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#1 Sep 12 2008 at 6:37 PM Rating: Sub-Default
Not paying for ammo anymore.
#2 Sep 12 2008 at 6:47 PM Rating: Decent
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LFG: Kil'Jaeden?

go QQ more. There are thousands of hunters out there who fill up 24-slot quivers with ammo that costs 1g80 (1g60 exalted) per stack, and we keep our mouths shut.

If you want to know what it's like to be strapped for cash, level up healing or tanking class and try to do your dailies to pay for reagents and repairs.
#3 Sep 12 2008 at 7:51 PM Rating: Decent
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I don't personally care about ammo costs, I care about bag space. Having to use a quiver is a pretty big inconvenience. Other classes don't have to carry around mana in their bags, or rage, or energy.

It's not a huge deal, I just wish that ammo didn't need to take up bag space. It'd be nice if it was handled like it is on thrown weapons: epics may have like 2000 ammo on them, blues 1800, etc.

But yeah, you'd still obviously have to pay a "repair" fee to get more ammo. But that way you don't need special vendors for ammo, all you need is a repair bot.
#4 Sep 13 2008 at 12:43 AM Rating: Decent
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Overlord Theophany wrote:
I don't personally care about ammo costs, I care about bag space. Having to use a quiver is a pretty big inconvenience. Other classes don't have to carry around mana in their bags, or rage, or energy.


Have you met my Warlock? She'd like to stab you with a shard of your own soul.
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#5 Sep 13 2008 at 12:57 AM Rating: Decent
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Mazra wrote:
Overlord Theophany wrote:
I don't personally care about ammo costs, I care about bag space. Having to use a quiver is a pretty big inconvenience. Other classes don't have to carry around mana in their bags, or rage, or energy.


Have you met my Warlock? She'd like to stab you with a shard of your own soul.

Hi, warlocks don't need to use shards for their damage.

Edited, Sep 13th 2008 2:30am by Theophany
#6 Sep 13 2008 at 1:31 AM Rating: Excellent
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Eh. Soul Shards aren't quite the same. They are regenerated for free and can be done mid-raid. Soul bags serve no purpose other than organization.

A quiver actually increases a hunter's DPS. It's unacceptable to show up to a raid anything without one.
#7 Sep 13 2008 at 3:46 AM Rating: Decent
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Overlord Theophany wrote:
Mazra wrote:
Overlord Theophany wrote:
I don't personally care about ammo costs, I care about bag space. Having to use a quiver is a pretty big inconvenience. Other classes don't have to carry around mana in their bags, or rage, or energy.


Have you met my Warlock? She'd like to stab you with a shard of your own soul.

Hi, warlocks don't need to use shards for their damage.

Edited, Sep 13th 2008 2:30am by Theophany


Maybe ****-poor warlocks don't.
#8 Sep 13 2008 at 7:07 AM Rating: Good
Eh, my Warlock may use Shards for a percentage or five of her dps, but it's hardly an issue. A full soulbag pre-raid, and she won't run out until the raid's over. Now that I think about it, I can remove half the shards and put a normal bag there instead. Voila, more bagspace. Paying for ammo? Hardly an issue. I have a tenth of the repair costs most other classes have, and rarely go above their repair costs when I include ammunition.

Like everyone else here have stated, the issue is with bagspace. Add Skinning/LW as your professions and things start to sour. Something I want from LK? A special bagslot for Hunters only, where you can stuff the quiver.
#9 Sep 14 2008 at 7:11 AM Rating: Decent
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Theophany wrote:
Hi, warlocks don't need to use shards for their damage.


Hunters don't need ammo to deal damage either. Just whack it with your favorite weapon while kitty chews on it.

What's that? Oh, you meant that Hunters need ammo to fully function? My bad. I'll go over here and summon a Voidwalker without a shard. Hmm. No, wait, I can't. Darn it.

ProjectMidnight wrote:
They are regenerated for free and can be done mid-raid. Soul bags serve no purpose other than organization.


Really?! Smiley: yippee You mean soul shards now regenerate all by themselves during the raid? When did that happen? Why didn't anyone link me the patch notes?! I can't wai-- hmm, hold on. I played my Warlock a couple of hours ago and I could've sworn her shards didn't regenerate for free. In fact, I'm pretty certain she had to use a channeling spell with a craptastic DPS in order to replenish her reserves.

NorthAI wrote:
A full soulbag pre-raid, and she won't run out until the raid's over. Now that I think about it, I can remove half the shards and put a normal bag there instead. Voila, more bagspace. Paying for ammo? Hardly an issue. I have a tenth of the repair costs most other classes have, and rarely go above their repair costs when I include ammunition.


A full quiver/ammo bag is enough for most Hunters, right? How about you remove half the ammo and just stuff the stacks in your backpack? Voila, more bagspace. You'll lose out on some attack speed, but hey... my Warlock loses out on some nice spells without shards.

It's true that Hunters rely a lot more on "reagents" (read: ammo) and that they can't generate their ammo by killing stuff. I also feel that Hunters should get a seperate bag slot for their ammo. One that isn't counted in with the four extra bags. Don't think I don't know what it's like. I may not be raiding, but I still now the ups and downs of the Hunter class.

When Theo wrote that other classes didn't share the frustration of having to use bagspace to perform well, I just had to answer. I could've used the Druid as an example, but I went with another ranged class that uses reagents for some abilities.

Edit: Failquote x2.

