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3.0.2 on PTR; Rogue changesFollow

#1 Sep 13 2008 at 11:42 PM Rating: Good
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PTR is up for patch 3.0.2! Among the vast changes you'll see, here are the rogue changes:

  • Anesthetic Poison now also dispels one Enrage effect on the target.
  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
  • Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
  • Cloak of Shadows cooldown increased to 1.5 min.
  • Crippling Poison reduced to 1 rank, slowing movement by 70%.
  • Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
  • Damaging poisons now scale with attack power.
  • Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
  • Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
  • Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
  • Dual Wield Specialization (Combat) moved to tier 1.
  • Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
  • Energy regeneration should now be smoother.
  • Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
  • Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
  • Evasion, Sprint and Vanish cooldowns reduced to 3 min.
  • Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
  • Fist Weapon Specialization (Combat) removed.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
  • Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
  • Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
  • Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
  • Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
  • Improved Sprint (Combat) moved to Tier 4.
  • Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
  • Kick is now only 1 rank and no longer causes damage.
  • Lethality (Assassination) now also affects Riposte.
  • Lightning Reflexes (Combat) moved to tier 4.
  • Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor.
  • Master of Deception (Subtlety) reduced to 3 ranks.
  • Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
  • Murder (Assassination) moved to tier 6, increases damage by 2/4%.
  • Mutilate (Assassination) no longer requires you be behind the target.
  • Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
  • Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
  • Pick Lock and Disarm Trap no longer require Thieve's Tools.
  • Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
  • Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
  • Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
  • Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
  • Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
  • Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
  • Serrated Blades (Subtlety) moved to Tier 3.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Shadowstep (Subtlety) is no longer usable while rooted.
  • Surprise Attacks (Combat) now also increases Hemorrhage damage.
  • Vanish no longer requires the reagent Flash Powder.
  • Vigor (Assassination) moved to Tier 3.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
  • Wounding Poison no longer stacks, reduces healing by 50%.

  • New talent tree can be found here.

    It looks like we'll be seeing 3.0.2 out on live relatively soon. I expect this PTR phase to be fairly short.
    #2 Sep 14 2008 at 12:52 AM Rating: Default
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    Quote:
    Enter the Shadow Dance, allowing the use of Sap, Garrote, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. Lasts 10 secs.


    So you're saying I could cheap shot someone, shadow dance, and then spam ambush?

    Dude, i'm going daggers. And making a lot of thistle tea.

    Quote:
    Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.


    =( I probably wont be having that. 5 talents?

    Quote:
    Energy regeneration should now be smoother.


    ??

    Quote:
    Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.


    =\

    Looks good other then that though. Kinda cool daggers are going to be usable again.



    Edited, Sep 14th 2008 4:54am by Zafire
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    #3 Sep 14 2008 at 1:04 AM Rating: Decent
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    Zafire the Tulip wrote:


    Quote:
    Energy regeneration should now be smoother.


    ??



    Energy no longer "jumps" when filling up, instead it fills up smoothly. It sounds like a rather big change.



    So, in PTR now... It'd be nice to see it tuesday, but I won't even hold my breath for a release on the 23rd ;)

    Either way, I think I'll get my other s2 dagger now. I'm pretty excited to see Mutilate getting some love, even if it may not take ShS place in arena (though with that Root change, who knows). I've always loved the ability/spec, but now that it is more viable for PvP I'll have to mess around with it again. /excited


    Edited, Sep 14th 2008 2:06am by ACEJester
    #4 Sep 14 2008 at 1:16 AM Rating: Default
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    Zafire the Tulip wrote:
    Quote:
    Enter the Shadow Dance, allowing the use of Sap, Garrote, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. Lasts 10 secs.


    So you're saying I could cheap shot someone, shadow dance, and then spam ambush?

    Dude, i'm going daggers. And making a lot of thistle tea.

    Quote:
    Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.


    =( I probably wont be having that. 5 talents?

    You're a ******* ******. Relentless Strikes has been, and will continue to be required in every single build rogues use.

    Thistle Tea is also on a cooldown, and Shadow Dance in very lackluster at this point.
    #5 Sep 14 2008 at 1:22 AM Rating: Decent
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    Quote:

    You're a @#%^ing ******. Relentless Strikes has been, and will continue to be required in every single build rogues use.


    Maybe, i'm only 59, haven't had a chance to play with it yet. Still, 5 talents? You could do a lot with that.

    Quote:
    Thistle Tea is also on a cooldown, and Shadow Dance in very lackluster at this point.


    Yeah, but the way I understand I could potentially ambush someone 4 times in 4~ seconds. It used to say shadowdance put you in stealth, now it's saying you can use stealth abilities regularly

    Edited, Sep 14th 2008 5:19am by Zafire
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    #6 Sep 14 2008 at 3:18 AM Rating: Good
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    Zafire the Tulip wrote:
    Yeah, but the way I understand I could potentially ambush someone 4 times in 4~ seconds. It used to say shadowdance put you in stealth, now it's saying you can use stealth abilities regularly

    You can't generate enough energy to CS -> Ambush x4 in 4 secs.

