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3.0.2 on PTR; Hunter changesFollow

#1 Sep 14 2008 at 3:44 AM Rating: Good
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PTR is up for patch 3.0.2! Here are the changes that hunters specifically will see:

  • All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Stablemasters can now accommodate two additional pets.
  • Pets now have their own trees. These can be accessed via the talent panel.
  • Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
  • Arcane Shot: No longer dispels magic effects.
  • Aspects now no longer cost mana.
  • Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.
  • Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Clever Traps (Survival) has been renamed "Trap Mastery."
  • Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
  • Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
  • Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
  • Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
  • Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
  • Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
  • Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
  • Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
  • Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
  • Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
  • Mongoose Bite: No longer requires you to dodge in order to use this ability.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
  • New Talent - Aspect Mastery (Beast Mastery)
  • New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
  • New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
  • New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
  • New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
  • Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
  • Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
  • Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
  • Savage Strikes (Survival): Now includes Counterattack.
  • Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
  • Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Steady Shot: Now has a 2.0 cast time, up from 1.5.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
  • Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
  • Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
  • The arming time has been reduced to 1 second, from 2 seconds for all traps.
  • Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
  • Trap Mastery (Survival) is now an 11-point talent.
  • Trueshot Aura - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
  • Wingclip: No longer does damage.

  • New talent calculator is up here. New pet calculator is up here.

    Everyone will receive a talent refund when the patch goes live, and will be able to use all of the new talents.
    #2 Sep 14 2008 at 4:10 AM Rating: Decent
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    omg. It's all coming so fast.
    #3 Sep 14 2008 at 4:44 AM Rating: Good
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    ohmygawd download tiem. :3


    brb going to get a silithid.
    #4 Sep 14 2008 at 7:20 AM Rating: Good
    PTR 3.0.2 patch notes wrote:
    Stablemasters can now accommodate two additional pets

    Get ready for hunters everywhere to cheer
    #5 Sep 14 2008 at 7:56 AM Rating: Decent
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    New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.

    WOO! I'm going back SV. Put me on Scorpid Sting duty please!

    But it doesn't list Hunting Party, where Arcane and Explosive Shot crits restore mana to raid members. Please tell me that's still being implemented.

    +17% crit chance for explosive shot, on no cooldown, three times in a row, with all crits restoring .5% of max mana to 10 people per second for 15 seconds. That's a lot of mana.

    Edited, Sep 14th 2008 11:55am by Ehcks
    #6 Sep 14 2008 at 8:44 AM Rating: Good
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    All good, but what I wanna know is... Can we tame exotics yet?
    #7 Sep 14 2008 at 11:47 AM Rating: Decent
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    Don't get too excited yet, folks. This isn't live yet, just on the PTR (a.k.a., Play-Test Realm). It'll be a few weeks until this goes live...
    #8 Sep 14 2008 at 12:14 PM Rating: Good
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    The Smallsword of Doom wrote:
    PTR 3.0.2 patch notes wrote:
    Stablemasters can now accommodate two additional pets

    Get ready for hunters everywhere to cheer

    This is actually partly why I've been leveling a hunter in the past few weeks. I'm also terribly disappointed with the rogue changes, but hunters getting new pets, survival getting a huge buff, and a larger stable to keep multiple pets (mine will probably look like this at 80: devilsaur for PvE as BM, cat for PvE as SV, scorpid for PvP, wasp for PvP, and one empty stable slot) have made me terribly interested in hunters again.

    Ehcks wrote:
    New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.

    WOO! I'm going back SV. Put me on Scorpid Sting duty please!

    But it doesn't list Hunting Party, where Arcane and Explosive Shot crits restore mana to raid members. Please tell me that's still being implemented.

    +17% crit chance for explosive shot, on no cooldown, three times in a row, with all crits restoring .5% of max mana to 10 people per second for 15 seconds. That's a lot of mana.

    Edited, Sep 14th 2008 11:55am by Ehcks

    You actually only really need 2-3 points in Hunting party to keep it up full-time. See my sig for the build I've been testing in instances on beta. Smiley: wink

    Rasen wrote:
    All good, but what I wanna know is... Can we tame exotics yet?

    When the patch goes live and you spec into the proper talent in the BM tree, yes.

    Rykhorne wrote:
    Don't get too excited yet, folks. This isn't live yet, just on the PTR (a.k.a., Play-Test Realm). It'll be a few weeks until this goes live...

    It's actually Public Test Realm. Smiley: tongue
    #9 Sep 14 2008 at 1:48 PM Rating: Good
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    So I tamed this corehound named "Greenpeace"......
    #10 Sep 14 2008 at 4:19 PM Rating: Decent
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    Quote:
    You actually only really need 2-3 points in Hunting party to keep it up full-time. See my sig for the build I've been testing in instances on beta.


