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Say bye bye to priest racialsFollow

#1 Sep 15 2008 at 4:07 PM Rating: Excellent
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Quote:
In an upcoming build all Priest racials have been retired, except the following:

- Desperate Prayer - This is now the 11-point talent in Holy, Holy Nova is now a base ability. Cooldown also reduced to 30 seconds.
- Devouring Plague - Now a base ability. Cooldown reduced to 30 seconds, mana cost greatly reduced.
- Symbol of Hope - Now a base ability. Now restores 5% base mana every 2 seconds for 8 seconds to your party. Renamed "Hymn of Hope."

While this change does reduce the "uniqueness" of different Priests, we feel game balance as a whole will benefit.

Note: These new "racials" are not racials, they are trainable to all Priests.


Source:
http://forums.worldofwarcraft.com/thread.html?topicId=9957009134&sid=2000

Well! This seems like a very interesting change and frankly one I am looking forward to. I'm glad they aren't getting rid of Symbol of Hope, I really like that.

Thoughts?
#2 Sep 15 2008 at 4:34 PM Rating: Decent
horray, would have liked to see shadowguard kept over devouring plague, but at least the cost is "greatly reduced"

tired of the racials being the be all and end all of the class
#3 Sep 15 2008 at 8:50 PM Rating: Decent
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**** YES. Devouring Plague almost constantly? Yesyesyesyesyesyesyesyesyesyesyesyesyes...

... Unless of course it gets nerfed in the process >.>
#4 Sep 15 2008 at 9:38 PM Rating: Decent
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1,875 posts
healing as a undead pri? nothing but buffs for me

i approve, although i think they could make deseperate prayer a tier 5 holy talent (wouldnt be the first tree to get 2 1-rank talents at tier 5), and make the holy nova replacement chastise instead

wonder how much they arent gonna improve holy nova, where we only use it for silly things like burning mana during a bio... or soloing RFC in record time

/shrug, sall good to me though
#5 Sep 15 2008 at 11:23 PM Rating: Good
Since I play Night Elf, I can only barely keep my pants from being soiled from Desperate Prayer and Symbol of Hope. Still... Devouring Plague? I kinda liked the free DoT every 30 seconds. Still, another Shadow Damage dot isn't to be sneezed at. Long CD and relatively high Mana cost though.
#6 Sep 16 2008 at 12:54 AM Rating: Excellent
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I missed devouring plague when I rerolled to Draenei from undead, so will be nice to get that back (assuming it still has the heal effect aswell).

<3 Holy Nova on the mana wyrm packs in MgT, though possibly the 'proper' aoe classes would prefer me just healing them rather than aoeing.

Too sleepy to try and work it out, but Hymn of Hope seems to return less than Symbol of Hope. I'm assuming they've done it this way because you'll have more priests with the ability in the raid.
#7 Sep 16 2008 at 4:16 AM Rating: Excellent
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Devouring Plague is a chocolate cupcake with win frosting. Reducing the mana cost of that alone makes this change worthwhile.

In any case the racial spells always struck me as odd. Nobody else has them and IMO it unnecessarily restricted your options. I thoroughly endorse this.

ETA: wait a second. It's been a while since I've played a human but isn't desperate prayer a mana-free self heal? Cooldown reduced to 30 seconds? So I can heal myself for free every 30 seconds without sharing a pot cooldown? Doesn't that strike anyone as a leetle OP? I wonder if they'll reduce the amount it heals. It's pretty small now isn't it?

Edited, Sep 16th 2008 8:14am by teacake
#8 Sep 16 2008 at 5:16 AM Rating: Good
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"Meh".

That just gives me more buttons to fumble with for spells I don't really need but which would make me a worse player if I didn't use them.

On the other hand... As a Blood Elf priest the only thing I had was the completely useless 'consume buff' thing. I suppose this helps; I might have to review my spec though.
#9 Sep 16 2008 at 5:22 AM Rating: Decent
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Quote:
ETA: wait a second. It's been a while since I've played a human but isn't desperate prayer a mana-free self heal? Cooldown reduced to 30 seconds? So I can heal myself for free every 30 seconds without sharing a pot cooldown? Doesn't that strike anyone as a leetle OP? I wonder if they'll reduce the amount it heals. It's pretty small now isn't it?


