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3.0.2 PTR Shaman NotesFollow

#1 Sep 14 2008 at 11:17 PM Rating: Good
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Shaman

* All totems are now considered on the “Physical” school, and no longer magical spells.
* Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
* Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
* Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
* Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
* Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
* Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
* Earth’s Grasp (Elemental) is now a tier-1 talent, up from tier-2.
* Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
* Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
* Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
* Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
* Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
* Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
* Flametongue Weapon: Now has a passive spell damage.
* Frostbrand’s snare effect has been increased to 50%, up from 25%.
* Ghost Wolf’s mana cost is now 13% base.
* Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
* Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
* Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
* Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
* Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
* New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
* New Spell: Earthliving Weapon - Imbue the Shaman’s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
* New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
* New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
* New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
* New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
* Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
* Shapeshifting will no longer cancel Water Walking.
* Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
* Stoneskin Totem now increases armor instead of reducing physical damage.
* Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
* Strength of Earth Totem now also increases agility.
* The range of all “friendly totems” has been increased to 30 yards, up from 20.
* Tidal Focus (Restoration): Now works with Earth Shield.
* Totemic Mastery talent removed and replaced with “Tidal Force”.
* Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or “baked” into tanking abilities.)
* Unleashed Rage is now raid wide.
* Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
* Windwall Totem has been removed.
* Wrath of Air is now a flat 10% spell haste totem.


Um.... ok? ROFL

No word on "totem protection" as has been mentioned in the beta forums. Stoneclaw was supposed to be a "protection" totem (which is silly anyways).

The ONLY change that really affects resto shamans is that clearcasting can proc off of HEALING (single target spells) and will be applicable to healing spells (including chain heal). On live, it only procs on damage spells and only applies to damage spells. Up until these notes, it could only proc on damage spells but could be APPLIED to healing spells. This is a very nice change.

So a spec of 11/8/52 will actually be worthwhile. Some points on the resto side are replaceable depending how the new talents pan out for usefulness (IF THEY'RE EVER FIXED..........). Possible New Spec with Clearcasting Not really many changes from beta... I'm smelling a lot of fail for shaman though considering all the nerfs that are going into the PTR without even testing them in beta because everything is still broken. rofl

I'm still annoyed that EVERY new proc in the game for resto shaman can only proc off of single target spells. Let's face it, in raids... chain heal accounts for 98% of a resto shaman's healing. So you have a CHANCE of proc on 2% of our spells. *shakes head*

Edited, Sep 15th 2008 3:14am by Jiade
#2 Sep 15 2008 at 2:01 AM Rating: Decent
Since they are so hard trying to get rid of specific healer types or that some certain healer can fill certain space better, they have to change so much in raid enviroment. I really don't see the problem in tbc since every healer was able to heal most of game content. If you are ready to use weeks to progress and learn new raids it also means that you might have to respecc or reroll for certain events. HC raider has to make HC decisions about his/her character.

That, or get a guild where they let you come as you are.
Anyway for wotlk, I can't say anything yet since I'm too scared about resto shamans future. Well if it hits the fan.... I'm going to enhance in no time.
#3 Sep 15 2008 at 7:52 AM Rating: Decent
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2,396 posts
Sadly enough, the only thing I'm looking at now are the Priest notes. =/
#4 Sep 15 2008 at 8:54 AM Rating: Decent
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2,079 posts
Quote:
Anyway for wotlk, I can't say anything yet since I'm too scared about resto shamans future. Well if it hits the fan.... I'm going to enhance in no time.


Enhance is just as broken at the moment. At least they seem to be working on fixing it, leaving elemental and resto basically broken since they are the two least popular trees of the least popular class.
#5 Sep 15 2008 at 4:38 PM Rating: Good
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Jiade wrote:
Quote:
Anyway for wotlk, I can't say anything yet since I'm too scared about resto shamans future. Well if it hits the fan.... I'm going to enhance in no time.


Enhance is just as broken at the moment. At least they seem to be working on fixing it, leaving elemental and resto basically broken since they are the two least popular trees of the least popular class.


Yes. My lvl 80 premade doesn't do much more dps than my lvl 70 shaman (enhancement).
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#6 Sep 15 2008 at 8:46 PM Rating: Decent
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Well, I'm on PTR with my Shaman and it isn't TOO bad. A few comments I have about.

1. New Animations are cool, but I'd rather have fixed mechanics. >.> I hope pretty animations were NOT considered our "polish pass."

