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#1 Sep 12 2008 at 6:12 AM Rating: Decent
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84 posts
Was playing around today with the new talents for hunters as of 09/12/08. I am not in Beta testing no damn key yet! :-(
Anyway this is what I came up with:
Beast Mastery (54 points)

5/5 Endurance Training
2/2 Focused Fire
3/3 Thick Hide
1/1 Aspect Mastery
5/5 Unleashed Fury
2/2 Improved Mend Pet
5/5 Ferocity
1/1 Intimidation
2/2 Bestial Discipline
1/2 Animal Handler
5/5 Frenzy
3/3 Ferocious Inspiration
1/1 Bestial Wrath
2/2 Invigoration
5/5 Serpent's Swiftness
1/3 Longevity
1/1 The Beast Within
3/3 Cobra Strikes
5/5 Separation Anxiety
1/1 Beast Mastery

Marksmanship (17 points)

5/5 Lethal Shots
3/3 Careful Aim
5/5 Mortal Shots
2/2 Go for the Throat
1/1 Aimed Shot
1/2 Rapid Killing

Survival (0 points)

None
Any ideas on this on how it may work in game?
#2 Sep 12 2008 at 7:13 AM Rating: Good
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2,101 posts
What exactly are you aiming for here? PvP or PvE? With endurance and Thick Hide maxed it makes me think you are going for PvP, I don't know.

Right now my plans are this build for raiding.

I'm still up in the air about which will give more benefit, between Aspect Mastery and an extra point in Careful Aim. In the end it's going to be down to how much Int you have at 80, because they Aspect Mastery is a set increase of 90 AP. So more than likely the second point in Careful Aim is going to win.

I was skeptical about the 51 point talent, but I'm set on getting it. Those 4 extra points(totalling 20) on the wasp I'm probably going to get and using this build will mean I can spec my pet with both Call of the Wild and Rabid as well as 2 points left over for resistance or more armor.
#3 Sep 12 2008 at 7:33 AM Rating: Decent
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84 posts
Most of the time I do PVE.
#4 Sep 12 2008 at 7:42 AM Rating: Good
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2,101 posts
Alverian wrote:
Most of the time I do PVE.


Then there is no need for all those points in Endurance and Thick hide. I know what you are thinking, "but they help keep me alive longer, when I am solo farming". Which is true, to an extent, but the DPS you would be gaining from other talents will more than make up for it in killing speed so that you won't be taking much damage to need the extra armor/health. Also it adds more DPS for your group/raiding times.

Then Aimed shot is another one. The only reason BM took Aimed shot in the past was to get to mortal shots. Since we don't need to, aimed shot is no longer needed. Sure the 50% healing debuff is nice, but situational. Aimed Shot itself is not needed, it's nice for a aggro boost with Misdirect, but you and your tank can live without it.
#5 Sep 12 2008 at 8:33 AM Rating: Decent
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84 posts
Ok here is the revised tree.
Beast Mastery (54 points)

5/5 Improved Aspect of the Hawk
1/5 Endurance Training
2/2 Focused Fire
2/2 Improved Revive Pet
1/1 Aspect Mastery
5/5 Unleashed Fury
2/2 Improved Mend Pet
5/5 Ferocity
1/1 Intimidation
2/2 Bestial Discipline
2/2 Animal Handler
5/5 Frenzy
3/3 Ferocious Inspiration
1/1 Bestial Wrath
1/2 Invigoration
5/5 Serpent's Swiftness
1/3 Longevity
1/1 The Beast Within
3/3 Cobra Strikes
5/5 Separation Anxiety
1/1 Beast Mastery

Marksmanship (17 points)

5/5 Lethal Shots
3/3 Careful Aim
5/5 Mortal Shots
2/2 Go for the Throat
2/2 Rapid Killing

Survival (0 points)

None
#6 Sep 12 2008 at 8:36 AM Rating: Default
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377 posts
http://wotlk.wowhead.com/?talent=c

Wowhead, not just for looking up locs now.
#7 Sep 12 2008 at 8:40 AM Rating: Decent
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84 posts
Quote:
Wowhead, not just for looking up locs now.
Yea but it does not have a way to link it to the forum without losing the data.
#8 Sep 12 2008 at 9:06 AM Rating: Decent
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19,369 posts
Alverian wrote:
Quote:
Wowhead, not just for looking up locs now.
Yea but it does not have a way to link it to the forum without losing the data.


Upper left corner has a link called "link this build" click it.
#9 Sep 12 2008 at 10:22 AM Rating: Excellent
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2,101 posts
MentalFrog wrote:
Alverian wrote:
Quote:
Wowhead, not just for looking up locs now.
Yea but it does not have a way to link it to the forum without losing the data.


Upper left corner has a link called "link this build" click it.


Kind of like how I did in my post, prettty nifty stuff if you ask me.
#10 Sep 12 2008 at 11:13 AM Rating: Decent
But apparently it's rocket surgery. Go figure.
#11 Sep 12 2008 at 11:21 AM Rating: Decent
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902 posts
Those rockets are complicated :(
#12 Sep 13 2008 at 7:28 AM Rating: Decent
http://wotlk.wowhead.com/?talent=ctbMztxRwuMesZ0eVbMZx

Is the raid build I have been thinking about. The exotic pets sound really cool, and they do have me interested. However, will the extra points in the pet talents, and the "flashy" pet actually increase my dps and my overall contribution to the raid?

