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"Sorry we need a mage"Follow

#1 Sep 10 2008 at 10:18 AM Rating: Excellent
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Playing my shadowpriest at level 70 now for a few weeks. In general I like it (for PvE, less for PvP). Doing great damage in 5-mans.

But... I'm getting SO tired of being unwanted in harder heroics due to the lack of CC, especially heroic MgT. Every day the same: no way to find a pug, due to the lack of CC. (Mainly thinking of 3rd boss, ofc.)

Since Blizz is saying they don't want any classes absolutely necessary in parties/raids in WotLK, I really hope they also gonna fix the problem of classes being absolutely unwanted.

/end rant


#2 Sep 10 2008 at 10:35 AM Rating: Good
What? Do your groups not consider mind control as a cc?
#3 Sep 10 2008 at 10:46 AM Rating: Decent
3rd boss(es) is immune to MC. Still, a good group could do it easily with a SP.
#4 Sep 10 2008 at 10:55 AM Rating: Excellent
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4,074 posts
Start PUGging Kara instead. I thought they really liked me. I was getting all this attention; nobody was noticing the mage at all. But then I found out they were just using me for my shackle. Smiley: disappointed

There's a place for everyone. It's just not necessarily the place you want to be. That can be a pain, but as you note, they've mentioned addressing this in the expansion.
#5 Sep 10 2008 at 11:31 AM Rating: Good
roflmaos wrote:
3rd boss(es) is immune to MC. Still, a good group could do it easily with a SP.


Ah. I haven't done a full Mgt run so I didn't know. At least now I do!
#6 Sep 10 2008 at 2:11 PM Rating: Good
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679 posts
While shadow cc isn't good for the 3rd boss most people consider mind control to be one of the best forms of cc in that instance (as long as you do it right). I never got turned down for a group there, can't think why groups would refuse you tbh.
#7 Sep 10 2008 at 3:23 PM Rating: Decent
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1,503 posts
Quote:
While shadow cc isn't good for the 3rd boss most people consider mind control to be one of the best forms of cc in that instance (as long as you do it right). I never got turned down for a group there, can't think why groups would refuse you tbh.


hell ya. why waste time keeping a sheep at full health when you can tank, dps and then die as an NPC. a group with any confidence and know how will respect a shadow priest in a place like H MgT. 3 boss(es)...silence and aoe fears <3
#8 Sep 11 2008 at 1:05 AM Rating: Good
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121 posts
Well a mage isn't necessary at all for MgT. I admit I've not run it all that many times, but locks seem to be best for cc on the 3rd boss as they can both banish and chain fear. Shame MC doesn't work there, it really does shine - a SP is prefered for ZA cc over a mage for example.
#9 Sep 11 2008 at 3:58 AM Rating: Decent
To OP, do as said before, start pugging kara. Yes they might use you as shackle but is it terrible price for all those nice drops? Mostly they might want you there for dps and manabattery in healer/caster group. I wouldn't care about the reason if I get invited =)

So your guild is not running heroics or what is with them?
My own rant is that I dont find people who need a healer in Mgt. In my server we are lacking tanks and nothing else. Luckily my main is mage so at least she has easy time getting in groups atm.
#10 Sep 11 2008 at 5:37 AM Rating: Decent
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To OP, do as said before, start pugging kara. Yes they might use you as shackle but is it terrible price for all those nice drops? Mostly they might want you there for dps and manabattery in healer/caster group. I wouldn't care about the reason if I get invited =)


i'm hoping the OP doesn't need much from Kara since he is already trying to tackle H MgT.
#11 Sep 11 2008 at 6:05 AM Rating: Decent
You are right. Hope he doesn't need much but at least kara offers every single time around 20 great drops for each class that'll lead to gear that you wont propably change before really end game raids. I do know that I dont have to tell what those drops are =)

But then again pugging kara wouldn't move away the problem: hard time getting in Mgt hc. Maybe it's a drop there that OP is after or maybe enjoying the rep from instance runs. Who knows.
#12 Sep 11 2008 at 8:30 AM Rating: Decent
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1,594 posts
A shadow priest can effectively CC two mobs at once, killing one of them. A mage only CCs one, which heals it to full.

Sure, the priest loses that CC in the third boss fight, but they can AoE fear and then slow a melee. They also have their VE heals, and can pop out for directed heals if anything goes bad.

I don't see how you can have that problem, other than stupid pug leaders.
#13 Sep 12 2008 at 1:51 AM Rating: Good
I personally specificly prohibit Mages from joining my PuGs. The reasons ain't so much about classes, but more that I might risk PuGing with Gnomes if I allow them. Shadowpriests? Love them. DPS, Heals, Mana, CC. Third boss? I can make do without a Mage.
#14 Sep 12 2008 at 3:29 AM Rating: Decent
I also wouldn't Pug with gnomes. I actually would only stuck them under the door so it'll stay open.
I have to admit that I don't know priests class mechanics so please correct if I'm wrong: I have a feeling for what I know that mages can put up more burst dmg and also aoe is more mage thing.