2. Spirit link actually has some possible use if it didn't just jump to whomever. It is a fun little thing to play around with. I also noticed you can only have 1 Spirit Link active PER GROUP and per shaman (I think). In Stormwind, I had like 5 spirit links active at once just spamming them on random people. When I tried that in my kara raid, it would break the first link. This makes me think that the mechanism is still a bit broken anyways. It also will link to npc's.

3. Not really a point in bringing more than 2 shamans to a raid. I ran karazhan and I put down Wrath of Air (spell haste), Flametongue (spell power), mana spring, and stoneskin (armor buff). The other shaman put down Windfury (melee haste), Strengh of Earth (agility/strength), totem of wrath (caster totem), and healing spring (or mana... not sure which). Not really many other buffs you can get that are useful.

4. Chain heal was healing almost identically. Healing wave seemed a TINY bit stronger (esp with Tidal Waves + 3 stack of healing way). LHW (shrug) who cares. The way I guaranteed myself to get the haste buff was to cast Chain heal x2 followed by a single target heal. If you alternate every other one, you don't get the benefit of the speed buff because it takes a moment to appear after chain heal. Casting 2 chain heals gets around that problem.

5. It takes awhile to get used to seeing "spell power" on all your gear. You start thinking you are wearing the wrong gear.

At 70, very little has changed but mana regen vs spell cost hasn't changed yet. Rank 4 vs Rank 5 hasn't made huge differences in mana use except on long 25 man raids which I've yet to try on PTR. I never used a mana pot, so I don't know if the debuff is on PTR for pots yet.

#7 Sep 15 2008 at 11:48 PM Rating: Decent
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We're freaking broken and underplayed and all they do is buff druids. Blizzard is full of a bunch of retards with Koraa as their chief.

I'm seriously considering quitting now that the only true buff and improvement we were getting (Spectral Transformation) was dropped because Druids are the only class allowed to borrow from another classes abilities.

It's ******* bullsh*t.

Edited cuz I failed to defeat the censor boss.



Edited, Sep 16th 2008 3:44am by DarkRein
#8 Sep 16 2008 at 12:40 AM Rating: Decent
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Spirit Link is awesome for pvp. Seriously destroys people trying to "burst" someone. It's awesome amazing at breaking CC. Tonight in WSG, I kept SL on myself and I'd get sheeped and then instantly unsheeped. LOL It really confused this one mage who kept trying to sheep me. I wish it broke stun. :(

Spirit link is "meh" for pve though. It can often cause more harm than good.

Enhancement wolves are probably retarded for pvp, though honestly I don't know. If they worked properly they'd probably be interesting. Thunderstorm was a bit annoying. It's basically a 45s interrupt. That's how everyone was using it in WSG. If I was casting... and wasn't CHAIN counterspelled *ps being able to lay grounding totem while silenced is GOD* then an elemental shaman would earth shock me and then run up and thunderstorm (interrupting once the 2s lockout was done).

My biggest concern is that they'll make 3.0 live with a TON of bugs still active. Everything is all bugged to hell so I don't know how they can accurately balance anything. :(
#9 Sep 16 2008 at 6:27 AM Rating: Decent
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Here's the burning question: Can Spirit Link be dispelled?
#10 Sep 16 2008 at 8:45 AM Rating: Excellent
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5. It takes awhile to get used to seeing "spell power" on all your gear. You start thinking you are wearing the wrong gear.


How does the +healing transate? I've been curious about this. On our current enchants that are strictly plus healing, do they automatically switch to a +spell power of the same power?

Also, if we have gear that say has a +350 healing bonus and a +150 spell damage bonus, what does that translate to?
#11 Sep 16 2008 at 9:29 AM Rating: Decent
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947 posts
Restomental builds are going to rock the house with the spellpower change... Healers with strong offensive spellcasting and interrupts will be fun I think.

Although since none of the class problems for Resto got solved for Arena, I guess it's just more of the same stunlock til dead without SL.
#12 Sep 16 2008 at 8:47 PM Rating: Decent
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Quote:
Also, if we have gear that say has a +350 healing bonus and a +150 spell damage bonus, what does that translate to?


+200'ish spell power (or roughly). So Golden Spellthread and Runic Spellthread are the same now (exactly the same). Spell damage food and fishsticks are the same also. Etc. etc. Have NO fear. Your heals will heal ROUGHLY the same. They adjusted the coefficients so you get more "power" out of your spell power on heals.