    Energy regens at 1e/0.1s. 4x Ambush (45x4) is 180 energy. CS is 40 energy.

    So you're going to use 220 energy in 4 secs, when the max you can possibly use is 180, assuming you start from 120 (Vigor plus 4pc Glad)?

    You'd need AR to do that.

    Also, using ShD puts each ability on a 2 sec cooldown.

    Edit: and Thistle Tea gives 40 energy at 70, and 20 at 80. So you actually can't pull it off even with Thistle Tea (as you'd need to be 71 to get both Vigor and ShD, and Thistle Tea gives 38 energy at 71).

    Edited, Sep 14th 2008 4:19am by Theophany
    #7 Sep 14 2008 at 3:28 AM Rating: Decent
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    Overlord Theophany wrote:
    Zafire the Tulip wrote:
    Yeah, but the way I understand I could potentially ambush someone 4 times in 4~ seconds. It used to say shadowdance put you in stealth, now it's saying you can use stealth abilities regularly

    You can't generate enough energy to CS -> Ambush x4 in 4 secs.

    Energy regens at 1e/0.1s. 4x Ambush (45x4) is 180 energy. CS is 40 energy.

    So you're going to use 220 energy in 4 secs, when the max you can possibly use is 180, assuming you start from 120 (Vigor plus 4pc Glad)?

    You'd need AR to do that.

    Also, using ShD puts each ability on a 2 sec cooldown.

    Edit: and Thistle Tea gives 40 energy at 70, and 20 at 80. So you actually can't pull it off even with Thistle Tea (as you'd need to be 71 to get both Vigor and ShD, and Thistle Tea gives 38 energy at 71).

    Edited, Sep 14th 2008 4:19am by Theophany


    Technically, he could be PvPing a ****** opponent, and have no issue staying behind them to ambush without the Cheap Shot. It'd be fun for clothies, if not particularly effective on anyone else.
    #8 Sep 14 2008 at 7:00 AM Rating: Decent
    nvm

    Edited, Sep 14th 2008 11:08am by imanohealu
    #9 Sep 14 2008 at 7:32 AM Rating: Good
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    I assume that this means the spreadsheet won't be valid anymore until a new one is made for LK? Thanfully I haven't needed mine in a while.

    Also, how many people are gonna be going Mutilate now because of the changes? I know that I'm going try to snag two daggers from my raids so I can make the change and see what its like now that its viable.
    #10 Sep 14 2008 at 9:31 AM Rating: Decent
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    Thanks for the link Theo. All these talent changes are, I admit, overwhelming to me. Setup look's nicer now but I still have trouble fitting it in. I really don't know what I'll be doing as a 70 with these new options, although I'm sure I'll stay shadowstep because as Mutilate killing some classes I think will be a pain still from being kited. Being able to shadowstep really helps.

    Shadowdance....hmm not sure about this one either. One use I can see is being able to stunlock opponent without having to blow vanish.

    Theo, with these new talents, what do you think you'll going as? Tyrandor, how bout you?(refering to lvl 70 build PvP onry)
    #11 Sep 14 2008 at 12:04 PM Rating: Decent
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    Actually, I doubt I'll play my rogue too much anymore. When I do, I may play something like this or this.

    My hunter will honestly probably be my new main with all of the hunter changes.

    I really, really don't like most of the rogue changes; they're incredibly underwhelming.

    Prep mut or HFB mut may actually be the direction I go at 80, but only time will tell.
    #12 Sep 14 2008 at 12:40 PM Rating: Decent
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    PrepMut will be the sh*t at 80. I'm sitting here about to cream myself over that.


    http://wotlk.wowhead.com/?talent=f0efReMsirocfozZxbb

    My build for now...


    Would love to have Dual Wield Spec... but looks like I can only swong 1 point into it, so decided to dump that point to make out the new Expose Armor (which I think is Preemo now).

    Edited, Sep 14th 2008 1:47pm by MYteddy
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    #13 Sep 14 2008 at 2:02 PM Rating: Decent
    Has Killing Spree been implemented on the beta/PTR? Is it any good?
    #14 Sep 14 2008 at 2:17 PM Rating: Decent
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    It's alright. Then again, we're used to underwhelming (at the time) abilities for our 41/51 point talents.

    It's not that great for raiding. It's a nice burst talent, but for raiding, do we really need spike threat?

    I personally like Fan of Knives/Unfair Advantage better, mainly because they can actually be used more often than every 2 mins.

    Unfair Advantage will make rogue soloing ridiculously easy.

    Raiding/leveling build for 80 will probably look like this.

    Edit: and at 70, I'm guessing this will be the raiding build of choice, though Murder Spree may just edge out Blood Spatter.