    Almost exactly what I was thinking, except for 5/5 hunting party, and I took hawk eye and survival instincts. But I'm wondering about Wyvern and Noxious Stings.. I dropped wyvern when I was SV, and I never use serpent sting. Why'd you pick those?
    #11 Sep 14 2008 at 4:52 PM Rating: Good
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    Ehcks wrote:
    Quote:
    You actually only really need 2-3 points in Hunting party to keep it up full-time. See my sig for the build I've been testing in instances on beta.


    Almost exactly what I was thinking, except for 5/5 hunting party, and I took hawk eye and survival instincts. But I'm wondering about Wyvern and Noxious Stings.. I dropped wyvern when I was SV, and I never use serpent sting. Why'd you pick those?

    3% more damage when Serpent Sting is up. It's one GCD in your rotation for 3% damage and the damage that Serpent does.

    5/5 Hunting Party is a waste of talents. If 2-3 points can keep it up, why bother going more? You're just wasting talents, tbh.

    Hawk Eye isn't worth it either when you're talking DPS talents. Being able to get farther would really only matter for Sniper Training, but Sniper Training is hardly worth it, since you'd have about a 10 yard "sweet spot". I had enough of sweet spots in the last year I was playing my RNG in FFXI.

    I also have Survival Instincts in my build. From a theorycraft point of view, there's very few things you can do (while keeping Explosive Shot, IAotH, and GftT, though I don't know if GftT or Focused Fire is better for DPS as SV) to make my build better for DPS.
    #12 Sep 14 2008 at 6:00 PM Rating: Good
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    That's a pretty interesting change to aspect of the viper. Mana regen is now equal to damage done rather than a percentage of int, but damage done is reduced by 50%

    Aspects also now cost no mana. I can see people changing to aspect of the viper for five secs to regen mana and then back to another aspect. I am sure this is the intention. I am no expert on the numbers side of WOW but this seems like a pretty cool change to me.
    #13 Sep 14 2008 at 8:58 PM Rating: Decent
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    Yeah, and incidentally, it made one of the only real reasons to get a Cunning pet (Roar of Recovery) completely useless. Why would I spend 8 seconds restoring 20% of my mana when I could switch to AotV for a 10 seconds and restore 100%? We can't really argue that the damage reduction from Viper makes RoR desirable, because Ferocity pets do so much more DPS than Cunning pets that it wouldn't take long for the Ferocity pet to make up the difference.
    #14 Sep 15 2008 at 1:51 AM Rating: Good
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    Theophany wrote:
    It's actually Public Test Realm.

    Ah. My bad. :P

    Chodders wrote:
    That's a pretty interesting change to aspect of the viper. Mana regen is now equal to damage done rather than a percentage of int, but damage done is reduced by 50%

    Aspects also now cost no mana. I can see people changing to aspect of the viper for five secs to regen mana and then back to another aspect. I am sure this is the intention. I am no expert on the numbers side of WOW but this seems like a pretty cool change to me.

    From what I've seen, Blizzard's trying to encourage hunters to, well, hit more buttons. As it stands right now, all a hunter basically does is spam their shot-rotation macro and hit Mend Pet (and maybe BW). Compare that to, say, a rogue or warrior, who are hitting a half-dozen different keys.

    They've un-linked Autoshot from Steady Shot's casting time, they've changed Kill Command (basically every time you crit, you get a KC "charge"; if you wait for 3 charges you get maximum potential. It's not going to be as beneficial to spam it in your shot-rotation macro anymore), and they changed aspects. They want hunters to be more varied, instead of "Send in pet, mash macro until dead, lather-rinse-repeat." We'll see if this is ultimately a good thing or not, but I'm mildly excited as it can be rather boring to grind out dailies on my hunter.

    (Disclaimer: I'm not in the beta. Any comments re: upcoming hunter changes are based on second- and third-hand information.)

    On a related note, can anyone confirm if Aspect Mastery is worthwhile or not (not sure if that's the name or not, the BM talent boosting aspects)? The AotV boost is nice, and +30% to AotH is just gravy, but I'm wondering if there's somewhere that talent point'd be better used...
    #15 Sep 15 2008 at 2:19 AM Rating: Good
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    Quote:
    (mine will probably look like this at 80: devilsaur for PvE as BM, cat for PvE as SV, scorpid for PvP, wasp for PvP, and one empty stable slot


    As you're a known min/maxxer, I have to ask, why a cat? They're not bad, but Prowl is completely useless in PvE (Unless some recent changes have happened that I haven't seen yet) why not a Raptor?
    #16 Sep 15 2008 at 2:57 AM Rating: Good
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    They're giving cats another ability (rake, I believe it's called), and they have changed AotV again. It isn't as nice as you guys think it is...I'm getting confused, though. Those patch notes, which I assume are coming from MMO, still have that version of AotV, but the beta has a new and much worse version. I can't find Blizzard's official patch notes for the ptr, so I'm confused as to why they would give us this good version and then give the beta players a worse version.

