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glyphs Follow

#1 Sep 22 2008 at 3:20 PM Rating: Decent
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http://wow.crafterstome.com/recipes/inscription.html

pick your 3
#2 Sep 22 2008 at 4:48 PM Rating: Good
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http://www.elsprofessions.com/inscription/hunter_glyphs.html

Breaks it down by class instead of having to search through the long list posted above.
#3 Sep 22 2008 at 5:06 PM Rating: Excellent
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To break it up even more:

General Glyphs:

Glyph of Hunter's Mark - Increases attack power bonus of your Hunter's Mark by 20%

Glyph of Serpent Sting - Increases the duration of your Serpent Sting by 3 sec.

Glyph of Arcane Shot - Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it.

Glyph of Aspect of the Monkey - While Aspect of the Monkey is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.

Glyph of Immolation Trap - Decreases the duration of the effect from your Immolation Trap by 6 sec., but damage while active is increased by 100%.

Glyph of Multi-Shot - Decreases the cooldown of Multi-Shot by 1 sec.

Glyph of Deterrence - Decreases the cooldown of Deterrence by 20 sec.

Glyph of Disengage - Decreases the cooldown of Disengage by 5 sec.

Glyph of Freezing Trap - When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec.

Glyph of Rapid Fire - Increases the haste from Rapid Fire by an additional 8%.

Glyph of Aspect of the Beast - Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%.

Glyph of Frost Trap - Increases the radius of the effect from your Frost Trap by 2 yards.

Glyph of Volley - Decreases the mana cost of Volley by 20%.

Glyph of Aspect of the Viper - Increases the amount of mana gained from attacks while Aspect of the Viper is active by 10%.

Glyph of Snake Trap - Your Snake Trap creates 2 additional snakes.

Glyph of Steady Shot - Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.


Talent Tree Specific:

Glyph of Aimed Shot - Decreases the cast time of Aimed Shot by 0.5 sec.

Glyph of Bestial Wrath - Decreases the cooldown of Bestial Wrath by 20 sec.

Glyph of Improved Aspect of the Hawk - Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%.

Glyph of Trueshot Aura - Increases the attack power bonus of Trueshot Aura by an additional 2%.


#4 Sep 22 2008 at 7:04 PM Rating: Decent
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i don't get the freezing trap glyp is it missing a word in there?
#5 Sep 22 2008 at 9:46 PM Rating: Good
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Steady, Viper and Hunter's Mark.
Viper because we'll need it desperately to minimize our time in viper, steady because I'm counting on having serpent sting up for noxious stings and lock n load.
And HM because there's just nothing else.

stings glyph could be used, but if LnL only works when you use the sting you dont want it to last 3 seconds longer.
Going with a build like this (0/19/52).
Basically shooting steady's while keeping up serpent sting and shooting explosive shots when possible.
#6 Sep 22 2008 at 10:39 PM Rating: Good
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Quote:
i don't get the freezing trap glyp is it missing a word in there?


Quote:
Glyph of Freezing Trap - When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec.

You trap some one, it breaks early or they use a trinket to get out of it, that person now is afflicted by a 40% snare, in other words they are now moving 40% slower then normal, and they recover 10% of their speed every second for 4 seconds. So after they get trapped they are snared for 4 seconds recovering their speed back to normal during those 4 seconds.
#7 Sep 22 2008 at 10:55 PM Rating: Decent
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a.k.a. it's pretty ****.
#8 Sep 23 2008 at 1:22 AM Rating: Good
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The only thing on that page that strongly appeals to me is Certificate of Ownership.

But even then, I choose my pets' names very carefully. I haven't wanted to change a pet's name since level 35, when I named a red windserpent Quetzalcoatl. 4 syllables is just too long for a pet.

But I'll probably do Aspect of the Hawk, Bestial Wrath (if I decide to stay BM), and steady shot. If I go through with picking up inscriptions myself, my 4th pick is Aspect of the Viper.

