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DPS confusionFollow

#1 Sep 09 2008 at 1:19 PM Rating: Decent
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807 posts
I was reading some posts on the WoW hunter forums about obtaining 1000 (or more) dps, and noticed that according to their armory specs, their gear isn't leaps and bounds above mine. I am still sporting a few blues, but everything is fairly well gemmed, and enchanted for what I have access, and can afford to do. Most of the respondees seemed to be Bm spec, while I am survival, so I can understand a slighly lower dps there.
I run a current version of Recount, and according to that my dps ranges from 400ish upwards to 600 or so,depending on the encounter. I do not recall ever seeing anyone in the various groups/raids I've been in have consistently high dps stats. I do run the steady/auto shot rotation macro on a button and more or less just spam that.
Have I just not ran with people that well geared or am I missing something entirely here?
#2 Sep 09 2008 at 2:54 PM Rating: Decent
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902 posts
As SV, you should be doing a 1:1.5, and a 1:1 only when you reach Rapid Fire/DST/Drums/Bloodlust haste ratings. BM really does dominate for DPS because of serpent's swiftness, which gives a ton of haste and therefore a ton of DPS.

You gemmed horribly. You have a strength gem, ap gems, etc. You should be using hit/agility or hit until hit capped, then two agility/stamina for the meta requirement, the rest agility.
#3 Sep 09 2008 at 3:13 PM Rating: Decent
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807 posts
Ok so I take some of that back, my gems need work. It was what I had in the bank or whatever at the time.
I just finished playing around with Cheeky's spreadsheet, and assuming I did that right it says I have 1211.58 hunter dps (1509 total dps). Thats some crazy numbers, which leads me to think I did not load things up correctly?
#4 Sep 09 2008 at 3:19 PM Rating: Decent
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902 posts
I doubt you could get close to 1.5k with your gear, and as SV. You're not too bad though, gear wise. Save up for the badge chest if you can.
#5 Sep 09 2008 at 3:22 PM Rating: Decent
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1,292 posts
Yuppley wrote:
You gemmed horribly. You have a strength gem, ap gems, etc. You should be using hit/agility or hit until hit capped, then two agility/stamina for the meta requirement, the rest agility.

What Yupply said. You got all your socket bonuses, but they are typically worthless compared to just putting a better gem in the socket in the first place.

Take your Leggings of the Pursuit for example. Socket bonus of +3 AGI, nice right? But to get that (ignoring your need to meet your meta requirement) you socketed an 8 crit rating and a 10AP/6 STA gem. These are very good leggings, worth putting 2 Spinels in for 20 AGI. This would give you 20 AP and .5% Crit, as opposed to 13 AP and .44% crit. Not a huge difference, but repeated over enough pieces of gear every small advantage adds up to a significant advantage.

If you are still falling short as compared to a similarly geared Hunter, look to your shot rotation, and who has marking and scorpid duty. Also check consumables use, shown in your WWS logs. Not logging? If you want to better understand why Hunter A is performing better than Hunter B, WWS is a lot more valuable than soliciting advice on any Hunter forum.
#6 Sep 09 2008 at 3:50 PM Rating: Good
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377 posts
Check the buffs tab on cheeky's as well. His default buff setup puts me just shy of 2K dps, while without any it reads me as around 1100.
#7 Sep 09 2008 at 4:12 PM Rating: Decent
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807 posts
That looks a little more realistic thanks. Unchecked buffs, clicked the the 1.1x in steady shots, and shows me now at 933.57 total dps.

I'll change out my 3:2 macro to this (1:1.5):
/script errorsuiframe:hide()
/castsequence reset=13.73 !auto shot, steady shot, arcane shot, !auto shot, steady shot, steady shot, !auto shot, steady shot, multi-shot, !auto shot, steady shot, steady shot, arcane shot

,and see how that changes things "in the real world". Where, and how, would a kill command fit in that macro anyways?


I'll re-gem things up as I can afford/find them.
#8 Sep 09 2008 at 4:40 PM Rating: Good
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377 posts
What you posted wouldn't result in a 1:1.5 and would play absolute hell on you GCD.

A 1:1.5 would be:

Auto-Steady-Arc-Auto-Steady-Auto-Steady-Multi-Auto-Steady repeat.


