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Blue Post - No more Spirit link? WE MIGHT BE GETTING A HoT!Follow

#1 Sep 18 2008 at 11:15 AM Rating: Excellent
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Spirit Link was creating too many technical issues, such as:

- Tech wise it was causing many bugs, for example there is no way for us to let you refresh it on the current target who has spirit link (which is what spurred the duration/cooldown)
- Allowing linked targets to break out of CC when you shared damage was too powerful, and the gimmicks we put on it were confusing and bad design
- Allowing you to put it on a tank was too powerful, so we had to address that too. Which was a downer.

In an upcoming build we're replacing Spirit Link with a new talent. It will be an instant cast beefy heal over time called Riptide on a short cooldown. It also has a cool side effect of when you Chain Heal that target it will consume the HoT, and increase the healing done by that Chain Heal.

Source: http://forums.worldofwarcraft.com/thread.html?topicId=8202381435&sid=2000&pageNo=2


Edited, Sep 18th 2008 3:12pm by lauisifer
#2 Sep 18 2008 at 12:11 PM Rating: Good
o noes, dat's a core drood iconic ability!!!
#3 Sep 18 2008 at 12:38 PM Rating: Good
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2,069 posts
I was just looking at the three other healing classes 51 point talents and they are all really awesome sounding...why does ours suck?
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#4 Sep 18 2008 at 12:50 PM Rating: Decent
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Riptide (Level 80 rank) - Heals a friendly target for 795-826 and another 150 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. 18% base mana. 6 second cooldown. (0.402 coefficient for those who know math)

Unfortunately, the uber looking cool visual and sound won't be ready for a while after we ship =(


Um, I hope some info on this is wrong or it gets tweaked. Though... it will help "beef" chain heal? >.> though the first heal of chain heal is often overhealing in 25 mans though it'll help a lot for 5 mans.

Instant Heal (1.5s gcd)
Chain heal (2.5s) [Total 4s]
Chain heal (2.5s) [Total 6.5s]... instant is ready again

So half your chain heals get another 25% boost (which means the jumps are also boosted). For instance, if I have a 4k main heal on chain heal, it jumps for 2k and then 1k. With Ripetide, main hit would be 5k with jumps of 2.5k and 1.25k.
#5 Sep 18 2008 at 3:41 PM Rating: Good
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2,396 posts
Whoa... I thought it was gonna be, ya know... a "straight HoT" HoT. That's closer to a instant heal than an HoT, it's just got some residual healing after the fact for the Chain Heal mechanic. That's actually worlds better than Spirit Link would have been in PvP.

My name is Gaudion, and I approve this change. Still switching my main to a Priest, but I approve nonetheless.
#6 Sep 18 2008 at 9:50 PM Rating: Decent
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2,079 posts
It's actually a typo by Koraa (the developer) kind of. The 150 healed over 15 s is WRONG, it's 150 health every 3s for 15s (so 750 health hot).

826 instant + 750 hot (supposedly both with 0.402 healing coefficient) at 80.

So total healed is 1576 + 0.402*healing spell power. Soooooooooooo if you have 2000 spell power that would be 804 more healed total I believe (2380 total). >.> That's a weak spell at 80. I honestly think it's going to see some buffing with time. Maybe some new mechanics introduced to it or something. It's weaker than Holy Shock >.> and that's an "old" talent now.
#7 Sep 18 2008 at 9:55 PM Rating: Good
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2,396 posts
Well, for starters, I'm assuming that would be rank one of the spell and there would be at least one more rank by 80 considering you can get it at... what... level 60? So yeah. If that's the case then it's not really even in need of any buffs. Let's not start putting it down just yet.
#8 Sep 19 2008 at 1:00 AM Rating: Decent
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2,079 posts
According to koraa... that was THE level 80 version. >.> I personally think that's a typo though (just like the 150 over 15s). It feels right for level 60 though. Level 80... it feels about 50-30% of what it should be. So, here's to hoping.

PS: haven't we learned NOT to hope? LOL
#9 Sep 19 2008 at 4:22 AM Rating: Good
It'd be nice to have a HoT though. I mean, look at all of our healing abilities. They all take some time to cast with LHW being our fastest casting time, and that's not saying much. Druids have (what is it?)lifebloom?, priests have Renew... Don't know much about pallies to say what they have, but all us shammies have are semi to long casting times on healing.

Edited, Sep 19th 2008 8:22am by xNocturnalSunx
#10 Sep 19 2008 at 4:28 AM Rating: Excellent
Us blueberry shammy's get the Blessing of the Naaru, and it stacks with our + healing. Comes in handy when you know a stun is immenient.

I will take this half busted spell over our fully busted spirit link anyday. Any port in the storm.
#11 Sep 19 2008 at 5:46 AM Rating: Decent
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2,396 posts
Jiade wrote:
It's actually a typo by Koraa (the developer) kind of. The 150 healed over 15 s is WRONG, it's 150 health every 3s for 15s (so 750 health hot).

