Looking at healing gear, I see two different wordings on the stats - some say they increase healing by x, but others say they increase healing 'by up to' x. Does this mean there is a variable amount of healing they provide - like it is random on each heal, or is this wording really meaningless and it actually provides the full amount?
If it is some variable, then it seems pretty obvious that there would be some tipping point where a lower fixed value would better than a higher variable value (based on the average of the variable value).