So our spell damage will suffer in the process.

Lets all face the fact that shaman healers are moderately broken, as we cant heal a long fight. I sure hope that developers are looking into this. It would really hurt my feelings to have to either re-spec my shaman elemental OR put her into retirement until they revisit our healing structure.

I guess only time will tell, but until this happens, im not healing with my shaman anymore.
#4 Sep 23 2008 at 6:20 AM Rating: Good
I honestly don't see how there's such a problem for shamans to heal. I have never downranked spells, and I have (as I said above) NO problem whatsoever lasting forever in long fights.
#5 Sep 23 2008 at 6:37 AM Rating: Decent
Resto shamans generally have more mp5 because shamans are chain casting.

I think part of the way they intend to "fix" the mana regen issues (since downranking is something almost all shamans do) is with Improved Water Shield. Personally, I'm not a fan of this talent.

With water shield, my shaman currently sits at ~150 mp5 and 1750 +healing unbuffed - and my gear isn't even half epics yet. I generally don't have mana problems, though.

All the tips I've been given have been to put Mana Tide down early, use your pots as soon as they are going to give you benefit (not when you NEED them, because they won't be off cd when you're oom).

The only spell I downrank is Chain Heal from Rank 5 to Rank 4, and I do well enough. Last week, I went to Mag's in a pug, and not only topped healing charts, but also was #7 on overhealing - behind all the other healers and the spriest. And still had mana to res a few people.

Currently, as far as I can tell, devs are trying to give shamans more versatility with main healing, but the meat of shaman healing comes with raid healing (and the same can somewhat be said of Holy priests).

As for not having HoTs, I'm not sure that really matters. Though, in its current form, Gift of the Naaru kinda sucks (scales with 100% of +healing, but also on a 3-minute cooldown, has a cast time, and doesn't heal for much). I use GoN more on my warrior at the start of a pull than I use it on my shaman during a pull.
#6 Sep 24 2008 at 11:41 PM Rating: Decent
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The problem a lot of HIGH END shamans are going to run into is that they are gemed/geared for downranking. I've already started regemming my gear from +22 healing gems to +11-2MP5 gems. I'm sure a few people look at me a bit funny because it's not the way most people gem, but they'll understand when 3.0 hits.

I'm on PTR and I can tell you I do have a harder time with mana. Rank 5 costs more on PTR than on Live. Rank 4 costs more than Rank 5 on PTR (and obviously more than Rank 5 or 4 on live). So, I'm spending more mana to do the same healing. The problem comes in with the new talents, most of which are geared towards single target healing.

I'm honestly NOT getting a lot of them. Improved Water Shield ONLY procs on crits from our single target heals. At 70, resto shaman gear for pve doesn't have the crit to support this talent. Period. End of Discussion. Same is true of Ancestral Awakening. We don't have the crit AND we don't single target heal enough to warrant either of these talents.

Tidal Waves is a good talent because it adds +% healing to LHW and HW in the event that we do cast them. The haste buff for single target spells is "good" too though you have to cast 2 chain heals before you actually get effectiveness from the buff because it takes 0.4s roughly for it to appear after a chain heal. This means you'd have to pause after your chain heal thereby negating the effect of the haste on your next cast.

Riptide is a take it or leave it talent at the moment. I'd take it but it's so situational and not really that good as it is now. In REAL raid encounters, you won't cast it. The only times I can think of using it is for personal use on fights like Felmyst when running from encapsulate/green beam of death and Brutallus when I have burn just to take some ease off the burn healer.

The real problem is that gear with MP5 doesn't seem to be "scaling" up to 80 like crit and spirit. We gain virtually no benefit from spirit (plus mail spell gear has none). And again our "crit" regen is for single target healing which we already suck at. Improved Water Shield is a sad, run-down, poorly designed knock off of a paladin talent. Then factor in heals are getting bigger, and if they want us to crit... it's going to equate to mostly overhealing which is undesired. If Imp. Water Shield could proc with Chain Heal, things would be VERY VERY different. Chain heal is the heal that is "just right" in the goldilocks story. LHW is too small/inefficient. HW is too big and only efficient with 3 stacks of healing wave. Chain Heal is just right and heals more people, but has no synergy with many of the new talents.
#7 Sep 26 2008 at 10:21 AM Rating: Good
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2,079 posts
I also think it is very sad that this build I came up with may be the BEST PVE raiding build.

Unrelenting Storm Healer Build

The one point in Nature's Guardian could go to Tidal Waves for the 30% haste buff since that doesn't change with additional ranks. I just don't think it's a good talent as it stands.

Edited, Sep 26th 2008 2:17pm by Jiade
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