    Edited, Sep 14th 2008 3:14pm by Theophany
    #15 Sep 14 2008 at 2:33 PM Rating: Decent
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    BF/AR takes on a whole new meaning for leveling. No more 3-4 mobs per use, more like pop BF/AR and evasion and take down 7.
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    #16 Sep 14 2008 at 2:38 PM Rating: Decent
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    Overlord Theophany wrote:
    ... at 70, I'm guessing this will be the raiding build of choice, though Murder Spree may just edge out Blood Spatter.


    I assume you're just taking points in Unfair Advantage as filler for getting to Prey on the Weak, since it's not something you'd expect to get any use out of when raiding? I guess with the talents as they are, there's nothing else even faintly useful for raiding, and it's an awesome solo talent.

    I've been waiting to find out what they're going to do with Lightning Reflexes. I'm pretty sure that when they originally announced they'd be moving it, they said it would also be changing in some way. Makes sense, since it was only ever filler even at Tier 1, it's terrible at Tier 4. I just wish they'd hurry up and buff it somehow.
    #17 Sep 14 2008 at 2:38 PM Rating: Good
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    Theo's build is exactly what myself and a few other raiding rogues I know are shooting for at 80 unless major changes occur. And, damn, I was hoping to post it first ;)

    At 70, to hell with Killing Spree, Blood Splatter looks more useful to me (more damage over an entire run). Most of us PvE rogues will be too busy in 5-toon dungeons and leveling to worry about Spree-ing all over the place I'd guess. Unless the content has tons and tons of AoE groups that is.

    For some reason, the 3.0 changes feel more like "clean-up, aisle 5" than major buffing/nerfing. Sure, some things are getting buffed and some nerfed, but still feels to me like it's just a sorting-out of thing. I have to agree, nothing (other than Muti changes) all that earth shattering.

    /shrug.
    #18 Sep 14 2008 at 2:41 PM Rating: Decent
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    Yurp. I think I was talking to Theo... this Beta and now PTR feels like TBC: Take Two, rather than prepping for an expansion.
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    #19 Sep 14 2008 at 2:56 PM Rating: Decent
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    zhaharik wrote:
    Overlord Theophany wrote:
    ... at 70, I'm guessing this will be the raiding build of choice, though Murder Spree may just edge out Blood Spatter.


    I assume you're just taking points in Unfair Advantage as filler for getting to Prey on the Weak, since it's not something you'd expect to get any use out of when raiding? I guess with the talents as they are, there's nothing else even faintly useful for raiding, and it's an awesome solo talent.

    I've been waiting to find out what they're going to do with Lightning Reflexes. I'm pretty sure that when they originally announced they'd be moving it, they said it would also be changing in some way. Makes sense, since it was only ever filler even at Tier 1, it's terrible at Tier 4. I just wish they'd hurry up and buff it somehow.

    It's pretty much the best talent ever for soloing.

    EVERY SINGLE time you dodge, you hit the mob you dodged with a MH attack for 100% damage.

    Here's a little movie of how awesome it is for soloing.
    #20 Sep 14 2008 at 3:18 PM Rating: Decent
    Saw a different but simmilar movie.

    It's gonna get nerfed.
    #21 Sep 14 2008 at 8:53 PM Rating: Good
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    I'm still a little disappointed with the way the talent trees got shuffled around. It makes for a lot of filler talents to get to the good stuff, and you still miss out on things in low levels of other trees.

    Still, once I hit 80, this will probably be my PvE spec, although the build that Theo linked will work as well depending on weapons.
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    #22 Sep 14 2008 at 8:59 PM Rating: Decent
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    Demea wrote:
    I'm still a little disappointed with the way the talent trees got shuffled around. It makes for a lot of filler talents to get to the good stuff, and you still miss out on things in low levels of other trees.

    Still, once I hit 80, this will probably be my PvE spec, although the build that Theo linked will work as well depending on weapons.

    C'mon Demea, I thought this was obvious.
    #23 Sep 14 2008 at 11:54 PM Rating: Decent
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    Anyone got a comparable mut/pve weaps gear to test how mut is vs combat on ptr atm? They added training dummies to SW, so you can test to your hearts content(as long as its not lagging) ;'p
    #24 Sep 15 2008 at 3:20 AM Rating: Good
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    Now that I've seen unfair advantage I think I'm gonna end up going Combat for raiding at 70, maybe the 6/50/5 Theo posted. Then level with it until I get a pair of Daggers better than my current weapons.
    #25 Sep 15 2008 at 6:44 AM Rating: Decent
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    with hit/crit/haste rating now being shared between melee and spell

    does that mean the (previously only) spell haste gems will become melee haste gems as well?

    if so, worth regemming for? particularly for people with haste-based pve gear?


    and im going mutilate if it stays non-position dependant

    i got decent daggers banked, not sure if ill go full for HFB, but most likely i will

    Edited, Sep 15th 2008 10:41am by mongoosexcore
    #26 Sep 15 2008 at 8:23 AM Rating: Default
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    finally they getting rid of that whole mace stunlock thing

    i KNEW that was gonna get nerfed lmao.
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