Edited, Sep 14th 2008 5:09pm by Mazra
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#10 Sep 14 2008 at 9:08 AM Rating: Good
If you had gone with Druids, I would have been more sympathetic. Three full gearsets lying around in addition to reagents, and your bagspace is severely strained. However, using Soulshards in comparison to a Hunter quiver? Hardly similar. You need just a few shards per bossfight unless you have a quite weird spell rotation/priority system. And those you can just replenish when taking down trash between bosses. Using a Soulbag is a choice you have to make, personally I think I'll vendor mine and just fill half a normal bag instead.

My Hunter don't have that luxury. 15% haste can't be beaten by a little more bagspace.
#11 Sep 14 2008 at 12:08 PM Rating: Default
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Oh man, that one or two soul shards you need during a raid take up a veritable ******* of bag space, Mazra.

You're a ******. I thought we had broken you from your habit of talking about raids back in the general forums like a month or two ago.

Since--y'know--most of the people you argue with (like me) have been in every single raid where you might have been in Kara once?
#12 Sep 14 2008 at 1:53 PM Rating: Good
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NorthAI the Hand wrote:
If you had gone with Druids, I would have been more sympathetic. Three full gearsets lying around in addition to reagents, and your bagspace is severely strained.


What about paladins?
#13 Sep 14 2008 at 2:24 PM Rating: Decent
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Agest wrote:
NorthAI the Hand wrote:
If you had gone with Druids, I would have been more sympathetic. Three full gearsets lying around in addition to reagents, and your bagspace is severely strained.


What about paladins?

Meh, my brother is one of the top druids on my server (top 1% of druids world-wide), and he only has 3 gear sets on him normally as a feral: PvP, PvE tanking, and PvE damage. Resto is even less, and same with boomkin.

Paladins really only need their ret set for farming and their holy/prot set for healing/tanking, respectively. A holydin won't be tanking an instance, neither will a protadin be healing.

I suppose a resto druid would carry a feral set as well as a PvP and PvE set, but let's be honest: no one gives two ***** about the overpowered resto druids.
#14 Sep 14 2008 at 2:26 PM Rating: Default
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My friend's step dad's dog breeder is the #1 PvPer in the world from what I've heard.
#15 Sep 14 2008 at 2:37 PM Rating: Decent
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Yuppley wrote:
My friend's step dad's dog breeder is the #1 PvPer in the world from what I've heard.

That was highly relevant and not at all retarded.

I was posting a statistical fact. You were being an idiotic douche bag.
#16 Sep 14 2008 at 2:44 PM Rating: Good
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Mazra wrote:

Really?! Smiley: yippee You mean soul shards now regenerate all by themselves during the raid? When did that happen? Why didn't anyone link me the patch notes?! I can't wai-- hmm, hold on. I played my Warlock a couple of hours ago and I could've sworn her shards didn't regenerate for free. In fact, I'm pretty certain she had to use a channeling spell with a craptastic DPS in order to replenish her reserves.


You and everyone else who has ever played a warlock knows that it's free. Drain Soul doesn't reach into your bag and pull out gold.

It would be awesome if I could cast a spell on a mob in the last 2 seconds of its life to be able to regenerate a stack arrows. Unless your party is struggling to get trash down, then taking that hit on your DPS to get a soul shard (WITH NO GOLD!) is nothing to cry about.

And when I play my warlock, I rarely even have 1 shard in my bag. I grab one after I have to use a health stone, and keep going. And for all the warlocks who think that it's so hard to farm a shard with an imp- ***** off. All I play with is an imp in phase shift. None of my other pets have seen the light of day in months, and I can take down 3-4 (equal-leveled and higher) mobs at once.

It's all about play style. Demo locks have to use shards more often than affliction locks, but demo sucks anyway. Destro locks use Shadowburn, but if you use it wisely on trash, then you only have to worry about shard consumption on bosses.

Every kind of hunter uses ammo.
#17REDACTED, Posted: Sep 15 2008 at 4:22 PM, Rating: Sub-Default, (Expand Post) It is not about cash or bag space. Why would i always pay for ammunition so i can play my hunter its like a warrior always paying for a new sword or something . Do not tell me about repairs n bla bla bla i pay for repairs too .
#18 Sep 15 2008 at 4:55 PM Rating: Good
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Xzeqq wrote:
It is not about cash or bag space. Why would i always pay for ammunition so i can play my hunter its like a warrior always paying for a new sword or something . Do not tell me about repairs n bla bla bla i pay for repairs too .

That was an extremely poor attempt at making your point.

You should have said, "that would be like warriors paying for rage."

But you didn't.
#19REDACTED, Posted: Sep 15 2008 at 7:38 PM, Rating: Sub-Default, (Expand Post) No it was not a warrior can still hit without rage what you talking about?
#20 Sep 15 2008 at 10:17 PM Rating: Good
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Xzeqq wrote:
No it was not a warrior can still hit without rage what you talking about?

And a hunter can use melee weapons; neither are doing their potential in DPS without either rage or arrows/bullets.

I have a feeling that you're going to reply with "well hunters use mana" and let me preempt your attempt to seem smart; mana is something that hunters have unlimited amounts of. You can Feign and drink, get an Innervate (lol), have a shadow priest in your group, switch to AotV, etc.

Rage isn't the same, nor is energy. They're generated at finite rates, and are the limiting factors in DPS, where mana is not a limiting factor in hunter DPS. Arrows and bullets are. You run out, you're white swinging with your axes in melee range.

On fights like Brutallus where it's a straight-up DPS race, warrior will be dumping their rage as fast as they can, thus their DPS is limited by rage.

See how that works? Your metaphor was poorly thought-out.
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