tuskerdu wrote:
Just to revive this -- I think Quor and I and others who did not express complete horror at this nerf are simply saying that a shaman having snare-breaking shapeshifting would be like a druid having totems. It's a bit silly.
So let me ask you this. The Shaman's shift is already in the game. Do you consider that silly? Is it already silly that Shaman have an ability that is within 99.99% a copy of Travel Form sufficiently silly that they should remove it from the game? Druids do not have a totem-like ability. Shaman will have Ghost Wolf
whether it sucks or not.
So I ask you again, why is it fair that the Druid version is so useful but the Shaman version sucks so much? You don't seem to have a problem with the fact that Ghost Wolf exists in the first place, so at this point you can't possibly argue about "icons" or similiarity. You just reason that it should continue to suck while Travel Form continues to be useful for... what reason? Really. I'd love to hear the justification for this. If it's anything other than you having a problem with the fact that Ghost Wolf is even available to the Shaman class in the first place, then GTFO.
Quote:
To those of us who PvP with both shaman and feral druid it's somewhat funny to see all the druid envy here. Ferals are arguably worse than even enhancers in end-game PvP. (We're not all resto!) Many is the time I wished my bear/kitty had a grounding or tremor totem. But I'm not gonna burn up the druid forum complaining that we don't get grounding and shamans do. And if Blizz had dangled out the promise of druid totems and then rudely snatched it away, I like to think I'd have the same reaction on druid side.
Here is the difference between you and me (and Quor): I'm not positing that Feral Druids should continue to suck, nor am I in complete denial that they currently do so. I fully recognize and have no problem admitting Feral's problems in the arena right now. They need buffs in PvP. They deserve them. I don't go into the Druid forums and tell them all how great Feral Druids are despite the common knowledge and overwhelming statistics to the contrary. I don't say, "Well, spec X in class Y sucks, so spec A in class B should continue to suck too." I would rather see both class Y/spec X and class B/spec A succeed.
And by the way, if I did go into the Druid forums and try to justify any given nerf they had incoming to Feral, the community would react in
exactly the same way that I am reacting now. This is something that Quor continually refuses to grasp: One's outlook on a class very much depends on one's emotional, time, effort, and overall investment in a class. Quor has zero investment in the Shaman class, which is why he sees absolutely no problem with their current performance, any negative change, or any lack of positive change concerning them. Compare that to someone like me who is invested almost entirely in the class (it's the only one I've played for about the past five months), and things look a little different. Your view is different still since you play both though, as I've said and you've not refuted, based on your responses I am assuming you invest yourself more in your Druid and your Shaman is something of an alt.
Quor wrote:
what i think is best about this change is that it gives an enh shaman even more group-enhancing power. assuming the new earthbind totem ticks affect not just you but your whole group, then enh shaman just became awesome support characters. its perfect for anti-rogue measures; now you can have poison cleansing totem and earthbind up at the same time, giving a double chance to tick off crip poison, in addition to a nice aoe snare effect.
given the prevalence of rogues in arena combat, as well as the buffs theyve received in LK, id call that a pretty huge advantage.
and if earthbind doesnt work on your party members....well, then it should be changed to do so.
There is no "best" thing about this change. Shaman are already overflowing with group utility. Lord knows you come in here and harp on that enough. And they're still not getting any better. So how is giving them even more group utility (questionable though it is, a +0.1 increase is still an increase) supposed to make them better? Shaman need what they have
always needed in order to improve: self-sufficiency. Right now any given spec of Shaman has 0 intrinsic value when compared to another class that could take its place. All they offer is group buffs like Please-Dispel-Me-I-Am-Bloodlusted/Heroismed. At some point classes
have to be able to do something by themselves or they fail.
In any case... Yes, it will affect party members, but requires that they be within the radius of the totem's effect, which is 12 yards
with improvement talents. It also requires you to give up the use of your Tremor Totem, so... give up fear immunity for a redundant snare removal? Not to mention the Rogue can just destroy the totem and it's gone for ten seconds. Let's consider an alternative, Warriors. You now have to choose, "Well, do I want to be completely immobilized by Spamstring or feared for eight seconds?" Consider, again, they changed it from "movement impairing" to "snare". Imp. Spamstring will still lock you in place even if you choose to lay Earthbind.
Campaign all you want, Quor. I'm sure you will and I'd expect nothing less of you, but only one with extreme mental deficiencies or a
complete lack of game knowledge would consider this a positive change in
any capacity whatsoever.
Edited, Sep 15th 2008 6:23pm by Gaudion