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Balance getting a closer lookFollow

#1 Sep 09 2008 at 7:59 PM Rating: Excellent
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From MMOChampion.com
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I am focused on tanking an awful lot right now. It's just a part of the game we think needs some help. It's certainly not the only part that needs help, but it's what I'm doing and I tend to post a lot so you see a lot of discussion about tanking. I actually appreciate the Balance community a lot because somehow you guys manage to stay fairly positive even though you have not gotten the attention you deserve (either from blue posts now or all throughout BC). I started to go through your tree in more detail today so I understand why you think there are too many mandatory talents, and I promise to get back to that soon.

What do we want balance to be able to do? What's your role? You're a caster. Surprise, I know. But we think we didn't always give you the tools to be a good caster before. You need:

* Competitive dps. Mages and warlocks just tend to get a lot of attention, maybe because there are more of them, or more races of them, or they are more archetypal classes (in the familiarity sense).
* Good AE utility. Encounters and dungeons tend to get designed with the assumption that the ranged dps can do AE. Hurricane is phenomenal now. I healed a run today and did really competitive dps with Hurricane on the ranged pulls. And I wasn't even Balance! I love Starfall. It's a rare spell because it feels new -- it isn't single target and it isn't classical Hurricane-style AE either.
* CC. If a group has a choice between a druid and a mage and only the mage can CC, the decision gets a lot easier. With Entangling Roots used inside, problem solved.
* Group utility. I think deep balance provides that now. Even Insect Swarm and Faerie Fire have a better role now. Without the vicious cycle of Curse of Shadows buffing warlocks which lead to inviting more warlocks somewhat solved, I think it will be easier for Balance druids to get into raids regardless. We've just opened space for more classes now.
* The ability to keep causing damage. I think the oomkin thing was largely addressed in BC, but it's still something we need to keep an eye on, or at least try and banish the stigma that other players still think it has.


So that's it for role. Beyond that, what I think Balance needed was a means not to go insane by mashing the same buttons all the time. My favorite talent for attempting to solve this is Eclipse. Eclipse almost by itself "saved" Balance for me. Several times I tried going Balance in Classic and BC and just couldn't do it. But Eclipse is fun just because sometimes you want to Wrath and sometimes you want to Starfire. Improved Insect Swarm starts to get at this kind of mixed up of rotations too, and even the haste benefit from Moonkin a little as well.

Those are my thoughts. I don't think Balance is done yet by any stretch, but I don't hesitate to go Balance in a dungeon or raid now, which actually says quite a lot. I think the designers have done a good job with the tree so far.
(Source)



Now this is stuff I wanted to hear! While I do love the balance changes, I did feel like there just seemed too much "Must have" but the fact that they are still planning on taking a good hard look at us, what else can I say but "YAY!"
#2 Sep 11 2008 at 3:07 AM Rating: Good
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253 posts
Couldn't agree more here! I really love the balance changes, but so far I have a really hard time trying to decide which talents to take, while playing with the talent calc. And that's just because of the overabundance in talentchoices. Aside from that, the fact that some resto talents got changed, making them very viable for boomkin specs as well, doesn't make it any better (furor and omen of clarity anyone? just to name a few) I am really glad they're still looking into it and are dedicated to making life for us boomkins easier and better :D
#3 Sep 11 2008 at 9:18 AM Rating: Good
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3,272 posts
The passive OOC change is going to be awesome, finally a reason to put a talent point into it.

I'm just personally looking forward to getting a choice on how much aoe I want or can do. With the new talent tree's it's unbelievable how viable boomkin is about to become in the 5 man, 10 man and 25 man content. Raid wide crit rating? I forsee every new raid group having at least one boomkin just for that. Hell, they'll probably want one of every type of druid now.

The thing I am most looking forward to is the haste, the absolute tons of things that help wrath/starfire.

Boomkin is going to be a blast... One would almost say the golden age of boomkin is nigh on the horizon.
#4 Sep 23 2008 at 2:20 PM Rating: Default
Is no one worried that the person in charge of designing us is "hesitant to play moonkin"?



#5 Sep 23 2008 at 8:02 PM Rating: Decent
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3,114 posts
Wiginow wrote:
Is no one worried that the person in charge of designing us is "hesitant to play moonkin"?


Not really, since after he said that, he said "but I don't hesitate to go Balance in a dungeon or raid now, which actually says quite a lot."
#6 Sep 24 2008 at 5:36 AM Rating: Excellent
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253 posts
That he is hesitant to play moonkin is actually a great thing. That way, we are assured of a fresh perspective. If someone would be looking over the balance design that was a great moonkin lover to start with, he or she would see less wrongs with it as is.
#7 Sep 24 2008 at 1:55 PM Rating: Default
I would rather see a developer that is actually passionate about playing moonkin.

A hesitant Dev= Unexperienced Dev

That's why we see all the clueless changes to the tree.

Natures grace up to 3 points? what a joke.

Same goes for eclipse which is a totally anoying ability that has nothing to do with buffing us, like a talent should be, but rather making the dev more interested in moonkins spell roation. Why do other classes get exciting talents that buff them, while we get this talent sink to "make our spell roation more interesting"

If something is wrong with the spell rotation fix the spell mechanic, don't force us to waste talent point for your flawed design.

If the dev was actually an enthusiastic Balance player he would be dealing with things like: the over bloat of the balance tree (and not add to it even more, which is what's happened last few days), revaluate silance in moonkin builds, and ofc, not nerf the original alpha additions we had for moonkin aura and thorns (or at least find a suitable replaement), things that actually sounded like they were made up by a someone who played moonkins for a while.

What we need is functionality, not "cosmetic changes" so that moonkins will be "less anoyying" to play (yes, on other post that's exactly the words that were used... objective is to make moonkin "less anoyying")

All the players who actually play balance know that it is very fun spec, only has some very weak parts that need attention, and that's it. I want a moonkin to design me! not a moonkin hater!

Edited, Sep 24th 2008 5:50pm by Wiginow
#8 Sep 24 2008 at 2:34 PM Rating: Good
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3,272 posts
^ditto








But yes, I would like to see the moonkin tree become a little more consolidated. There are talents that have already been branded useless.
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