    Anyway, it has been changed so it still reduces your damage by 50%, but instead of giving you mana back based on your damage, it gives you a % of your mana back that is equal to your weapon speed for each shot you take that deals damage (so, with a 3.0 speed weapon, each autoshot would give 3% mana and each steady shot would also give 3% mana). The big problem people have with this is that you can either just autoshot and do crap for damage and fill up your bar somewhat quickly, or you can use some special attacks to up your damage, but then you're using and generating mana, so it takes even longer to fill your bar. With some shots, even with the mana regen, you're still losing mana. Explosive shot, for instance, would still cost mana.

    This probably isn't even worth talking about, though, because I'm sure it will change again. It's crap how they've implemented it in the beta, but the 50% damage reduction with 100% of damage as mana regen is honestly a bit overpowered. It would be like a mage's evocation, only you still deal damage while using it and you can do it as often as you like. What's the point of having mana if managing it isn't somewhat of an issue?

    Edited, Sep 15th 2008 6:56am by mikeyvach
    #17 Sep 15 2008 at 6:11 AM Rating: Decent
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    Quote:
    I also have Survival Instincts in my build.


    I meant Survival Tactics, the feign death anti-resist. :-\ That's just me and my hatred of "Resisted".

    So Serpent Sting is in your rotation for +3% damage, and for Lock and Load, where those repeated specials have a huge chance to crit and proc hunting party. I've never actually been on the PTR, but I really want to try that out now.
    #18 Sep 15 2008 at 7:37 AM Rating: Good
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    Yeah, viper on the PTR is pretty awful.
    #19 Sep 15 2008 at 8:01 AM Rating: Excellent
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    I use Prowl all the time PvE. Now, if you are talking just RAID's then prowl isn't so useful, but in the greater sense of PvE, it's very useful. I'm always using it for questing and even recovery. I can recover health/mana in the middle of enemy turf with Shadowmeld and Prowl on. Bunch of other uses.

    Having said all that, with the changes for WotLK, I'll probably be taming a bunch of other pets as well as Morris. They finally gave them the unique skills they should have.
    #20 Sep 15 2008 at 8:08 AM Rating: Decent
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    So AotV and a multishot would restore 9% of my mana, about 700, instead of more like 3,000?

    I don't know.. the 50% damage to 100% mana restore seemed a big much. One shot could get almost half of my mana back with just two of them critting?

    Or even better, Volley, on a big croud of mobs, with Volley being buffed to scale with AP? It already comes out to 6k damage on hyjal trash. 8 seconds of volley plus a multishot, go back to Hawk, you're +6k mana after 10.5 seconds.

    Edit: Okay, looks like Volley is not buffed to scale, and it's not even in the PTR change list. But Volley Rank 4 is listed at 240 damage per tick on MMO-Champion and WotLKWiki, which is more than double the current rank 4 damage of 105. On 8 mobs at a time, as in Hyjal, that comes out to 7680 mana restored over 8 seconds. *shrug*

    Edited, Sep 15th 2008 12:11pm by Ehcks
    #21 Sep 15 2008 at 9:40 AM Rating: Decent
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    Overlord Theophany wrote:
    sweet spots ... RNG ... FFXI.
    Let us never speak of this again.
    ____________________________
    [ffxivsig]394466[/ffxivsig]
    Melaahna Valiera
    #22 Sep 15 2008 at 10:57 AM Rating: Decent
    Quote:
    Wingclip: No longer does damage.

    wth?

    Quote:
    Arcane Shot: No longer dispels magic effects.

    They JUST gave us this a few patches ago, and it's bye-bye already?

    Quote:
    Stablemasters can now accommodate two additional pets.

    Yay!

    Quote:
    Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.

    Awww man, I actually Love being Untrackable, especially on the isle.

    Quote:
    Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.

    This I Like.

    Quote:
    The arming time has been reduced to 1 second, from 2 seconds for all traps.

    Nice as well.

    Quote:
    Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.

    Guess Im going to have to find that button again, haven't used it since MC. lol


    Quote:
    Everyone will receive a talent refund when the patch goes live, and will be able to use all of the new talents.


