| | Cooldowns Second| Action | Divine Storm | Crusader Strike | Judgement ==================================================================== 0 | DS | DS Down 0.5 | G | || 1 | G | || 1.5 | CS | || CS Down 2 | G | || || 2.5 | G | || || 3 | Ju | || || Ju Down 3.5 | G | || || || 4 | G | || || || 4.5 | | || || || 5 | | || || || 5.5 | | || || || 6 | | || || || 6.5 | | || || || 7 | | || CS Up || 7.5 | CS | || CS Down || 8 | G | || || || 8.5 | G | || || Ju Up 9 | Ju | || || Ju Down 9.5 | G | DS Up || || 10 | G | || || 10.5 | DS | DS Down || || 11 | G | || || || 11.5 | G | || || || 12 | | || || || 12.5 | | || || || 13 | | || CS Up || 13.5 | CS | || CS Down || 14 | G | || || || 14.5 | G | || || Ju Up 15 | Ju | || || Ju Down 15.5 | G | || || || 16 | G | || || || ---------------------------- 16.5 | | || || || |Legend: | 17 | | || || || | CS = Crusader Strike | 17.5 | | || || || | DS = Divine Storm | 18 | | || || || | Ju = Judgement | 18.5 | | || || || | G = Global Cooldown | 19 | | || CS Up || | Up = Ability ready next | 19.5 | CS | || CS Down || |Down = Ability unavailable| 20 | G | DS Up || || | || = Ability on cooldown| 20.5 | G | || Ju Up ---------------------------- 21 | Ju | || Ju Down 21.5 | G | || || 22 | G | || || 22.5 | DS | DS Down || || 23 | | || || || 23.5 | | || || || 24 | | || || || 24.5 | | || || || 25 | | || CS Up || 25.5 | CS | || CS Down || 26 | G | || || || 26.5 | G | || || Ju Up 27 | Ju | || || Ju Down 27.5 | G | || || || 28 | G | || || || 28.5 | | || || || 29 | | || || || 29.5 | | || || || 30 | | || || || ...................................................................
I'd like to see some discussion on this, particularly between the 19-23 second range. DS is up for a good 2.5 seconds, but can't activate because we're doing a CS/Judge combo. Should the rotation stick that close to a CS/Judge? The thing about doing that is it makes everything sync up nicely, if you don't then the abilities get all out of wack.