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#1 Sep 22 2008 at 3:22 PM Rating: Decent
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134 posts
http://wow.crafterstome.com/recipes/inscription.html

hmmmm what 3 to chose
#2 Sep 23 2008 at 2:05 AM Rating: Good
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170 posts
I understand that you can get 3 Major Glyphs, 3 Lesser Glyphs and 3 Minor Gliphs, is that right? or is it 3 major and 3 minor?
#3 Sep 23 2008 at 2:13 AM Rating: Good
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2,183 posts
From wotlkwiki:

Quote:
Each player can add up to 6 Glyphs to their interface: 3 Major Glyphs and 3 Minor Glyphs.


What this means for lesser glyphs I'm not exactly sure. Maybe lessers share the same slots as majors only are of a lower quality? Thinking kinda like Purify is to Cleanse. Would like more info that anyone may have though.
#4 Sep 23 2008 at 3:53 AM Rating: Good
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1,609 posts
Lesser glyphs are strictly cosmetic, such as changing the appearance of a Mages polymorph victim. I heard about a rogue one called the glyph of blurred speed which allows sprinting on the surface of water. I can't imagine what the paladin lesser glyphs will involve.
#5 Sep 23 2008 at 5:04 AM Rating: Decent
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3,909 posts
Some of those look ridiculous.
#6 Sep 23 2008 at 5:48 AM Rating: Decent
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135 posts
current list of paladin glyphs on Wowhead

From what I've seen as a healer not sure if I like the Glyph of Flash of Light though these: Glyph of Holy Light, Glyph of Seal of Wisdom and Glyph of Seal of Light look nice. Minor glyphs for paladins are meh compared to some of what other classes get.
#7 Sep 23 2008 at 7:18 AM Rating: Good
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91 posts
I agree with you on the Flash of Light glyph, Badger. I'm a little hesitant to equip something that will so fundamentally change how a core heal like this behaves, though with Holy Shock on a six second cooldown it might work well together.
#8 Sep 23 2008 at 9:22 AM Rating: Good
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1,609 posts
I think for a ret paladin, increasing Hammer of Justice stun duration is pretty good, since the cooldown fully specced and arena geared will be 25 seconds. And then choose the one that increases crusader strike damage on stunned targets, and probably 20% increased proc chance on Seal of Command. That sounds pretty solid for pvp Major glyphs.
#9 Sep 23 2008 at 6:30 PM Rating: Good
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2,183 posts
Question about Glyphs: can you swap them at will as you would a trinket, or are they more like gems in that when you put a new one in you lose the current one?

This would make a big difference in what I'm thinking for my Glyphs. I like the Avenger's Shield one for a raid boss scenario, but I wouldn't want to have it active while tanking 5 mans/trash. If I could use a different Glyph for 5 mans/trash tanking, then swap to Avenger's Shield for a boss, then swap back, that would be perfect.
#10 Sep 24 2008 at 12:59 AM Rating: Good
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170 posts
Quote:
Question about Glyphs: can you swap them at will as you would a trinket, or are they more like gems in that when you put a new one in you lose the current one?

This would make a big difference in what I'm thinking for my Glyphs. I like the Avenger's Shield one for a raid boss scenario, but I wouldn't want to have it active while tanking 5 mans/trash. If I could use a different Glyph for 5 mans/trash tanking, then swap to Avenger's Shield for a boss, then swap back, that would be perfect.


From what little I understand you can't do this as the glyphs have 60 min cooldowns each. eg: if you have "tanking glyph" (example) and you swap it for "dps glyph" then you can't put "tanking glyph" back on for 1 hr. You can put "healing glyph" in if you want though but that means that you can't put either "tanking glyph" or "dps glyph" on until their cooldowns are up.

I hope that makes sense and helps :)
#11 Sep 24 2008 at 4:54 AM Rating: Good
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370 posts
Actually, I can see the glyph of flash being excellent for RET, but not holy. With the talented reduction of FoL casting time to instant after certain criticals (I forget exactly which) tossing off the occasional flash in combat is part of the ret pally rotation now. And I'd love to have the flash do a bunch more healing with one cast, since the ret use of flash is not spamming it.
#12 Sep 24 2008 at 4:55 AM Rating: Good
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808 posts
Maulgak wrote:
Question about Glyphs: can you swap them at will as you would a trinket, or are they more like gems in that when you put a new one in you lose the current one?

This would make a big difference in what I'm thinking for my Glyphs. I like the Avenger's Shield one for a raid boss scenario, but I wouldn't want to have it active while tanking 5 mans/trash. If I could use a different Glyph for 5 mans/trash tanking, then swap to Avenger's Shield for a boss, then swap back, that would be perfect.


Like this, apparently:

wotlkwiki.info wrote:

The Glyph Interface was unveiled in the first Beta Build, 8634. It is attached to a player's Spellbook.

All players have access to Glyphs and the Glyph Interface. There is no level requirement to use the Glyph Interface, though individual Glyphs may have level or spell rank requirements. Most Glyphs created through Inscription can be traded or sold, though there may be some Inscriptionist-only Glyphs, similar to the epic Gems that may only be used by Jewelcrafters. Glyphs stack in your inventory up to 5 per stack.

Each player can add up to 6 Glyphs to their interface: 3 Major Glyphs and 3 Minor Glyphs.

Major Glyphs provide major upgrades to spells. Examples that have been given are the addition of stuns or DoTs to spells, increased damage, or knockbacks.
Minor Glyphs provide small upgrades, or cosmetic improvements. Examples that have been given are the removal of reagent requirements from spells, lowering spell costs, or changing spell graphics.
On the Glyph Interface, the larger circles with gold borders around them are for placement of Major Glyphs and the smaller circles are for Minor Glyphs.

When a player uses a Glyph in their inventory, the Glyph item is destroyed and its inscription effect is placed in one of the appropriate slots. Players can also over-write existing inscriptions. If a player chooses to overwrite an inscription, the old inscription's effect is lost. Requires a Lexicon of Power.


Edit- Completely reversed previous idiocy.

Edited, Sep 24th 2008 8:52am by HoyadinFTW
#13 Sep 24 2008 at 5:28 AM Rating: Good
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2,183 posts
Wow, I use that site all the time, how the hell did I miss that? LOL

/feels dumb, sinks into a corner ...
#14 Sep 24 2008 at 3:51 PM Rating: Decent
30 posts
as retadin, in wrath it seems for pvp (which i do the most) the most usefull will be...

seal of command, 20% more likley to proc is great

Flash of Light, -50% of initial heal, but heal for 200% of initial heal overm10 sec, with casting FoL when you proc art of war... (looks like it will happen often) this could be up 90% of the time, mana persisting

Crusader Strike doing 20% more damage to stunned or incapacitated targets sounds great...

all in all the changes blizz made to rets made me soo happy, now lets just see if they stick with it...
#15 Sep 24 2008 at 8:00 PM Rating: Good
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1,609 posts
I think i'm just gonna rely on Sheath of Light procs (60% chance, and i crit all the damn time with judgements and CS anyway) to get a nice heal over time effect. Seriously, buff HoJ. 7 out of every 25 seconds where the enemy can't do a thing, that isn't even counting repentence.
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