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You can not possibly compare laying a totem to casting Fear and expect people to take your argument seriously. If you can't see how many more uses Fear has than just buying you 1.0-1.5 seconds of not getting your face raped by a Rogue, then I just don't know what's to be done.
Actually, you can compare the two in a really simple way. They're both a form of CC. Or if you can't live with that wording, both of them make sure your enemy is being 'annoyed' due to the fact that they are being forced into do something they'd rather not (; they'd rather focus on the target at hand). Granted, totems that need to be destroyed are probably the ********* form of 'CC' ever, but they do help. Which is exactly what I'm stating.
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First, you tell me what other options Rogues need aside from meleeing a totem.
If you want an option that doesn't inconvenience you at áll, we'll need a clickable button that immediately destroys all totems in the vinicity and doesn't trigger global CD. But the fact that we don't
need other options to destroy totems doesn't say that our current options work flawless 100% of the time without influencing whatever we're currently doing.
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... But don't cost you your interrupt, only reliable snare, or only worthwhile instant-cast damage spell/DoT.
No, they cost me a CC cooldown. I never said our loss was as great as a shaman's on this point (which is what you're insinuating), I'm stating there Ãs loss.
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Well then, exactly what point were you trying to make here? Sounded like you were just fishing for a reason to discredit my stance on the matter, but I could be wrong.
If you think that's what it sounds like, keep thinking, that's your choice. I don't feel the need or urge to defend myself here.
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A hassle. Not a problem, not a threat, but a hassle. Yes, that's... that's just horrible, that's what that is.
No, it isn't. But it's just the thing I've been stating from my first post; you'd be surprised how much of a hassle it is, seeing as your first post strongly gave me the feeling you were underestimating a totem's effect on other classes, or more specifically, the rogue.
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That's pretty much identicle to my dispel suggestion.
Now that you mention it.
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I'm starting to seriously doubt your credibility.
I never asked you to give your opinion on my vision and experiences. Doubt away, no hard feelings.
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#1. Poison Cleansing and Mana totems are the same "school" (water) so you wouldn't have to destroy both at once. That's still 1/4 totems.
#2. Searing totem won't break stealth. Ever. Never ever. The only time it MAY is on travel-time of the little fireball WHILE you vanish. Even then, I'm not sure. I do know if you are stealthed it WILL NOT attack you.
Unless you get close? This is a point I've never been certain over, I just never took chances. I did say I haven't seriously played a Shaman. Odds are large I'll mix stuff up; I'm looking at this from a rogues perspective, and I do know there's a couple of totems I'll destroy whenever I see them. Same thing with the blind+kill totems theory, really; technically spoken it should be possible to kill... 2 totems and restealth before blind ends, following the wowwiki rules about out of combat, diminishing returns and blind. It's just that I've never done or seen that happen; reality proves different than what 'mathematical' logics would say.
On a side-note; if searing doesn't break stealth, why the hell does every shaman I see drop it? Is that really the best the fire tree has to offer?
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#3. Earthbind is easily easily easily countered by a rogue. If a shaman is running he's usually in trouble anyways (because they can't cast). Deadly Throw, Shadowstep, Sprint, or walk all of 10 yards out of earthbind lol..... oh and the shaman is probably snared with crippling poison and has a stack of other poisons on so that he/she has to wade through a myriad of poisons before being able to move normally. Snare vs Snare = even footing.
First things first; If a shaman is running he's usually in trouble anyways? That's nonsense, you're insinuating a shaman who isn't in trouble just stands there. I've only seen awful shamans do such things, all avarage to good shamans have been trying to kite and/or LOS me untill they actually needed to heal. Second, I was specifically referring to the situation where the poison dispelling totem (or even partner) dispells crippling before we get rid of it, and the shaman wolves out of our range while we're stuck in earthbind. Yes, Deadly Throw is a nice counter, one I use a lot. No, my current spec doesn't have shadowstep. Yes, I'm hesitant to use sprint; it increases my speed by 70% while earthbind slows it by 50%. With a 20% speed increase it still takes some time to catch up with a running shaman.
In the end, yes, ofcourse Earthbind is fairly easily countered by a rogue. If I REALLY wanted to I could pop cloak and sprint. The thing is, once again, you're causing a nuisance for us.
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#4. If a shaman is moving, you don't HAVE to destroy totems. lol.... they don't have infinite range. :X Offensive totems have the worst range. Defensive totems are only 30 yards.
Yes, but if I leave for example an earthbind totem intact, the shaman will backtrack to it lateron. And what about the poison cleansing totem we're on about so much?
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#5. Do you realize how much of a "hassle" rogues are to shamans? BTW, Kick is BASICALLY a VERY VERY VERY VERY long stun to a casting shaman. There's NOTHING they can do when kicked but stand there and watch EVERY SINGLE SPELL cooldown. Then you also have gouge, kidney shot, blind, vanish-kidney shot, etc.... all while having the power to destroy our totems too (which probably can't even get laid because we're locked out of casting AND/OR we're stunned).
That's got nothing to do with the discussion though. Ofcourse rogues are a 'hassle' to shamans, we're pretty much made to be anti-caster. But here's another nice true thing that doesn't counter the fact that totems create a hassle for us. Basically, you could say PvP between shaman and rogue is a bit unbalanced. Specifically the totem bit, because rogues can destroy them with fair ease rather than having to put serious effort in it. So totems would indeed need some kind of buff. Which is
exactly what I've been saying from post one.
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#6. A shaman will NOT outlast a Paladin in Arena. Shamans have to waste a lot of mana on totems because they are destroyed all the time. Shamans have much less MP5 on PVP gear. Paladins and Shamans both get much more crit, well... paladins get mana back FROM spell crits and shamans do not. Blessing of Freedom, Divine Shield, Blessing of Protection... we have um, earth shield? rofl
My partner is usually specced and geared shockadin, though. Shamans with mana have a number of spells and abilities at their disposal that can turn the tide of battle. This is a more personal problem, but since I don't play with a epixxed out cookie cutter healer at my side, I like to play it safe.