Desperate prayer is like an extra lock rock or a free healing pot (about 3k heath). It can save your but in lots of different fights. I don't know if it will be OP but free self heal every 30 seconds sign me up. :)
#10 Sep 16 2008 at 6:18 AM Rating: Good
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As sad as I will be to see Ally Shadowpriests using cheap Devouring Plague on the battlefield, I have to say these changes are awesome. Desperate Prayer a talent? Holy Nova trainable? (I'm buying just the first level myself...) Symbol of Hope universal, and affects the party? My peeveepee just grew four inches.
#11 Sep 16 2008 at 6:25 AM Rating: Excellent
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150 posts
NorthAI the Hand wrote:
Still... Devouring Plague? [...] Still, another Shadow Damage dot isn't to be sneezed at. Long CD and relatively high Mana cost though.


Then this should make you sneeze again. Gesundheit! ~_-

That thread from Blizz wrote:
Devouring Plague - Now a base ability. Cooldown reduced to 30 seconds, mana cost greatly reduced.


With cooldown and mana cost reduced on devouring plague I expect it's current potency will be nerfed a bit. Hopefully not too much though, I don't think shadow priests are over powered at all compared to the other spell casting classes.

Symbol of Hope has been altered by this change, but it is still a pretty nice ability and one I am glad I will have on my other priest(s).

This is what it is currently:

Symbol of Hope
15 Mana
Instant cast 5 min cooldown
Greatly increases the morale of party members, giving them 33 mana every 5 sec. Effect lasts 15 sec.

It's being changed to a percentage of base mana, so not sure how that will compare. I knew I shouldn't have slept through all my high school math classes.



Edited, Sep 16th 2008 10:22am by Miskreant
#12 Sep 16 2008 at 7:26 AM Rating: Excellent
Miskreant wrote:
NorthAI the Hand wrote:
Still... Devouring Plague? [...] Still, another Shadow Damage dot isn't to be sneezed at. Long CD and relatively high Mana cost though.



This is what it is currently:

Symbol of Hope
15 Mana
Instant cast 5 min cooldown
Greatly increases the morale of party members, giving them 33 mana every 5 sec. Effect lasts 15 sec.

It's being changed to a percentage of base mana, so not sure how that will compare. I knew I shouldn't have slept through all my high school math classes.



Edited, Sep 16th 2008 10:22am by Miskreant


Bear with me, hopefully I get the maths right here...

Miskreant the base spell information is correct however currently Symbol of Hope scales to your level with the equation:

mp5 = 5 * (level - 10) + 33

Or around 333Mp5 OR 999 mana over the duration of the spell at level 70 (if it stayed the same, for comparison purposes, that would be 383Mp5 or 1149 total mana at level 80).

Having run some numbers through a spreadsheet this is what it will give you with the intended change:

 
At level 70 
 
  	Mana per tick 	Mp5	Total Mana 
Druid  	118-119  	296  	   474  
Hunter  168 		420 	   677 
Mage 	112 		280 	   448 
Paladin 147-148 	369 	   591 
Priest 	128 		320  	   512 
Shaman  172-173 	432 	   691 
Warlock 143-144 	359	   574  
 
 
At 80 as things stand 
 
	Mana per tick	Mp5	Total Mana 
Druid 	189-190 	475	   759  
Hunter 	252 		631 	   1009 
Mage 	163 		408	   653  
Paladin 219-220 	549 	   879  
Priest  193 		483 	   773  
Shaman  219-220 	549  	   879  
Warlock 214-215 	537	   859 


Edited, Sep 17th 2008 2:54pm by cococj
#13 Sep 16 2008 at 8:47 AM Rating: Excellent
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Quote:
Holy Nova trainable? (I'm buying just the first level myself...)


You forgot one thing there, and odds are you already know what I'm on about =(
#14 Sep 16 2008 at 10:02 AM Rating: Excellent
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Mozared wrote:
Quote:
Holy Nova trainable? (I'm buying just the first level myself...)


You forgot one thing there, and odds are you already know what I'm on about =(


Oh, heh, that's right. Oh well. Guess I'll have to stick with my usual strategy for dealing with stealth classes: being too tough to burst down.
#15 Sep 17 2008 at 10:22 AM Rating: Excellent
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Commander cococj wrote:


Bear with me, hopefully I get the maths right here...



Thanks very much, cococj. As the ability is now it is a nice little buff. It seems it will still stay that way, nothing at all earth shattering, but still every little bit of utility helps.

:-)

Edited, Sep 17th 2008 2:18pm by Miskreant
#16 Sep 17 2008 at 3:14 PM Rating: Good
No more Consume Magic for BElfs?

