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New glyphs and nerfed scorch glyphFollow

#1 Sep 18 2008 at 5:52 AM Rating: Decent
Quote:
Mage

* Glyph of Frostfire - Increases the initial damage dealt by Frostfire Bolt by 2% and its critical strike chance by 2%.
* Glyph of Fireball - Increases the critical strike chance of Fireball by 5%, but removes the damage over time effect.
* Glyph of Improved Scorch - The Improved Scorch talent now generates 3 applications of the Improved Scorch effect each time Scorch is cast. Down from 5.
* Glyph of Remove Curse - Your Remove Curse spell also makes the target immune to all Curses for 1 sec (4 sec?). Down from 6 sec.


Yeh it's down to 3 now instead of 5 :(
#2 Sep 18 2008 at 9:22 AM Rating: Good
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It's not a major thing. I preferred the old one, but this still isn't bad.

Also, imagine with the Fireball glyph:

20% Base Crit (from Gear and Int)(might be an overestimate)
5% Fireball Glyph
10% Scorch
6% Critical Mass
3% Pyromaniac
5% Molten Armor with Glyph (extra 2% crit)
5% Moonkin
3% Totem of Wrath/Heart of the Crusader


Yep. 57% crit.

PYRO TO THE LEFT OF ME!

PYRO TO THE RIGHT OF ME!

PYRO IN FRONT OF ME!

I VOLLEY'D AND THUNDER'D.

This is gonna be FUN.
#3 Sep 18 2008 at 2:05 PM Rating: Decent
why do they bother putting in such crappy things as a 1second immunity to curses? seriously. if NO ONE is gonna consider using that glyph, why is it in here? maybe a glyph to recover mana when we "eat" the curse...
#4 Sep 18 2008 at 11:14 PM Rating: Good
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LaFey wrote:
why do they bother putting in such crappy things as a 1second immunity to curses? seriously. if NO ONE is gonna consider using that glyph, why is it in here? maybe a glyph to recover mana when we "eat" the curse...


It's a typo. It's supposed to be 4s, which is still pretty worthless unless you have multiple curses going off on someone at once, so you can protect em from all the others while getting the curses cleanse.
#5 Sep 19 2008 at 2:34 AM Rating: Decent
even 6 seconds would be worthless. consider: it's much cheaper to decurse than to place the curse in the first place. would i not rather the warlock spend more time and mana trying to reapply curses? if i were immune, he'd not bother continuing to curse. current boss encounters don't apply dispellable curses even nearly that frequently. to see a truly noticeable effect, you'd need curse immunity for a minute or more -- and that's simply not gonna happen.

this glyph needs to be deleted and they should give us something that's actually useful in its place. maybe a glyph to guarantee frostbite procs on each wave of blizzard =P
#6 Sep 19 2008 at 6:39 AM Rating: Good
Wait til you do Kalecgos, this would be great.
#7 Sep 19 2008 at 1:51 PM Rating: Decent
you mean sathrovarr. are you saying he curses the same target more often than once every 4 seconds? seriously.
#8 Sep 19 2008 at 8:26 PM Rating: Good
LaFey wrote:
you mean sathrovarr. are you saying he curses the same target more often than once every 4 seconds? seriously.


Do you know how the fight mechanics work? He doesn't curse everyone, the curses NEVER disappear throughout the fight, they just bounce between players. By the end, half of the raid has curses. Would be nice to have some being immune to it.


Most people call the fight Kalecgos, Sathrovarr pushes out the curses, but like I mentioned, isn't the only reason for multiple people getting them as it jumps when dispelled/decursed.
#9 Sep 20 2008 at 7:29 PM Rating: Default
soooooooooooooooo...... a single tick of immunity is significant. that's what you're still claiming. for a single boss fight in the very latest content of BC. you know how often i hear mention of BWL? i don't think the kalecgos fight could be reasonably claimed to be a significant factor right now, let alone after wotlk when you wave goodbye by to outlands and never look back. that is even assuming that 4seconds of immunity IS significant during the fight -- mechanics or not. and i still don't think it is.
#10 Sep 21 2008 at 4:11 PM Rating: Good
I'm just saying that it doesn't hurt to have the immunity spread around through the people, and it ticks every second, so that would be 4 seconds of not needing to worry about a CoA-type spell.

That being said, it is fairly useless past that night. Possibly in PvP, but not that helpful.
#11 Sep 22 2008 at 3:17 PM Rating: Decent
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134 posts
not a mage so can't be bothered to single out the specific mage glyphs but take a look

http://wow.crafterstome.com/recipes/inscription.html

the polymorph one seems cool for pvp
#12 Sep 22 2008 at 8:25 PM Rating: Decent
Quote:
I'm just saying that it doesn't hurt to have the immunity spread around through the people, and it ticks every second, so that would be 4 seconds of not needing to worry about a CoA-type spell.

That being said, it is fairly useless past that night. Possibly in PvP, but not that helpful.


well, yeah. technically it can't hurt. i mean, 4 seconds of curse immunity IS 4 seconds of curse immunity. but compared to any other glyph you could put in that slot?

glyph slots are just like talents. it's not about whether the talent is an improvement: because anything is an improvement when the spell didn't do that before. but you have to compare talents with the talents that you can't get when you spend them here versus there. that's the only way to derive values for these kinds of things. and right now, 4 seconds of curse immunity is fairly bottom of the barrel. that's my opinion =) even if i don't raid sunwell, i still think my opinion is valid.
#13 Sep 23 2008 at 4:29 AM Rating: Good
LaFey wrote:
Quote:
I'm just saying that it doesn't hurt to have the immunity spread around through the people, and it ticks every second, so that would be 4 seconds of not needing to worry about a CoA-type spell.

That being said, it is fairly useless past that night. Possibly in PvP, but not that helpful.


well, yeah. technically it can't hurt. i mean, 4 seconds of curse immunity IS 4 seconds of curse immunity. but compared to any other glyph you could put in that slot?

glyph slots are just like talents. it's not about whether the talent is an improvement: because anything is an improvement when the spell didn't do that before. but you have to compare talents with the talents that you can't get when you spend them here versus there. that's the only way to derive values for these kinds of things. and right now, 4 seconds of curse immunity is fairly bottom of the barrel. that's my opinion =) even if i don't raid sunwell, i still think my opinion is valid.


I agree entirely, especially after reading through the different possibilities. It is a very weak glyph, I stand corrected.

PvE:
Imp scorch
Fireball
Molten Armor/Mage Armor

PvP:
Ice Lance
Icy Veins
Polymorph

I think those would be the 3 major glyphs I would take.
#14 Sep 24 2008 at 12:50 PM Rating: Good
UPDATE!!!:
Buffed Glyph:
Quote:
Glyph of Evocation - Your Evocation ability also causes you to regain 60% of your health over its duration, up from 15%.
#15 Sep 24 2008 at 6:01 PM Rating: Decent
oh my. now that very well might prove useful indeed... in pvp
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