patch notes
talent tree
Quote:
Balance
Skills
* Barkskin is now usable in all forms.
Talents
* Earth and Moon (Tier 10) changed so your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect. It now also increases your spell damage by 1/2/3/4/5%. (Previously had a 20/40/60/80/100% chance to apply the Earth and Moon Effect)
* Eclipse (Tier 9) changed so when you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 10%. (Previously 20/40/60% chance)
* Improved moonkin Aura (Tier 7) gives 3% spell haste for all ranks and now you gain 5/10/15% of your spirit as additional spell damage.
* Improved Faerie Fire (Tier 7) increases your critical strike chance against targets afflicted with Faerie Fire by 1/2/3%.
* Nature's Splendor (Tier 3) changed to - When you cast Moonfire, Insect Swarm, Rejuvenation, Regrowth or Lifebloom you have a 33/66/100% chance to increase it's duration by 3 sec.
Feral Combat
Skills
* Shred - Effects which increase Bleed damage also increase Shred damage.
* Maul - Effects which increase Bleed damage also increase Maul damage.
* Bash now interrupts spell casts for 3 sec.
Talents
* Berserk (Tier 11) no longer causes your Mangle (Bear) and Maul attacks to hit up to 3 targets
* Predatory Instincts (Tier 8 ) reduces the damage taken by area of effect attacks by 3/6/9/12/15%. (Previously increased your chance to avoid them)
* Protector of the Pack (Tier 8 ) damage reduction is now at 3% for each party member across all ranks.
* Improved Leader of the Pack (Tier 7) - In addition, you gain 4% of your maximum mana when you benefit from Improved Leader of the Pack heal.
* Feral Charge (Cat) (Tier 5) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.
* Faerie Fire (Feral) (Tier 3) now deals damage and causes extra threat while in bear form.
* Brutal Impact (Tier 2) now reduces the cooldown of bash by 15/30 sec in addition to its previous effect.
Restoration
Skills
* Gift of the Wild now affects the whole raid.
* Lifebloom healing reduced. Mana cost increased. (Check Skill list for details)
Talents
* Flourish renamed Wild Growth.
* Wild Growth (Tier 11) - Heals up to 5 friendly party or raid members within 15 yards of the target for 350 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.\
* Gift of the Earthmother (Tier 10) changed to reduce the base global cooldown of your Rejuvenation and Lifebloom spells by 4/8/12/16/20%.
* Tree of Life (Tier 9) increases healing received by 6%. (Previously 3%).
* Improved Tree of Life (Tier 9) now increases your healing spell power by 5/10/15% of your spirit while in Tree of Life Form. (Previously reduced the mana cost by 5/10/15%)
Glyphs
* Glyph of Swipe has been removed.
* Glyph of Maul has been added - Your Maul ability now hits 1 additional target.
I like the mana regen aspect of ILotP now that we have less int on our gear.
The silence aspect of Bash is well... about time this was needed for tanks.
The added damage and threat to FFF will make pulling easier with over zealous DPS. Plus nice for use in pulls, debuff + threat == win.
The Shred and Maul changes are nice as well. They work well with Mangle.
Predatory Instincts change... I don't know how to feel about it to be honest.
Beserk needs work, still.
I want Primal Precision but think will have enough expertise on gear and Brutal Impact is worth it now. Feral pulling together a bit more. Thoughts?
Edited, Sep 18th 2008 6:28am by Horsemouth