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PVP retadin, what race is best?Follow

#1 Sep 15 2008 at 1:14 AM Rating: Decent
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103 posts
So for pvp/arena retadin, what race is best? No matter horde or ally. I think humans, but they don't look so nice
#2 Sep 15 2008 at 1:45 AM Rating: Good
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3,909 posts
At this very moment, humans, but in Wrath perception gets nerfed and there's really no telling what Arena will be like in the xpac. The draenei and dwarf racials are kinda useless pvp-wise, since the heal is minor and the bleed wipe is not so important.

Blood elves get an AOE silence, which is pretty awesome. I'd still say human though.
#3 Sep 15 2008 at 1:56 AM Rating: Good
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170 posts
Go for whichever one you like the look at. Racials are seconday benefits and none are uberawesome for pallies, perception is useful if you know there is a stealther about, aoe silence is useful if there are casters about and stoneform is useful for when a rogue gets/tries to get you.

Anyway it is a small matter, as you are asking about what char to start then you have not yet picked one, bear in mind that WotLk is out in a few months and they are changing all of the racials anyway. It may be that as you ding 70 the xpac comes out, if not then you will only have a relativly short time arenaing at 70 before the xpac comes out.

The important thing is that you are picking a pally :D
#4 Sep 15 2008 at 1:20 PM Rating: Good
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1,609 posts
With the racial changes as they currently stand for beta, BElfadins are unquestionably better for pvp, as the new Perception is negated (and then some) by rogue stealth talents.

Arcane Torrent is an 8-yard AoE silence. It will no longer trigger, or be afected by GCD, so it's an extra interrupt on demand.

Magic resistence synergises well with certain mitigation talents like Stoicism and Divine Purpose.

Humans and Dwarves are slightly better for PVE dps roles though because they will now have a version of seal of blood, and sword spec and mace spec add a bit more damage over time.
#5 Sep 15 2008 at 1:52 PM Rating: Decent
dont forget the 6%(i think) mana return with Arcane torrent. they are removing mana tap and just rolling it all into one power.
#6 Sep 15 2008 at 4:10 PM Rating: Decent
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1,503 posts
perception is whack anyway. CD too long and rank 1 consecrate pwns atm.

still waiting to see what the new human racial will be.
#7 Sep 15 2008 at 11:58 PM Rating: Good
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3,909 posts
tommyguns wrote:
perception is whack anyway. CD too long and rank 1 consecrate pwns atm.


Perception is pretty fcking ridiculous. Consecrate is useful, but smart rogues can sap from outside it. Plus it makes you immobile.

Hit Perception when going into an arena and you're like an anti-rogue. I think the cd resets every fight so that's not even a problem.
#8 Sep 16 2008 at 5:59 AM Rating: Decent
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1,503 posts
Quote:
Perception is pretty fcking ridiculous. Consecrate is useful, but smart rogues can sap from outside it. Plus it makes you immobile.


you lay it on a ramp, in a tunnel or a doorway and keep moving. it takes rogues/druids out of stealth and also puts warriors in combat(no charge)...this is relatively mana-free and spammable.
#9 Sep 16 2008 at 7:59 AM Rating: Good
And as a Human you can have both Perception AND Consecration
#10 Sep 16 2008 at 8:13 AM Rating: Decent
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1,594 posts
In about 2 months, rank 1 consecrate will cost just as much as the others.
#11 Sep 16 2008 at 8:15 AM Rating: Decent
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947 posts
Blood Elf.

I've PvPd on a Human Paladin with their 'insane' Perception and while it helps tracking down cloakers in Arena it really isnt the gamewinner people make it out to be. It's getting nerfed into the dirt in the expansion anyway, so thinking long-term it's really not worth it.

Arcane Torrent on the other hand is a godsend against every caster class, I've used it to win more Duels (World and straight-up Duels) than I can count. Saving it for that last clinch moment where there's a Fear or a heal incoming and using the 2-second window to crack out some burst is sooo much fun, frankly I can't play my Human Paladin anymore after relying so heavily on Torrent for the final moments of a fight.

Now it's being buffed so it returns a scaling mana value and doesnt rely on Mana Tap, AND is off the GCD so it's a true cost-free and flexible silence.