    I am really hoping that that will include a reset of the Respec cost as well.

    Edited, Sep 15th 2008 2:52pm by dbernor
    #23 Sep 15 2008 at 11:31 AM Rating: Good
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    Rasen wrote:
    Quote:
    (mine will probably look like this at 80: devilsaur for PvE as BM, cat for PvE as SV, scorpid for PvP, wasp for PvP, and one empty stable slot


    As you're a known min/maxxer, I have to ask, why a cat? They're not bad, but Prowl is completely useless in PvE (Unless some recent changes have happened that I haven't seen yet) why not a Raptor?

    This:
    mikeyvach wrote:
    They're giving cats another ability (rake, I believe it's called),

    Smiley: tongue
    Edit: and I didn't know that I was a "known" min/maxxer over here on the hunter boards. It's been almost literally forever since I posted here when I was playing my first hunter. Good(?) to know that my reputation precedes me. Smiley: dubious

    Ehcks wrote:
    Quote:
    I also have Survival Instincts in my build.


    I meant Survival Tactics, the feign death anti-resist. :-\ That's just me and my hatred of "Resisted".

    So Serpent Sting is in your rotation for +3% damage, and for Lock and Load, where those repeated specials have a huge chance to crit and proc hunting party. I've never actually been on the PTR, but I really want to try that out now.

    Yeah, Survival Tactics isn't really worth the points anymore, TBH, ever since they took the damage reduction off FD from it.

    And the way Lock and Load is supposed to work is a 15% chance to proc from every SSting tick on a mob, so with full uptime, that's a LOT of DPS you're missing out on by not using SSting in your rotation, considering explosive shot is currently the highest DPS ability hunters have (though it's still unclear if SV will beat BM in DPS, which I doubt).

    Since you'll be using SSting for L&L procs anyway, you might as well pick up 3% damage, as well as a great PvP talent for world PvP and BGs. Because the build I linked doesn't have Aimed Shot/Entrapment, but other than that is perfectly viable in non-serious PvP.

    Ieatrocks wrote:
    Yeah, viper on the PTR is pretty awful.

    This is just my personal experience using Viper in the current beta build, but it's not "awful".

    Yeah, it's not as good as it was (which it was incredibly OP, I could fire one explosive shot and be full mana again), but it's good enough that if you get low on mana on trash, you can switch to Viper for that pull and you're back to full mana.

    As both SV and BM, I've had no mana issues whatsoever. This includes going into a boss with 60% (maybe less) mana.

    dbernor wrote:
    Quote:
    Wingclip: No longer does damage.

    wth?

    Think about it this way: you can wing clip your freeze trap and not have it break.

    dbernor wrote:
    Quote:
    Everyone will receive a talent refund when the patch goes live, and will be able to use all of the new talents.


    I am really hoping that that will include a reset of the Respec cost as well.

    There will only be the following. If there was a respec "cost" reset, it would say so in the patch notes.
    Overlord Theophany wrote:
    Everyone will receive a talent refund when the patch goes live, and will be able to use all of the new talents.



    Edited, Sep 15th 2008 12:28pm by Theophany
    #24 Sep 15 2008 at 1:57 PM Rating: Good
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    That's pretty good news about cats actually. guess that one slipped me by.

    Quote:
    Edit: and I didn't know that I was a "known" min/maxxer over here on the hunter boards. It's been almost literally forever since I posted here when I was playing my first hunter. Good(?) to know that my reputation precedes me

    Your reputation may not extend to the whole Hunter board, but I've known you since FFXI, although admittedly our paths didn't cross much, mostly due to you being a min/maxxer ;p
    #25 Sep 15 2008 at 2:03 PM Rating: Excellent
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    Rasen wrote:
    That's pretty good news about cats actually. guess that one slipped me by.

    Quote:
    Edit: and I didn't know that I was a "known" min/maxxer over here on the hunter boards. It's been almost literally forever since I posted here when I was playing my first hunter. Good(?) to know that my reputation precedes me

    Your reputation may not extend to the whole Hunter board, but I've known you since FFXI, although admittedly our paths didn't cross much, mostly due to you being a min/maxxer ;p

    Damn, you're old school.

    That's what, 5-6 years ago now?
    #26 Sep 15 2008 at 2:08 PM Rating: Good
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    Overlord Theophany wrote:

    Damn, you're old school.

    That's what, 5-6 years ago now?


    I have an old video of me doing the ENM60 toward the end of my FFXI 'career' that was dated 2005. So maybe a little more recent than that, but yeah, pretty damn old :D
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