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gruul's RequirementsFollow

#1 Sep 15 2008 at 11:31 AM Rating: Decent
What are the requirements for a holy paladin to heal Gruul's?
#2 Sep 15 2008 at 1:59 PM Rating: Good
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648 posts
honestly, i've never seen healing requirements for gruuls. if you can keep your tank up on prince and nightbane, you should be fine in gruuls. as far as numbers, just a guess, but i'd say about 1500-1600 +healing and about 20% holy crit while still keeping 80 mp5 minimum while casting. all unbuffed of course. imo neither fight in there is so much of a healer intensie fight as it is everyone doing what they need to be doing. HKM is all about the initial pull and gruul is staying away from each other and a DPS race.
#3 Sep 16 2008 at 4:56 AM Rating: Good
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1,599 posts
Healing Gruul is tough when you start out. If you don't know the raid - go to bosskillers.com and check the strats and videos.

I think HKM is harder than Gruul.

HKM hits like a friggin truck and there are 5 bosses to kill. If your healers are not on the ball, then your main tank will die. One healer can NOT keep him up. HoTs will not keep him up (it's funny to hear druids complain "I had all my HoTs on the tank...why didn't it help?" friggin useless HoTs...). HKM hits in splurges. So for about 5 seconds, your tank barely takes any damage, then...he gets hit 4-5x for like 7-8k health every 1.5 seconds or something like that. You'll have to spam your Holy Light, and hope the other healers are doing that too.

Gruul - it's much easier since there is only one boss to fight. All healers are keeping the tank up, and then raid healing as needed. Just make sure to spread out so you don't get killed when you go into stoneform.

In the end, I'd say tool's stats are about right. Make sure to have all the appropriate buffs too :)

Personally - I like Mags better. It's an easier fight, and the drops are better for a Holy Paladin.
#4 Sep 16 2008 at 6:03 AM Rating: Good
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648 posts
YJMark wrote:
Healing Gruul is tough when you start out. If you don't know the raid - go to bosskillers.com and check the strats and videos.

I think HKM is harder than Gruul.

HKM hits like a friggin truck and there are 5 bosses to kill. If your healers are not on the ball, then your main tank will die. One healer can NOT keep him up. HoTs will not keep him up (it's funny to hear druids complain "I had all my HoTs on the tank...why didn't it help?" friggin useless HoTs...). HKM hits in splurges. So for about 5 seconds, your tank barely takes any damage, then...he gets hit 4-5x for like 7-8k health every 1.5 seconds or something like that. You'll have to spam your Holy Light, and hope the other healers are doing that too.

Gruul - it's much easier since there is only one boss to fight. All healers are keeping the tank up, and then raid healing as needed. Just make sure to spread out so you don't get killed when you go into stoneform.

In the end, I'd say tool's stats are about right. Make sure to have all the appropriate buffs too :)

Personally - I like Mags better. It's an easier fight, and the drops are better for a Holy Paladin.


agree, agree and agree... lol. HKM is tougher on whoever's healing the MT. we definitely always have 2 healers on that tank. overall the HkM fight is easier than gruul. i suppose it is tougher to heal, but that and the pull are the only really hard parts...
#5 Sep 16 2008 at 12:35 PM Rating: Good
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970 posts
toolofjesus wrote:
HKM is tougher on whoever's healing the MT. we definitely always have 2 healers on that tank. overall the HkM fight is easier than gruul. i suppose it is tougher to heal, but that and the pull are the only really hard parts...

Heh. "Other than that, Mrs. Lincoln, how did you enjoy the play?" I kid...

HKM is all about the pull. Get the pull right, have enough HPS on the MT, and keep poking the mage tank healer (or, at this gear level, healers) to make sure they're awake in case a spellsteal gets resisted (possibility of 19k damage in less than 4 seconds). We finally put it together last week, but that's just the difference between knowing and doing.

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