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3.0.2 PTR Shaman NotesFollow

#27 Sep 30 2008 at 11:43 PM Rating: Decent
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782 posts
Quote:
you can't go around saying it's a "fix to a problem that has existed since wow's release"


Yes, I did..and can say that. Just as much as I can point out that the whole mechanics on totems was broken since day 1! Even if...IF they came out with something "like" Totem health now ='s 5/10/15/20/25% of casters base HP...that wouldn't be a "improvement"...it be a "fix"! Don't spit on my brownie and call it frosting, Blizz!

Quote:
Shaman Skills
Enhancement
* Fire Resistance Totem now increases fire resistance by 130 (Up from 70) and lasts 5 minutes. (Up from 2 minutes)

Talents
Elemental
* Totem of Wrath now lasts 5 minutes. (Up from 2 minutes)

Enhancement
* Maelstrom Weapon proc chance changed from 20/40/60/80/100% on critical hit to 3/6/9/12/15% when you deal damage with a melee weapon. Now affects Chain Heal as well.
* Dual Wield Specialization now Increases your chance to hit while dual wielding by an additional 1/2/3%. (Down from 2/4/6%)
* Stormstrike doesn't affect Fire or Frost damage anymore.
* Unleashed Rage now increases both melee and ranged attack power and works within 45 yards. (Old - Affected only melee AP, 20 yards)
* Flurry now increases your attack speed by 5/10/15/20/25% (Down from 10/15/20/25/30%) for your next 3 swings after dealing a critical strike.

Restoration
* Ancestral Awakening now affects Riptide as well
* Improved Water Shield now affects Riptide as well



...and they just keep hawking luggies on it! And the lemmings just keep coming mouth wide open and on bended knee chanting,"Thank you sir, may I have another!"

Sad end to my longest played and beloved class. Well pally and hunter don't look to bad in the WLK :p Can't get worst than us though...guess at least we're here for "perspective" :p
#28 Oct 02 2008 at 9:20 AM Rating: Good
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91 posts
They changed Flurry and DW specialization back to what it was.
Quote:
Here are our concerns: Lavaburst makes scaling from spell damage so good that Enhancement shamans were debating wearing Elemental gear. Enhancement shamans were also looking at using caster daggers to maximize procs. Both of these trends would cause us severe item headaches down the road and also don't fit the kit of the tree.

We're changing Maestrom Weapon to no longer affect Lavaburst. We are also changing the proc rate to a proc per minute mechanic instead of a chance on hit.

To compensate for lost damage, we are raising Flurry back up to 30% max haste and raising Dual Wield back up to 6% hit.

I don't expect this news to be popular based on previous receptions to my posts here, but I remain an eternal optimist that you'll eventually come to realize that we are trying to get all of the classes balanced. Please try to keep that in mind.

And for all the intelligent, articulate suggestions and feedback, we do thank you.


By Ghostcrawler
#29 Oct 02 2008 at 11:14 AM Rating: Decent
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120 posts
WTF!!!! Wanting to "get all the classes balanced" and to "avoid getting sever item headaches down the road" are their lame a s s excuses for gimping us further?! What total BS!!
#30 Oct 02 2008 at 8:08 PM Rating: Decent
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2,079 posts
Well, testing was showing you could do MORE dps as enhancement by using fast weapons with dual flametongue imbue and wearing elemental gear. >.> This is not the route developers wanted enhancement to go, so they freaked out and nerfed enhancement. Then everyone went all crazy and pointed out that the nerfs they made DIDN'T CHANGE that wearing elemental gear was still better DPS than wearing enhance gear.

So these changes are to encourage melee play while discouraging elemental gear. I do THINK they are trying to balance classes, but honestly they either fail to see how OP some classes are at the moment or those OP classes are going to see BIG incoming nerfs.
#31 Oct 02 2008 at 9:20 PM Rating: Decent
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782 posts
IMO frankly DPS wasn't a problem (Im speaking from the point of view of current live and pre-tbc). We've always had "good" dps, our biggest problems are rooted in #1- Totem mechanics, #2- No Anti-CC, #3- No Anti threat "value" (Enhancement) and #4 No-CC.

So big fricken deal if we hit like trucks, regardless of of whatever "gear" type we're using, its the ability to apply our dmg (talking PvP of course). And I'm sorry, I've spec'd the Imp Earth Bind tot in the beta...and well...there's not enough words in the english lang. to describe how bad it is! Course, any Vet. shaman already saw that coming...course any Vet. Shaman also knew that Blizz was going to think that it's a "good idea" >.>

Even from a enh pve perspective, more dmg ='s more threat ='s dead shaman ='s no dps. This has been bad enough that even http://elitistjerks.com/f47/t20765-shaman_enhancement/#Managing_your_threat]elitist jerks counts just "dying" and Batter Rezing, as a threat management "option"! So I don't see where Blizz is "scared" about our dps being "high" to begin with. Anyway you cut it, our "OP" dps by Blizz's point of view in the beta (and for the sake of arguement "live"), is a complete misdirection of where our problem lies. Even if..and BIG IF we're hitting too hard...then well thats just playing into a currently problem anyhow, which IMO kinda self regulates us anyhow. Not that I still would like to see them fix that (and to date that hasn't even been given a head nod by them...NOW or in Beta)!

Also, since we still don't have a effective anti CC...then why does our "high" dmg even matter if it can't be applied!

GG blizz :p
#32 Oct 03 2008 at 12:54 AM Rating: Good
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2,079 posts
The problem is that is the problem on live. ON BETA/PTR, everyone has abilities and utility. If someone does LESS dps than someone else, they aren't a unique snowflake worth bringing. Period. No one is going to care if you are an amazing player as long as face-rolling dps Joe Schmoe Out-dps's you (unless they are really bad and end up being detrimental). A mediocre player in a class that does significantly more dps will be taken over a player who is amazing playing a class that is inferior.

We will have "CC" though very limited and kinda sucky in my opinion, but CC nonetheless. Threat Reduction is available via Wind Shock but that means a reduction in your dps. Anti-CC is kinda still sucky. And Totem mechanics were never really addressed though the biggest problem with them are with pvp. I can't believe they are dumb enough to think Stoneclaw totem will "fix" how weak the health of our totems are.

#1. Most valuable totems to protect are earthbind/Tremor which are also Earth.
#2. Stoneclaw lasts 15s and has a 30s cooldown so it can only be up 50% of the time.
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