Anyhow, I love Spriests and would love to have 1 of them on every 5-man or raid that I join. Luckily 1 of my friends have a good Spriest so I get to inv her with my group.

Best thing a dps or a healer can do, is to find a good tank and form group surround him. Then you can pick 2dps and a healer and you're good to go. With good tank you can lack some CC and still run without wipe.
#15 Sep 12 2008 at 8:04 PM Rating: Good
There are some mobs in heroic mgt that if mind controlled can really make for an easy instance run. its been a while since i ran that every day for my damn nibles focus or whatever but they key is to use the mobs to your advantage.

As a priest mind controling cc type deal. you MUST avoid aoe damage because that will ruin your mc attempt in a hurry.

Most people have very big issues with bringing in a priest to mc a mob because they are so used to priests with low spellhit breaking mc's all the time and getting killed due to the insane ammount of threat mc causes.

but a spellhit capped priest can be the most effective form of cc in that instance.

same goes with a few pulls in zul aman. a priest using the shamans for there chain lightning and healing ability makes many of those pulls a cake walk.

But ya the next time try explaining to them that you are hit capped and you feel that your cc would be more than enough for the instance. cause most people dont know all that much about shadow priests i find.
#16 Sep 16 2008 at 9:52 PM Rating: Decent
Some people think mc is the best form of cc? Thats a pretty dumb statement. A channeled effect where if you take any damage it gets broken and your 500 armor class is going to get attacked... Its prob slightly better than sap and way below sheep,seduce, banish. You can do the 3rd boss with 2 cc so really you shouldn't be having too many problems finding a group. Just make friends with a warlock and run together on that one. With paladin tanks being what they are and around in such high numbers no heroic needs cc and spriest makes the downtown near zero.

Make sure you bought you spellstrike helm,pants, frozen chest/boot/shoulder, belt of blasting and blessing deck. Do some pvp for a ring, neck,bracer, mh...wow your ready for hyjal and black temple already as a spriest, Good game sir.
#17 Sep 17 2008 at 12:35 AM Rating: Good
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679 posts
Quote:
Some people think mc is the best form of cc? Thats a pretty dumb statement


Don't be so ridiculous. Any priest with hit cap and half a brain is excellent for cc in that instance. All you have to do is shield yourself before the pull and run through the pack as its pulled to stand a good distance from the group before casting mc. That way you rarely (if ever) get an interrupt. I was doing this BEFORE they nerfed the place to **** and it was never a problem even then. If you don't think its a good form of cc for this then you've never played with a decent shadow priest.
#18 Sep 17 2008 at 5:21 AM Rating: Good
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1,622 posts
Thanks for mentioning about MC and spellhit.

I was using a shadow priest for MC in heroic Mech a few weeks ago and he kept ******** about how unreliable MC was. I asked about spellhit, and he said it didn't make any difference on it breaking early, only on it landing. I'm not super inclined to doubt a priest who seems to know what he's doing, especially when I haven't ever even played the class. Glad to see that the instincts were right on that one.
#19 Sep 17 2008 at 10:11 AM Rating: Decent
17 posts
Quote:
Thanks for mentioning about MC and spellhit.

I was using a shadow priest for MC in heroic Mech a few weeks ago and he kept ******** about how unreliable MC was. I asked about spellhit, and he said it didn't make any difference on it breaking early, only on it landing. I'm not super inclined to doubt a priest who seems to know what he's doing, especially when I haven't ever even played the class. Glad to see that the instincts were right on that one.



I'm almost positive that unless you are MCing a level 73 mob(which can't be done until the expansion unless there are some bosses that are able to be MC), 5/5 shadow focus puts you over the hit cap by itself. That's assuming that your Spriest wasn't pvp specced with only a couple points in shadow focus.
#20 Sep 17 2008 at 1:42 PM Rating: Decent
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2,029 posts
I'm not entirely convinced that heartbeat resists have the same resist rate as normal spells. I haven't done testing, but it's just been my experience that it's based partly on spell hit and, for MC specifically, also on range. There's times I can get a full 30 yards away before it breaks, other times it's only about 23 yards, and either way if I set him on top of me there's never any breaks at all.
#21 Sep 17 2008 at 5:23 PM Rating: Decent
17 posts
Quote:
There's times I can get a full 30 yards away before it breaks, other times it's only about 23 yards, and either way if I set him on top of me there's never any breaks at all.




This http://www.wowwiki.com/Mind_control seems to indicate that distance is directly related to reliability of MC, but my comment above was only replying to the spell hit portion.

Edited, Sep 17th 2008 9:20pm by jhuseman
#22 Sep 17 2008 at 6:09 PM Rating: Excellent
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150 posts
Mis-post, sorry.

Edited, Sep 17th 2008 10:05pm by Miskreant
#23 Sep 19 2008 at 8:32 PM Rating: Decent
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2,029 posts
But if I can sometimes get a mob 30 yards away before it breaks, and sometimes I have to leash it at barley beyond 20 yards, doesn't that mean something like spell hit and heartbeat resists are causing it? That's what I assume - people with more spell hit can get farther away while keeping it from breaking early, compared to someone with no spell hit.
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