I wouldn't macro survival if you can avoid it. Go out to doc boom and practice hand weaving. Helps when you have to adjust to iAotH procs, Rapid Fire, Hero/BL, etc.
#9 Sep 09 2008 at 9:54 PM Rating: Decent
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807 posts
That macro was copied from umm..some other hunter forum, forgot what one already. that listed it as a 1:1.5. I'll keep looking.
#10 Sep 10 2008 at 1:38 AM Rating: Decent
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1,519 posts
Xizervexius wrote:
I just finished playing around with Cheeky's spreadsheet, and assuming I did that right it says I have 1211.58 hunter dps (1509 total dps). Thats some crazy numbers, which leads me to think I did not load things up correctly?


Spreadsheets will only give you absolutely ideal numbers. It assumes that you are standing completely still and never have to waste a GCD, never have to move out of the way of something, and your shot rotation is always perfect, and your latency doesn't ***** it up. They almost always average out shots, rather than randomly generate numbers and crits.

And if you're going to stay survival, you need to focus on Agi as your main stat. Don't gem anything but Agi
#11 Sep 10 2008 at 12:47 PM Rating: Decent
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88 posts
I play a Survival specced hunter that is currently in the gear linked below.

On Mags and Gruuls I put out anywhere from 800-975ish DPS. A lot of it depends on my party comp and what buffs I receive. When place in a party with a Shaman, Feral Druid, and 2 BM hunters I topped the damaged done and DPS for both fights with about 975 DPS. I'm not sure what shot rotation you are using, but I spam this macro to achieve a nice 3:2 rotation. The nice thing about that macro is when I pop Rapid Fire, the macro allows for me to change to a 1:1 shot rotation. I'd recommend setting up that macro and giving it a whirl. Hopefully that should help your DPS a little.
#12 Sep 10 2008 at 12:51 PM Rating: Decent
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902 posts
A 1:1.5 or 1:1.4 will do more DPS than a 3:2 for SV, and if you are concerned about switching to a 1:1 with haste, just set it to a keybind close to your 1:1.5. I have one on mousewheel down, and one on mousewheel up.
#13 Sep 10 2008 at 1:56 PM Rating: Decent
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807 posts
Thanks Cartman, we seem to be fairly evenly geared, and the shot rotation I am using seems to be the same as yours also. What are you using to calculate your DPS?
#14 Sep 10 2008 at 1:59 PM Rating: Decent
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807 posts
There seems to be a lot of different views on what a proper 1:1.5 rotation is. Is there a post somewhere, that has such a macro shown (that works with the latest patches)? I have never even heard of the 1.4 one untill your post, although I imagine one could make up almost any number if one was to take the time and work that stuff out.
#15 Sep 10 2008 at 3:16 PM Rating: Decent
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902 posts
Whytefyst in the EJ Survival Raiding thread did some tests, and I linked them around a few times before, and 1:1.4 (or .5) do much more DPS than 1:1 or 3:2, and they allow you to use DST/Madness, or Sliver/Madness, while you really need to be wearing the Ashtongue trinket to maximize DPS using a 3:2 as SV.

Edited, Sep 10th 2008 7:11pm by Yuppley
#16 Sep 10 2008 at 4:43 PM Rating: Decent
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1,519 posts
Xizervexius wrote:
There seems to be a lot of different views on what a proper 1:1.5 rotation is. Is there a post somewhere, that has such a macro shown (that works with the latest patches)? I have never even heard of the 1.4 one untill your post, although I imagine one could make up almost any number if one was to take the time and work that stuff out.


1:1.4 is what the macro commonly called 1:1.5 actually does for most hunters

/console Sound_EnableSFX 0
/castsequence reset=3/target !auto shot, steady shot
/castrandom arcane shot, multi-shot
/cast [exists,target=pettarget,nodead] kill command
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1

To make it a true 1:1.5, you can either have a certain amount of haste (not sure how much), or you can have the 4-piece PvP gear bonus. It's pretty debatable whether or not having that much PvP gear for a survival hunter would be beneficial to achieve a true 1:1.5 rotation, though.
#17 Sep 10 2008 at 4:53 PM Rating: Good
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377 posts
I used to be a pretty big fan of that macro Midnight, but then at some point it started giving me grief. Doing things like firing off arcane then steady, or arcane then multi, and just generally feeling wonky.

If it works for you Xiz go for it, but keep an eye out. I stick to my original advice and suggest your lrn2handweave. :p


Edit: give me a break, I just woke up. :(

Edited, Sep 10th 2008 8:50pm by Ieatrocks
#18 Sep 10 2008 at 9:53 PM Rating: Decent
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807 posts
Oi! Numbers swirling around in my head now, and my wife has me playing on her dart team now as well, more numbers!

