the problem with the guys maths was that he was presuming that the original tick x 24 would work if he had +dmg equiped. sadly it doesn't as even though CoA's dot damage is skewered, the way the +dmg is applied isn't, it's an equal amount to each tick, hence why as you get better and better gear, the % difference between each tick decreases.
now I've no idea how the coefficients have changed with spell power and stuff, but for a simple example:
with his idea and maths... for a +SP of 1376, the first tick goes up to 242 from 56.5, he also added the multipliers on a bit wierd. presuming imp.CoA still works as it always has, it's added before +SP, but all the rest are added afterwards. in which case:
first tick of 242 is up from an original 62.15 with imp.CoA. also the 242 is actually 210.43 when you take the multipliers out of the equation. this means that he's gaining 148.28 +SP on each tick which puts the +SP coefficient at 1.3 in theory.
anyways, moving back to the idea that presuming the original tick is enough for maths...
first 4 ticks are same at 242
next 4 ticks are ((113*1.1)+148.28)*1.15 = 313.467
last 4 ticks are ((169.5*1.1)+148.28)1.15 = 384.9395
with this, total damage comes to 3761.626. now I can have similar +dmg to 1376 myself without any issues and I know for a fact that my CoA will do very similar damage to what I've just worked out, not the "5808 damage" that this guy came out with by using original tick*24 (which ONLY applys for CoA with no +dmg).
now the arguement of CoA or CoD... in pure figures, CoA does come up trumps on CoD in total damage delt in 60 seconds.. BUT CoA will have something like 2.5 GCDs, so about 3.75 seconds of GCD compared to the 1.5 seconds from CoD, presuming you have some haste (which most locks do now, and will come WotLK) the gap of 2.25 seconds can easily be equated to 1 SB, and CoD+ 1SB damage is > 2.5 CoA's, so CoD still 'generally' > CoA. (but if you're a fire dest lock, due to molton core talent, CoA > CoD)
Now if you check this link: http://www.wowwiki.com/Coefficients
you'll see that CoA has a +dmg coefficient cap of 120%, so where I got the 1.29 coefficient from, not really sure.. obviously I'm wrong about how the multipliers are added to the spell overall, the most likely one being that imp.CoA actually being fixed and affecting after +dmg, in which case you just do 1.3-0.1 and you're at the correct multiplier of 1.2
so ummm yeah... can you copy paste this into the 'geniuses' topic before other idiots start to think he's right... lol
POST EDIT
fixed some numbers to how blizzard rounds, not how I round... lol
Edited, Sep 20th 2008 8:01am by Jenovaomega