Oh yes my pretties. Faster. Kill. KILL.

PS: If Gnomes could be Paladins they'd be the best, Escape Artist is a Pala/DK dream ability.
#12 Sep 16 2008 at 8:36 AM Rating: Good
Nah... Undead WotF, we have escape artist already, it's called BoF. But to cancel a fear effect, and be immune to it for a couple seconds without a trinket or bubble would be gravy in my book.
#13 Sep 16 2008 at 9:29 AM Rating: Decent
Playing on the ptr...
BE is will definitely be #1 as far as the racials go, but its still not a huge difference. But as far as the mana thing goes, ret pallys dont go OOM right now lol. My pallys ret set consists of a few s1 peices, s2 shoulders, s3 ring/boots/bracer. cheap cloak, Gorehowl, and 2 pve dps peices + tanking belt. I was fighting a full s4 holy pally, everything Brutal /guardian. It took me a good 2 minutes to kill her but i was at about 98% mana the whole fight. 2 pts in Judgment of the wise is crazy useful.

I really hope the ret changes go live. everyone complained about us being OP for a day or two but only because they are dumb and can't adjust to change. There was considerably less QQing today on PTR and people are still figuring out how to kill us, they just have to try harder now.

EDIT: Divine Storm is the coolest thing i've seen in WoW since i started played in version 1.7 (and the new shaman thudershock/storm spell is gay as hell, watch out for it)

Edited, Sep 16th 2008 1:25pm by Kuresta
#14 Sep 16 2008 at 9:52 AM Rating: Decent
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947 posts
Will of the Forsaken is nerfed in 3.0, no more immunity, just a free Fear break every 2mins. I'd still rather have Escape Artist, I seem to get Frost Nova'd and rooted more often than I get Feared, because Fear is so easy to shut down these days. That said, I admit it would be nice against those smegging Disc Priests...

On the subject, seriously, what the hell is with Night Elves getting 2% Dodge chance and 3% resistance to Nature?? Undead get 1%, Nelfs get 3%? All other racial resistances are 2%? I underestimated how much they hate Undead Rogues.
#15 Sep 16 2008 at 5:42 PM Rating: Decent
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1,503 posts
Quote:
In about 2 months, rank 1 consecrate will cost just as much as the others.


and actually do some noticable damage.
#16 Sep 16 2008 at 6:49 PM Rating: Good
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1,609 posts
3% nature resistance, that's nothing. Blood Elves get 2% resistance to *all magic*.

I've already decided on my lv 80 pvp build, Judgements of the Wise is insane and probably warrants the full 3 points. Just spam CS, Judgement and DS over and over again. Crits grant quick little heals, and DS heals you passively.
#17 Sep 16 2008 at 6:58 PM Rating: Decent
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947 posts
Yeah... to be honest I'm just bitter about Undead, as my former main is Undead. Why should they get the weakest passive resistance in the game when a BE gets 2% to everything?

I had expected Belfs to get 1% all-round actually, I genuinely don't know why Undead should get a lesser defense.

That said, it adds further weight to my argument that BE are the best PvP Paladin, 2% to all magic is like a free talent point; 2% less Fears, Polys, Roots and Curses. Awesome.

EDIT: I've gotta stop saying "To be honest... <xxxx> ...to be honest"

Edited, Sep 16th 2008 10:54pm by Sinstralis
#18 Sep 17 2008 at 5:13 AM Rating: Decent
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1,503 posts
i didnt feel like making a new subject for this but:

you can get Divine Purpose(..-30% slowing), Toughness(...-50% slowing), and PoJ(+15% speed). all in the same build. this would make self BoF almost unnecessary. no hamstrings, frost armor, slow poison, wing clip, shocks, etc.
#19 Sep 17 2008 at 6:05 AM Rating: Decent
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947 posts
Quote:
you can get Divine Purpose(..-30% slowing), Toughness(...-50% slowing), and PoJ(+15% speed)

Divine Purpose doesnt do that anymore bud, I think they noticed the same thing you did. To be fair, an 85% duration reduction on an entire game mechanic would be uniquely overpowered...
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