*I went with Imp Tracking because 5% extra to ALL damage to whatever you track is quite sexy.
*1 in mend pet still gets the job done.
*The rest of the talents i have chosen speak for themselves.
#13 Sep 13 2008 at 8:28 AM Rating: Decent
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1,594 posts
You sacrificed 20% damage for you and your pet almost all the time for 5% damage for yourself when you remember to change tracking..

I can't find anything on the improved tracking skill, but it's supposed to be a replacement for Monster and Humanoid slaying, not a massive improvement over them. I can't see it being a raid-wide thing.

Edited, Sep 13th 2008 12:27pm by Ehcks
#14 Sep 13 2008 at 9:28 AM Rating: Good
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377 posts
Last I heard SA was only affecting pets still, so, unless I'm doing my math wrong, if you (the hunter) are doing more than 66% of the combined damage of you and your pet then Improved tracking will be superior, if less, then SA.

I might be overlooking something though.

Another thing to consider is that Imp tracking will increase the mana returns from AotV with the new model they seem to be trying to work out.

Edit: lrn2spell and so on.

Edited, Sep 13th 2008 1:24pm by Ieatrocks
#15 Sep 13 2008 at 12:25 PM Rating: Good
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13,048 posts
Ehcks wrote:
You sacrificed 20% damage for you and your pet almost all the time for 5% damage for yourself when you remember to change tracking..

I can't find anything on the improved tracking skill, but it's supposed to be a replacement for Monster and Humanoid slaying, not a massive improvement over them. I can't see it being a raid-wide thing.

Edited, Sep 13th 2008 12:27pm by Ehcks

It's important to note that Separation Anxiety is ONLY for your pet. It doesn't include you, and it sucks to use in instances in WotLK. Most of the boss fights you do (in the few instances I've done) have rooms that are incredibly small.

My group would basically have to fight in one corner and I'd have to be in the other for SA to work.
#16 Sep 13 2008 at 12:44 PM Rating: Decent
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27,272 posts
Or in other words, SA = ~5-7% dps increase as long as you meet impractical requirements.
A.k.a crap.
(still loads better than what they had before though..)

Also, Rapid Killing is crap.
It's only a (roughly) 1.1-1.2% dps increase for 2 points.
2 points in imp. tracking will give better results.
Oh, and if you cant remember to switch tracking you suck Smiley: wink

So I would go with 51/15/5

edit: If BM isnt reduced to crap because of blizzards complete lack of understanding of the hunter class anyway...
How on earth could they put that much haste on our gear?
While we dont get anywhere near the full effect of it..... it's closer to 30% of the effect.
Wooh f*cking hoo.

Not that MM or SV is much better off, with 1 or 2 haste buffs they're below 1.5 sec on steadyshot casttime too.

Edited, Sep 13th 2008 10:47pm by Aethien
#17 Sep 13 2008 at 2:16 PM Rating: Good
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13,048 posts
Might just be me being a ******, but how is haste a bad thing with the change to autoshot/steady shot? I've had auto shots going off in the middle of my steady shots on beta.
#18 Sep 13 2008 at 2:23 PM Rating: Good
Unless I've missed something crucial, it's about Global Cooldown. What's the point of pushing down Steady Shot cast times when GCD is a glass roof you can't break through? Up to a point, haste is beneficial for both Auto and Steady. After that point (which depends on specc/gear) most of your +haste is made useless since GCD is already blocking any further haste benefit.

Granted, Auto now being unlinked will make Haste a slightly better stat than it is now. But Steady Shot will only benefit a little from it, and I can't think of many more reasons to stack Haste over Agility/AP/Armor Ignore.

Don't take my words as gospel, though. Had too long a break from WoW to have completely caught up on six months of development + Lich King.
#19 Sep 13 2008 at 2:35 PM Rating: Good
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377 posts
Basically, yeah, what North said.

After Steady Shot hits a 1.5 second cast time the only thing haste affects is autoshot damage. Instant casts, Steadies, and pet damage gain nothing and these make up the majority of our damage output. You'll still gain dps from it, but only from roughly 30% of your damage sources.

You're paying full itemization costs for only increasing a small(ish) portion of your dps. All other stats increase your dps from all sources either directly or indirectly except ArP and Hit (which don't affect pet damage at all), though both of these still give significantly larger benefits than haste.
#20 Sep 13 2008 at 3:00 PM Rating: Good
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13,048 posts
Ah, that makes sense. Thanks for clarifying that. I come from the rogue system where haste is awesome, no matter how much we get. Smiley: tongue

Then again, we're limited by energy generation, where hunters don't have that problem.
#21 Sep 13 2008 at 3:57 PM Rating: Excellent
This is the build I am currently playing with and I am really enjoying it...when the server actually doesn't lag out or crash that is...
#22 Sep 13 2008 at 4:03 PM Rating: Decent
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27,272 posts
NorthAI the Hand wrote:
Granted, Auto now being unlinked will make Haste a slightly better stat than it is now.
I wouldnt say that... right now Haste is a very unreliable stat, one point can be godly and tighten your shotrotation upping the frequency of your auto's and specials and the next can be completely and utterly useless because you cant tighten your shotrotation any further, and then the 3rd point can allow you to switch to a different rotation and do more dps again.
(slight exaggeration but you get the idea Smiley: wink )

And we'll move to it just being a horrible stat.
Wich we'll get lots of because haste rocks for everyone, except for hunters.

Edited, Sep 14th 2008 2:03am by Aethien
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