Edit: I'm not convinced in the least that these will be our only options, though. The highest level glyph is 68. There will likely be better ones in the 70+ levels. Inscriptions are not fully implemented, and probably won't be for a few patches after the expansion comes out, and then they'll overcompensate with about 5 million formulas, just like they did with Jewel Crafting :)

Edited, Sep 23rd 2008 7:57am by ProjectMidnight
#9 Sep 23 2008 at 5:52 AM Rating: Good
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ProjectMidnight wrote:
...I named a red windserpent Quetzalcoatl.
I named mine Valefor, FF references FTW.

How many glyphs does a character get? 3 normally or 4 if they're an inscriber? (inscriptionist?)
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#10 Sep 23 2008 at 6:31 AM Rating: Decent
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Six glyphs. Two each of "Major" "Lesser" and "Minor".

Scribes get an extra Major, I think..
#11 Sep 23 2008 at 6:33 AM Rating: Excellent
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Timorith wrote:
ProjectMidnight wrote:
...I named a red windserpent Quetzalcoatl.
I named mine Valefor, FF references FTW.

How many glyphs does a character get? 3 normally or 4 if they're an inscriber? (inscriptionist?)


Call me crazy, but I'm guessing it was actually a reference to an Aztec god... you know, the feathered serpent Quetzalcoatl? Quetzal means is a brightly colors bird, and coatl means serpent.

Of course, I could be totally wrong. I studied in Mexican for a time, hence why my mind goes to mythos instead of videogames :-P
#12 Sep 23 2008 at 7:29 AM Rating: Default
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LockeColeMA wrote:
Call me crazy, but I'm guessing it was actually a reference to an Aztec god... you know, the feathered serpent Quetzalcoatl?
Youre right of course. Nevertheless, the name is still used in FF8.

Edited, Sep 23rd 2008 3:24pm by Timorith
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#13 Sep 23 2008 at 8:10 AM Rating: Good
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Quote:
...I named a red windserpent Quetzalcoatl.

Haha, I named my white Windserpent the same. (Although I think the spelling is different on mine)

Seeing as how MM is replacing SV as a utility spec, (Trueshot Aura, according to the talent calculator, now gives 10% AP raidwide.) and that deep Marksman (Especially Chimera Shot) seems doable in a PvE environment, I'd have to go with the Trueshot Aura glyph, Steady Shot glyph, and either the Viper glyph, or the Multi-Shot glyph.

The last glyph I take depends on many things. For example, they're moving the cast time of Steady Shot up to 2 seconds, so how will this affect shot rotations? In other words: Will I still be using a 1:1.5, 3:2, or 1:1? Or, will this force us to create entirely new rotations?

Just my 2 cents.
#14 Sep 23 2008 at 8:40 AM Rating: Good
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Has anyone done the shot rotation dps for the Aimed Shot glyph? Would it be viable in a rotation at the increased cast rate? How about with haste effects? Do they work on aimed in LK?
#15 Sep 23 2008 at 2:31 PM Rating: Good
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Quote:
Has anyone done the shot rotation dps for the Aimed Shot glyph? Would it be viable in a rotation at the increased cast rate? How about with haste effects? Do they work on aimed in LK?

The problem with Aimed Shot was never about the casting time, it was about the fact that it resets your shot timer. Regardless of the cast time, it's taking up one full Auto-Shot anytime you use it (possibly more depending on weapon speed). I mean just a general example:

1:1 Shot Rotation with 1.9 speed bow

Auto > Steady > Auto > Steady > Auto > Steady Shot
0------------1.5-----1.9------3.4------5.3 (seconds)

Within 5.3 seconds you've managed to fire off 3 Auto-Shots and 2 Steady Shots while waiting for your 3rd Steady Shot to fire


Granted the timing might be off, but compare it to an Aimed Shot

Auto > Aimed Shot > Steady > Auto Shot > Steady Shot
0-----------------3-------4.5----------4.9---------6.4 (seconds)

Within 6.4 seconds you've managed to get 2 Auto Shots, 1 Aimed Shot, 1 Steady Shot in the middle, and 1 steady shot just finishing up to repeat the rotation of a 1:1 due to the aimed shot cooldown as well. The reason Aimed Shot is finished at 3 seconds is due to it's casting time, you'll also notice there is no Auto Shot directly after the Aimed Shot because it resets the shot timer, making it nothing better then an opening shot for Misdirects, farming, pvp, or some other fetish hunters have for this shot.

