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Spell Hit RatingFollow

#1 Sep 09 2008 at 4:57 PM Rating: Decent
How important is spell hit rating to a mage? I have asked several in-game and I get one saying it is a must and others saying its not important at all.

Just looking for some information about it.

Gandolphgray - Norgannon - 70 mage
#2 Sep 09 2008 at 6:00 PM Rating: Good
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126 posts
Doesn't much matter for PVP.

Matters lots to raiders or people that fight higher level mobs.
#3 Sep 09 2008 at 6:49 PM Rating: Decent
Guess I should have elaborated more on that, I do PvE, is were i am talking about it. yes for raids
#4 Sep 09 2008 at 7:53 PM Rating: Excellent
It is the single largest dps increase you can have until you are capped.
#5 Sep 10 2008 at 1:06 PM Rating: Decent
Glad I checked here, i did a test, ran heroic Ramparts, was at 650 dps, changed my hit rating with gems ( went from 63 to 94 ) Ran it again was over 870 huge difference, The hit cap is 174? Is that correct?

And thanks guys for the info.

#6 Sep 10 2008 at 4:32 PM Rating: Decent
If you have Elemental Precision then the Hit Cap is 164, 13%.

If you are an Arcane Mage it is much lower with Arcane Focus, 79 if I remember right.

Spell hit is the most important stat you can have as a raider...at least until x-pac.
#7 Sep 11 2008 at 4:31 AM Rating: Good
Darkenrhal wrote:
If you have Elemental Precision then the Hit Cap is 164, 13%.

If you are an Arcane Mage it is much lower with Arcane Focus, 79 if I remember right.

Spell hit is the most important stat you can have as a raider...at least until x-pac.


*76 for arcane.

In Dungeons/Heroics the cap will be lower, I believe around 100ish as the mobs will not be 3 levels above you (requiring you to fill up 16% of your hit) I think 2 levels is 8% or something like that, so it is significantly lower.

Edited, Sep 11th 2008 8:28am by Anobix
#8 Sep 13 2008 at 9:25 AM Rating: Decent
I'm a pve mage mainly. I have arcane focus 5/5 and elemental precision 3/3, with the rest in fire. So my question is...what is my spellhit cap?
My average dps with scorch is 900-1000, yet I'm getting outdpsed by other mages. My spell hit is 62(I know, pathetically low) and my crit rate for fire is 22% Spelldmg is 970?(might be a little higher) Will increasing my spell hit increase my dmg or should I go spell crit?
#9 Sep 13 2008 at 9:36 AM Rating: Good
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377 posts
164 for fire spells, and hit.

Edited, Sep 13th 2008 1:31pm by Ieatrocks
#10 Sep 17 2008 at 5:38 AM Rating: Decent
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203 posts
The points in the arcane tree only affect arcanse spells, such as arcane blast and arcane missiles. Elemental precision in the frost tree affects both fire and frost spell hit, but doesn't do anything for your arcane spells.

Thus an arcane mage using arcane spells will have a much lower hit cap (74) due to talents.
There is also a bug in which frost somehow double dips the elemental precision talent, making hit cap with frost spells 126. Fire with ele precision needs 164 for cap.

You can do a quick search on wowwiki on spell hit and get alot of info about it.
#11 Sep 17 2008 at 11:43 AM Rating: Decent
It should be mentioned that the 126 spell hit cap for frost only applies to Frostbolt spell (with 3/3 Elemental Precision). All other frost spells is still 164. This is because Frostbolt is a binary spell and will only hit or miss. There is no partial resist that you see with other spells such as fireball. However, any frost mage that uses ice lance or some other frost spell on a raid boss should really think about rerolling some other class (unless you are being chased by the boss, then that means you’ve over DPSed and should reduce your threat level anyway so the tank can regain arggo).
An above 126 spell hit reduces these partial resists of other spells. You’ll find it mentioned in other post in this forum that spell hit before spell damage. But don’t sacrifice to much spell damage for spell hit. It’s a balancing act.
#12 Sep 17 2008 at 5:08 PM Rating: Excellent
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tinag wrote:
It should be mentioned that the 126 spell hit cap for frost only applies to Frostbolt spell (with 3/3 Elemental Precision). All other frost spells is still 164. This is because Frostbolt is a binary spell and will only hit or miss. There is no partial resist that you see with other spells such as fireball. However, any frost mage that uses ice lance or some other frost spell on a raid boss should really think about rerolling some other class (unless you are being chased by the boss, then that means you’ve over DPSed and should reduce your threat level anyway so the tank can regain arggo).
An above 126 spell hit reduces these partial resists of other spells. You’ll find it mentioned in other post in this forum that spell hit before spell damage. But don’t sacrifice to much spell damage for spell hit. It’s a balancing act.


It has nothing to do with frostbolt being a binary spell. It's because the old talent gave frostbolt a 6% hit chance and when they updated it to affect fire too, they didn't adjust the frostbolt portion. Other frost spells are binary and don't benefit from the bonus hit.
#13 Sep 19 2008 at 9:24 AM Rating: Decent
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There is an interesting thing to note about frostbolt. It is, mathematically speaking, one of the oddest spells a mage has. It has two unique quirks that no other spell has. First, it receives what the mage community has dubbed a “ghost hit” from elemental precision. Namely, frostbolt receives a total of 6% spell hit from the talent rather than the 3% everything else gets. This is most likely due to the second quirk.
Most spells can do one of three things when they are casted at a mob. They can “miss” (which will show up on screen as “resist), be resisted in the technical sense (do partial damage), or hit, doing full damage.
Frostbolt is, mathematically, a binary spell. This means it can only do one of two things. It can either hit, or it can miss.
Non-binary spells can kind of hit, landing what is caused a “partial resist”, whereby some of the damage is shrugged off the mob you casted at.
Like, if fireball is partially resisted, instead of doing the 2200 damage its supposed to do, it will do a measly 1100 damage. You get the picture?
Frostbolt CANNOT do that. It can only hit and miss, and cannot be partially resisted. Which means that when you cast frostbolt, it is unaffected by level based magic resistances.
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Got this info from http://criticalqq.wordpress.com/2007/12/30/raiding-as-frost/

I apologies if this info is wrong. I in no way want to give out misinformation but this is what I read and have found no other info to dispute this information.
#14 Sep 19 2008 at 3:49 PM Rating: Excellent
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The only thing is that if that were true, Frost Nova and Cone of Cold would receive the ghost hit too, and I don't believe they do. It's just a bug in coding, I believe.
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