For instance, my badge weapon has 464 healing, 155 damage. On PTR, it's 247 spell power (same as the badge dagger btw which is 247 spell damage live).

Quote:
Here's the burning question: Can Spirit Link be dispelled?


I'm NOT sure. I think it can only be dispelled off the main target.

Edited, Sep 17th 2008 3:07am by Jiade
#13 Sep 17 2008 at 1:25 AM Rating: Decent
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So... Hmmmm.

I'm playing on the PTR. And honestly I have INSANE CRIT... (waits) ... when I'm wearing my elemental gear. But Guess what? The difference in healing is almost non-existant even though I'm specced elemental at the moment. I'd be interested to see how well a shaman could heal wearing crit gear vs MP5 gear when focusing on single target healing. I may test it out when I'm less tired and respec resto. :X
#14 Sep 17 2008 at 6:48 PM Rating: Decent
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I'm gonna go to lumber mill blast some people off the edge and go "Hmmmm that was kinda funny" then log on my rogue and go "HAHAHAHA man that shammy was easy to kill"
#15 Sep 17 2008 at 9:18 PM Rating: Decent
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One thing to note,
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* Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.


This is a lie. I tried it for a LONG time after I specced elemental today. It is on the official WoW website, but the clearcasting is currently not proccing off of heals (though heals will have reduced cost when clearcasting is up).

Some things of note:

1. Lightning bolt does more damage than chain lightning meaning LB/CL rotation is probably completely dead now unless you're on trash.

2. My Lightning Bolts at 70 are quite a bit stronger on PTR than Live.

3. My DPS is significantly higher at 70 than on live. Stronger LB's, MUCH higher crit (I went from around 28% crit in my character window... to almost 41%). I was FLABBERGASTED by my crit increase at 70. 28% crit increase in live means 38% crit for LB/CL. On PTR, I'm losing 5% crit from resto tree because I can't reach it.

4. I didn't add any +hit and with around 80'ish +hit I felt I was getting fewer resists than on live. >.> I can't explain that either. I'll get exact numbers over the week now that I have recount working on PTR.

5. Thunderstorm is fun and the pushback does feel like more than 6 yards at the moment. It's being increased back to 20 yeards anyways, so that's neither here nor there.


I actually almost killed a rogue that tried to gank me. I put all the points into physical damage reduction and astral shift because my "extra" points couldn't reach anything useful in Enhance or Resto. If I didn't suck at pvp, I would have definitely killed him. Trinket, Thunderstorm, Frost Shock, throw down Fire Nova Totem for 2s stun when he gets there.... lightning bolt, and he'd have died. But I forgot my Fire Nova has a stun.
#16 Sep 17 2008 at 11:12 PM Rating: Decent
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Is this the right new talent tree Blizzard is messing around with?

http://wotlk.wowhead.com/?talent=h

So blizzard moves Elemental Focus up the tree so that Enhancement can gain access to it while also pushing Mental Quickness down the enhancement tree so it is impossible to gain access to it as a elemental shaman...

I mean I guess they are finally establishing both trees, Enhancement is going to be quite beefy in PvE while Elemental is going to be pretty survivable in PvP still. I am still quite happy with the changes to both Elemental Oath and Totem of Wrath at least one elemental shaman will be wanted for 25 man raids (then again all raids can be 10 manned in expansion so even this is meh at best).

Edited, Sep 18th 2008 3:51am by jmfmb
#17 Sep 18 2008 at 6:52 AM Rating: Decent
Actually there is something I just noticed from the above link to Wowhead.

Thundering Strikes in the Enhancement tree now gives 5% critical strike chance to both spell and attacks.

If this is true and makes it live, then umm, wow. I can't see a reason to go into Resto. as an off spec at all now, since I was mostly thinking of using it for Tidal Mastery.

What do you guys think?

Edit: Also, what do you guys think of Lava Lash in the Enhancement tree. I can't see the reason for it myself. Though, I guess it's nice to have the extra direct damage, but I don't ever intend to have Flametounge on my off hand. And it's only a once every 6 sec. extra attack. Unless it's an actual fire spell that bypasses armor.

Man, I just keep seeing my self be on a constant GCD while speccing Enhanc.

Edited, Sep 18th 2008 10:47am by Arsil

Edited, Sep 18th 2008 11:16am by Arsil
#18 Sep 18 2008 at 9:31 AM Rating: Decent
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:( I found out why flametongue is performing so well......