Edited, Sep 23rd 2008 3:27pm by Joobishwun

Edited, Sep 23rd 2008 4:41pm by Joobishwun
#16 Sep 23 2008 at 3:26 PM Rating: Good
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Okay, I was curious if any of the other changes for LK impacted the shot. It still does a significant amount of damage.

I usually only use the shot for an opener when I'm out questing and such. It looks like that's where it will stay.
#17 Sep 23 2008 at 11:07 PM Rating: Decent
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Ehcks wrote:
Scribes get an extra Major, I think..


I like you. You're the only other person I've ever seen call the person who takes up the profession a Scribe. On top of Inscriber, I've also seen "inscriptors" (wtf?) and "inscription makers"

Quote:
I named mine Valefor, FF references FTW.

It's not a Final Fantasy reference in any way shape or form. It doesn't matter if they used the name, it's not their creation. And no, FF references FTL. The only FF game that I ever had fun with was the first one. I was unhappy with how long my pet's name was, but the final straw that made me abandon it was a FF fan whispering me, wanting to talk about the game.
#18 Sep 23 2008 at 11:14 PM Rating: Decent
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Zeromatter wrote:
The last glyph I take depends on many things. For example, they're moving the cast time of Steady Shot up to 2 seconds, so how will this affect shot rotations? In other words: Will I still be using a 1:1.5, 3:2, or 1:1? Or, will this force us to create entirely new rotations?

Just my 2 cents.
There wont be 1:1, 3:2 or any of that anymore.
Auto and specials arent linked anymore so we'll just fire autoshots and spam steadyshots all day long.
Coupled with as many arcane/multi/explosive shots as you can manage mana wise.
And depending on spec possibly serpent sting too.
#19 Sep 24 2008 at 2:53 AM Rating: Default
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ProjectMidnight wrote:
It's not a Final Fantasy reference in any way shape or form. It doesn't matter if they used the name, it's not their creation. And no, FF references FTL. The only FF game that I ever had fun with was the first one. I was unhappy with how long my pet's name was, but the final straw that made me abandon it was a FF fan whispering me, wanting to talk about the game.
okay ... sorry? You act as if you were personally insulted by an obscure reference. Switch to decaf maybe?

Edited, Sep 24th 2008 10:51am by Timorith
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#20 Sep 24 2008 at 4:34 AM Rating: Good
My hunter is BM and probrably always will be so im going BW steady and viper

Edited, Sep 24th 2008 8:31am by Gutler
#21 Sep 25 2008 at 8:07 AM Rating: Good
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Quote:
There wont be 1:1, 3:2 or any of that anymore.
Auto and specials arent linked anymore so we'll just fire autoshots and spam steadyshots all day long.
Coupled with as many arcane/multi/explosive shots as you can manage mana wise.
And depending on spec possibly serpent sting too.


Oh! So this means that even as we are in the process of casting Steady Shot, our Auto-shots will continue to fire?
#22 Sep 25 2008 at 10:09 AM Rating: Good
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Quote:
Oh! So this means that even as we are in the process of casting Steady Shot, our Auto-shots will continue to fire?

Yup, beta tested, hunter approved.
#23 Oct 01 2008 at 10:29 AM Rating: Decent
Speaking of FF references, I tamed one of the lynxs from the Eco Dome in Netherstorm and named him RedXIII.

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