TM finally got moved back to Arms, and Imp TC got moved to Prot ...
-Other notable changes ... Heroic Leap is Bye-bye ... replaced by Heroic Fury which Removes snares, etc and resets
Intercept CD ... cheers mages, it was nice being pwned by you, here taste my blades ;-)
-A slight, minute, passive TG buff in that 2hand weapon specialisation is now only 3 points, and improves damage by 6% at the max ... dunno if it was intended, but it does help TG in a small way.
-BT nerf, although I saw it coming, far too many Beta BT users were reporting that the heal effect resulted in no downtime at all.
-Armoured to the Teeth ... omg ... Tier1 talent which gives about 140 AP extra for your typical 9k armoured fury warrior (lvl70)... not to mention what it'll do for your 20k armoured prot warrior ... it IS after all Tier1. Warriors will now have to think a bit before taking the Leather over the plate now ;-)
Arms
Talents
* Trauma now affects all melee critical strike.
* Two-Handed Weapon Specialization (Tier 4) has been reduced to 3 ranks. Now increases damage done with two-handed weapons by 2/4/6%. (Previously 1/2/3/4/5%)
* Justified Killing has been removed.
* Iron Will (Tier 2) now reduces the duration of all Stun and Charm effects used against you by 7/14/20%. (Previously 10/20/30%)
* Improved Thunder Clap has been moved to Tier 1 Protection.
* Tactical Mastery has been moved to Tier 2 Arms.
Fury
Talents
* Titan's Grip now only reduces your chance to hit with damage-dealing abilities requiring a weapon. (Old - All melee abilities)
* Unending Fury (Tier 10) now reduces the rage cost of your Slam, Whirlwind and Bloodthirst abilities by 1 and doesn't affect Enraged Assault anymore.
* Heroic Leap has been removed.
* *New Talent* Heroic Fury (Tier 9) - Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. (45 Sec Cooldown)
* Bloodthirst (Tier 7) healing reduced from 1.5% of your max health to 0.6% of your max health.
* Booming Voice (Tier 1) is now 2 ranks and increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25/50%. (Old - 10/20/30/40/50%)
* *New Talent* Armored to the Teeth (Tier 1) - Increases your Strength by 1/2/3 for every 400 armor value you have.
Protection
Skills
* Intervene now reduces the target's total threat by 10%.
Talents
* Warbringer (Tier 9) changed to - Your Charge ability is now usable while in combat and in any stance. In addition, your Charge, Intercept and Intervene abilities will remove all movement impairing effects.
* Safeguard (Tier 8 ) now reduces damage taken by the target of your Intervene ability by 15/30% for 6 sec and doesn't affect Charge/Intercept/Intervene anymore. (Old effect merged with Warbringer)
* Vigilance (Tier 7) has unlimited charges once again.
* Improved Spell Reflection (Tier 4) no longer reduces the cooldown of Spell Reflection.
* Toughness (Tier 3) reduces movement impairing effect duration by 6/12/18/24/30%. (Old - 10/20/30/40/50%)
* Tactical Mastery has been moved to Tier 2 Arms.
* Improved Thunder Clap has been moved to Tier 1 Protection.
Edited, Sep 18th 2008 10:44am by robertlofthouse