It is granting 20% spell crit. :/ That's why my crit% is so insane. I can get it to over 50% by myself. -.- So incoming elemental nerf. I keep up with other casters because of the crazy crit, otherwise... I'd be well behind.
#19 Sep 18 2008 at 10:27 AM Rating: Decent
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From what I have heard of lava lash is that it is fire damage so it penetrates all of the enemies armor. It is another attack to use in our rotation which increases enhancements DPS quite a bit and You don't have to use Flame Tongue at all but if you do it means it hits for 125% weapon damage which is a lot. With a fast off hand it means its like getting a mini WF very often and with a slower off hand it will mean a nice extra buffer to that damage. A slower Off hand also makes lava lash hit really hard with or without the Flame tongue buff and while your WF proc chance will be lowered if you use Flame tongue on your off hand that your off hand wont be stealing Windfury attacks. Whether you stay wf/wf or go wf/ft this is a great change to enhancement dps. Not to mention with all the changes in Enhancement tree enhancement now scales there flametongue with there attack power, and with Flame tongue you also increase the damage you will do with you new maelstrom weapon attack shooting off instant Chain Lightnings and Lava Burst.

Over all it is good stuff and finally gives players some more options when it comes to weapon imbues.
#20 Sep 18 2008 at 10:46 AM Rating: Default
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I'm talking about elemental.... It is granting 20 PERCENT SPELL CRITICAL. Hi, l2read.
#21 Sep 18 2008 at 10:56 AM Rating: Decent
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I don't know what to think of this new enhancement tree they are changing so much I am starting to look at this as a build possibility

http://wotlk.wowhead.com/?talent=hAhhq0zZhbxIoxzNhkufox

With FT on both weapons and FT totem down should probably be able to pull off just under 600 spell power from just these. With caster gear you can probably still pull off 1500ish ap which translates to about 450 ish more spell power. So from self buffs and AP your looking at about 1000 spell damage in caster gear, so thats even before factoring in spell damage from your actual gear.

Imagine being raid buffed with about 3500+ spell power and 2500 Attack power DW a caster dagger and a nice slow weapon in off hand dishing out crazy burst with your Strom Strike and Lava Lash not to mention your auto swings FT procs out to hit pretty hard. Not to mention changes to crit and hit on gear affecting both means you can get hit capped with both and probably have 30-40% crit still.

It sounds like it would have some potential DPS in PvE but balancing heavy spell damage and crit would be key for this spec, also you would have no threat reduction with your spells lol.

I may have to come back to wow in WotLK just to try this out if the talents are left as is.
#22REDACTED, Posted: Sep 18 2008 at 10:59 AM, Rating: Sub-Default, (Expand Post) Arsil
#23 Sep 18 2008 at 1:10 PM Rating: Decent
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20% spell crit is a bug coming from 2 piece T4.

PS: If you don't direct your post at a post, it is assumed to be discussing the previous post. All of these are talking about multiple topics with crit, hit, spell power, etc.

Edited, Sep 18th 2008 5:07pm by Jiade
#24 Sep 28 2008 at 6:49 AM Rating: Decent
ghostwolf on water? lol fantastic:P
#25 Sep 30 2008 at 1:44 PM Rating: Decent
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782 posts
Quote:
ghostwolf on water? lol fantastic:P


IMO much of these "updates" Blizzard are trying to pass off to the lemmings as "improvements" rather than call them what they really are...which is fixes to problems that have existed since wow's release. Such as

Quote:
All totems are now considered on the “Physical” school, and no longer magical spells.

Quote:
Shapeshifting will no longer cancel Water Walking.

Quote:
Unleashed Rage is now raid wide. (along with all the other "raid" wide stuff)


Duh! Shoulda been that way from the start! Even more pressing is that frankly for the most part, these things aren't gamebreaking, "uber" or even remotely put us "on par" with abilities that other classes share already (Yea thats right! I said it)

Frankly I rate this all up in usefulness right along the "stormstrike" icon change of a few patches back..."Fear my change of UI symbol! Dun dun duh!"
#26 Sep 30 2008 at 2:49 PM Rating: Decent
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I don't entirely agree with that though. Every class is recieving revamps that turn party buffs raid-wide. Perhaps they all should've been raid-wide from the start, yes, but you can't go around saying it's a "fix to a problem that has existed since wow's release". At least not specifically for shamans.
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