Anyhoo......

Testing on Dr. Boom this evening:

1. Hunter mark, aimed shot, then started in with my 3:2 macro, and just sitting back spamming that button resulted in 450ish dps. My mana barely moves doing this routine.

2. same start, then just letting the new 1.4 macro (as posted earlier) do its thing resulted in a paltry 297. This macro seemed to set itself off and didnt require any manual spamming.

3. Same start procedure, 1.4 macro, but manually weaving in specials (arcane/multi mostly) with the odd aimed, and lots of steady shots, resulted in a max of 850....much better! Chewed through mana damn fast though.

Then after hearthing back I noticed I still had my horde pvp medallion on from arena earlier, instead of my assassins alchy stone..doh!

Edited, Sep 10th 2008 10:49pm by Xizervexius
#19 Sep 10 2008 at 10:06 PM Rating: Decent
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27,272 posts
I would say that you're best off using a 1:1 macro (/cast !autoshot, Steadyshot) and manually weave in arcanes and multi's where they fit in.

If you have the hotkey's close to eachother it's quite easy to do.
(I have 2: 1:1 macro; 3: arcane; 4: multi)
#20 Sep 11 2008 at 1:18 AM Rating: Good
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881 posts
ProjectMidnight wrote:
Xizervexius wrote:
There seems to be a lot of different views on what a proper 1:1.5 rotation is. Is there a post somewhere, that has such a macro shown (that works with the latest patches)? I have never even heard of the 1.4 one untill your post, although I imagine one could make up almost any number if one was to take the time and work that stuff out.


1:1.4 is what the macro commonly called 1:1.5 actually does for most hunters

/console Sound_EnableSFX 0
/castsequence reset=3/target !auto shot, steady shot
/castrandom arcane shot, multi-shot
/cast [exists,target=pettarget,nodead] kill command
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1

To make it a true 1:1.5, you can either have a certain amount of haste (not sure how much), or you can have the 4-piece PvP gear bonus. It's pretty debatable whether or not having that much PvP gear for a survival hunter would be beneficial to achieve a true 1:1.5 rotation, though.


This is a horrible macro, ESPECIALLY for Gruul's Lair. Can anyone tell me why?
#21 Sep 11 2008 at 2:41 AM Rating: Decent
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1,519 posts
DarkRein wrote:
This is a horrible macro, ESPECIALLY for Gruul's Lair. Can anyone tell me why?


ProjectMidnight wrote:
1:1.4 is what the macro commonly called 1:1.5 actually does for most hunters


Because a theoretical 1:1.5 rotation does really good damage, but 1:1.4 does really horrible damage.

If you want to do an auto/steady + special rotation, do what Aethien suggests, and use a 1:1 macro and weave in Arcane/Multi by hand. It can be done with either SV or BM, although it's more difficult to do it with BM because it needs to stay a 1:1 to be effective.
#22 Sep 11 2008 at 7:26 AM Rating: Good
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830 posts
I use 2 variations of that macro (off of TKAsomething). One uses both Arcane/Multi and one just has arcane. I label them "CC" and "NoCC". If I'm not expecting schackled, poly'd or trapped targets, then I use the Arcane/Multi one. Multi does tremendous DPS. If I have to watch out for CC, then I just use the arcane one.

I went back to Dr. Boom and did 1:1, 3:2 and 1:1.5 using both Valanos and Surestrike- both at max skill. I discovered that 1:1.5 worked best pulling in well over 700 dps, no buffs, Viper, and no HM. Surestrike did ~600dps in the same configuration, but oddly, it did almost the same in 1:1.

Clearly the weapon speed factor is there but so is the Haste from BM spec. If it doesn't proc while doing 1:1, at least for me, 1:1 is a dps killer. I'm sure if I had more haste gear/gems it would work better.

So, I stick with Valanos' and 1:1.5. In Raids, I flirt with 1000dps in nearly every bossfight and have gone over that. However, due to mana, I can't sustain it for the entire fight if we don't have enough dps to down the boss quickly enough. I know that if I'm 15% or more ahead of #2 dps, I'm going to have to swap back to a 1:1/3:2 macro and weave in the specials when I get the chance. I hope WSSR drops before WotLK comes out. I'd like to have a better weapon going into the next 3-4 levels.

Midnight is right about the other things you may have to do messing up your timing so realize that you may have to switch to a different rotation macro depending on what you are doing at a given moment. One advantage of BM is the group usually just wants you there for DPS!
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