Gosh dern it. I liked eating my buffs for crap mana!

Edited, Sep 17th 2008 7:09pm by IDrownFish
#17 Sep 17 2008 at 8:45 PM Rating: Decent
I will miss my shadowguard and hex of weakness. those two skills made playing a troll shadow priest in arena almost unfair. nothing like procing blackout with shadowguard

or burning down a rouge as a disc priest simple by spamming your shield and shadowguard while he wails on ya.

I have mixed feelings on this change. but for the most part i am happy.
#18 Sep 19 2008 at 12:35 PM Rating: Excellent
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Great, now I can retire my NE Priest without feeling bad about ditching Starshards.

Human Priest, here I come.

Ps. Miskreant and teacake, you two are my favorite class board lurkers. Not sure what it is, but there's just something about your posts that make me want to pinch your cheeks and say "Awww, so cute!" Smiley: um

Edited, Sep 19th 2008 10:59pm by Mazra
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#19 Sep 19 2008 at 1:18 PM Rating: Good
Miss K and Teacake, huh? Another one bites the dust...
#20 Sep 19 2008 at 2:15 PM Rating: Excellent
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Mazra wrote:
Ps. Miskreant and teacake, you two are my favorite class board lurkers.


Aw, well thanks Maz, I-

Mazra wrote:
there's just something about your posts that make me want to pinch your cheeks and say "Awww, so cute!"


... 'k that's just kinda creepy.

Smiley: clown
#21 Sep 19 2008 at 7:05 PM Rating: Decent
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Mazra wrote:
Great, now I can retire my NE Priest without feeling bad about ditching Starshards.


Shadowmeld, it's too hard to give up.
#22 Sep 19 2008 at 8:48 PM Rating: Decent
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High levels of Plague are now almost in line with SWP: 22% of base mana for Pain versus Plague's 25%. Definitely looking forward to having that third near-constant DoT.

Also, it won't be anywhere near as annoying when I trinket + destor pot + IF + Plague and end up with a resist -_-

Edited, Sep 19th 2008 11:43pm by lsfreak
#23 Sep 22 2008 at 12:05 PM Rating: Excellent
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Mazra wrote:


Ps. Miskreant and teacake, you two are my favorite class board lurkers. Not sure what it is, but there's just something about your posts that make me want to pinch your cheeks and say "Awww, so cute!"


So, like, you're my new Auntie? ~_^

Thanks, though. :-)

I've been doing a bit of digging and it appears that Symbol of Hope is now Hymn of Hope.

Quote:
Hymn of Hope
Channeled 5 min cooldown
You recite a Holy hymn of Hope, restoring 2% mana every 2 sec to all party members within 40 yards. Lasts 8 sec. The Priest must channel to keep the hymn active.


http://wotlk.wowhead.com/?spell=60931

I'm less than enthused about the channeling aspect. If the way it has been for the last 18 months was fine when it was a Draenei only racial, why change it just because it is being given to the other priest races? I could see in the case of Devouring Plague as the cooldown and mana cost were reduced, so it makes sense to change it around. But for Symbol of Hope? Meh.

Oh well, it isn't a huge deal in the scheme of things I guess.



#24 Sep 22 2008 at 12:11 PM Rating: Decent
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Sucks that it's channeled. Smiley: frown
#25 Sep 23 2008 at 5:39 AM Rating: Good
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Though it doesn't give tons of mana symbol of hope has been a useful little bonus, certainly does suck that its replacement is channeled, I wonder how much use I'll make of it.

For now at level 70, Symbol of hope restores a total of 999 mana over 15 seconds, if you have say 10k mana Hymn of hope will restore 800 mana over 8 seconds. So the new spell restores less, but does so faster. Its like a group version of a mage's evocation, but as that restores 15% mana every 2 secs to the mage, our new hymn (2% every 2 secs on up to 5 people) is much much weaker. I'd rather have the old symbol of hope or something like a group version of innervate.

I can't help but feel a little bit gutted that all the reasons for choosing Draenei are now gone, but I'll get over it, as overall the changes are beneficial.
#26 Sep 26 2008 at 10:48 AM Rating: Excellent
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MentalFrog wrote:
Sucks that it's channeled. Smiley: frown


Even better, it shifts you out of shadow form because now it's considered a holy spell, instead of remaining discipline.

Here's my priest on the play test realm. Well, at least it looks kind of cool... ~_^

http://i61.photobucket.com/albums/h56/kathycf/WoW/WoWScrnShot_092608_121302.jpg
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