826 instant + 750 hot (supposedly both with 0.402 healing coefficient) at 80.

So total healed is 1576 + 0.402*healing spell power. Soooooooooooo if you have 2000 spell power that would be 804 more healed total I believe (2380 total). >.> That's a weak spell at 80. I honestly think it's going to see some buffing with time. Maybe some new mechanics introduced to it or something. It's weaker than Holy Shock >.> and that's an "old" talent now.

That's still not so bad. I'm not sure what its coefficient is, but the final rank of Priests' Renew heals for 1400, and it doesn't get that nice instant chunk. Of course, Druids win again with Rejuv healing 1690, but again, they don't get that instant chunk.

You can't really let a mini-insta-Regrowth get that powerful or else it very easily becomes too powerful. My one beef with this spell is that it's still following the Resto Shaman mantra: heal through it. Mortal Strike effects are now, even more than they ever were before (and that's hard to believe), the single worst thing that can happen to us. But come on... it's still an instant heal! Even I have my limits when it comes to complaints and I'm happy to see good things when... I... see them.

All I can say is that Blizzard had better make this spell work and not shaft us. I am using up my entire optimism budget for WotLK on this spell.
#12 Sep 19 2008 at 7:09 AM Rating: Good
calindc wrote:
Us blueberry shammy's get the Blessing of the Naaru, and it stacks with our + healing. Comes in handy when you know a stun is immenient.

I will take this half busted spell over our fully busted spirit link anyday. Any port in the storm.


Yeah, but it doesn't seem like it does much when I throw it on someone. Maybe it's just me. Plus there's a bit of a cd on it, so you can't really throw it up on someone else right away if needed, ya know?
#13 Sep 19 2008 at 7:46 AM Rating: Decent
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2,396 posts
GotN is actually pretty useless at the moment because of its cast time more than anything else. But they're removing pushback on the spell in WotLK, so there's that, at least.
#14 Sep 19 2008 at 8:42 AM Rating: Decent
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947 posts
Quote:
o noes, dat's a core drood iconic ability!!!

Epic.

In other news, this is a pretty nice little buff, although it really seems more like a 31 or 41pt talent than a crowning glory 51. The instant heal is rather nice though, still won't make Resto PvP viable (it's clearly a PvE spell) but hey. Chain Heal buff needs to be considerably more substantial since Chain Heal isnt really a PvP spell, and Resto Shaman healing is still nurfed. I'd increase it to 35% more on a Chain Heal, then it'd be well worth it as a combo spell for 5 and 10man raiding.
#15 Sep 19 2008 at 9:48 AM Rating: Decent
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2,079 posts
Quote:
You can't really let a mini-insta-Regrowth get that powerful or else it very easily becomes too powerful. My one beef with this spell is that it's still following the Resto Shaman mantra: heal through it. Mortal Strike effects are now, even more than they ever were before (and that's hard to believe), the single worst thing that can happen to us. But come on... it's still an instant heal! Even I have my limits when it comes to complaints and I'm happy to see good things when... I... see them.


The thing is that the coefficient is VERY low considering we are switching over to spell power. Though I agree the "best" comparison is regrowth.... Riptide has a 6s cooldown, Regrowth can be spammed (AND SWIFTMENDED INSTANTLY AFTER). I consider this mechanic to be a reverse Regrowth basically.

Druids can cast Regrowth (2s cast, 50 FRIGGIN' percent crit chance + natural spell crit, plants living seed in expac for more healing, nice chunk healing, decent hot). Then for the duration of the HOT, it can be swiftmended instantly. If said swiftmend crits you also get another living seed. All of their new talents have so much more synergy. All of ours are like a 5 year old crack baby trying to paint a house and choosing colors at random. Each color may be pretty but they don't work together. Riptide/Chain Heal is an instant cast on a target with a hot on it. Now, you LOSE the hot to buff the chain heal on the person. I honestly think it SHOULD NOT consume the hot. The main heal/hot isn't enough to warrant the casting alone most of the time due to mana efficiency, so the reason to cast it is for the buff to chain heal... meaning you would cast Riptide (1.5s) followed by a Chain heals (2.5s) [total 4s] meaning you'd get 1 tick of hot making it the MOST MANA INEFFICIENT SPELL WE HAVE to buff chain heal (our most mana efficient spell). :X **In raids you would still be better off just chain casting chain heal... and only use riptide to save someone from imminent death**

Don't get me wrong, Spirit Link was ONLY working for fun in pvp, and then they nerfed the spell SO INCREDIBLY BAD that it was useless altogether. So, I actually like this spell better than that crap. However, it still has a ways to go before I think it's worthy of a 51 point talent.
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