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CoH or imp divine spiritFollow

#1 Sep 08 2008 at 2:16 PM Rating: Decent
just helped heal a mags raid and i was pretty low on the healing chart. when i checked the healing report it wasnt so much that my heals were low but that there was a lot more classes aoe healing.This got me to thinking which is better for 10man and 25 mans as far as maximizing my raid healing CoH or imp divine spirit? im currently specced imp divine spirit
http://www.wowarmory.com/character-sheet.xml?r=Detheroc&n=Horis
#2 Sep 08 2008 at 2:34 PM Rating: Decent
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Generally, AOE heal gets a lot of use at T5 content and beyond, due to the simple fact that there's a lot of constant AOE damage in play there. If you're in that kind of content you might want to respec CoH. On the other hand, if that leaves your raid group without a Divine Spirit buff, consider keeping this spec.
#3 Sep 09 2008 at 6:58 AM Rating: Decent
thanks for the response that does help a lot. right now i am in a new guild with no other imp divine spirit priest so i may stay with the spec until we get into 25mans.
#4 Sep 09 2008 at 7:30 AM Rating: Decent
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CoH, CoH, CoH, CoH. You only need 1 priest with imp spirit, all the rest should be CoH. Until you've seen a good priest use CoH, you don't realize how amazing it is. Even then, the extra healing/damage from divine spirit isn't normally needed unless you are pushing new content that your guild is barely geared for. Even then, your raid leader should have you put in a group by yourself as a healer so you can PoH that group.
#5 Sep 09 2008 at 11:47 AM Rating: Good
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I am new to priest so I don't know if this is true, but:

I wouldn't care at all where I was in the healing ranks as long as no one died and we succeeded in our goal. I am not sure if endgame guilds value the top healer more than the guy who had Mana when the zealot went OOM, but I do. I would much rather have someone save the raid/instance/party than have a competition over who healed the most.

Again I am new, so I might be missing something here.
#6 Sep 09 2008 at 1:34 PM Rating: Decent
well mana was never an issue i always had plenty so how i high was on the healing chart was more important to me then. I am not cocky and think i should always be number one but its always nice to see your name first second or third.also if anyone has can link a good CoH talent tree it would be much appreciated. thanks
#7 Sep 09 2008 at 2:11 PM Rating: Good
bigmantooL wrote:
if anyone has can link a good CoH talent tree it would be much appreciated. thanks


I've been very happy with my CoH Build.

If you don't want the Holy Nova for one point, just top out Spiritual Guidance.

CoH is going to be even more useful when we get the new talents. It will be a smart heal that can cross groups to other raid members and heal the 5 with lowest health within 15 yards of the target. Also a glyph will become available that will add a 6th person to CoH. When WOLK comes out I'm looking at putting together a build like this.

I've bounced back and forth from a spirit to CoH build several times, but I'm firmly in the CoH camp now.

Edited, Sep 9th 2008 6:17pm by dadanox
#8 Sep 09 2008 at 2:26 PM Rating: Decent
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Quote:
When WOLK comes out I'm looking at putting together a build like this.


Nice build that is. If I were holy I'd probably go for the same... I can see this become the cookie cutter.
#9 Sep 09 2008 at 2:37 PM Rating: Good
Mozared wrote:
Quote:
When WOLK comes out I'm looking at putting together a build like this.


Nice build that is. If I were holy I'd probably go for the same... I can see this become the cookie cutter.


Nice. I'll be bookmarking that one too.
#10 Sep 20 2008 at 10:54 AM Rating: Good
Just a note that on the PTR, CoH does not have a cooldown. Some patch notes still say 6 seconds, even though that was changed a while back. It's confusing, but as of now, you can still spam it and there is no 6 second cooldown.
#11 Sep 20 2008 at 1:15 PM Rating: Good
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626 posts
The Honorable dadanox wrote:
Just a note that on the PTR, CoH does not have a cooldown. Some patch notes still say 6 seconds, even though that was changed a while back. It's confusing, but as of now, you can still spam it and there is no 6 second cooldown.


I'm still thanking every god that might or might not exist for that, every night before I go to sleep.
#12 Sep 22 2008 at 8:04 AM Rating: Decent
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561 posts
How about this? I think improved Inner fire is now worth taking: you get 120 (base) + 54 (improved) = 174 spell power from it. And in a pve content you should have it always on. I think it's better to always have 174 spell power than to have +6% healing on a dying target (<50% life). So probably no "Test of Faith" for me...

Light well is much better than before, but it still takes disciplined people to use it.

And I'm not a fan of Inspiration. I think after a certain value the gain from the 25% armor is negligible.

Spiritual Guidance? 25% of all the spirit you might gain... If you will only have 400, you'll get 100 spell power. I think we'll have more likely more than 600, so that is 150 spell power. Also, if you get the IDS buff, you'll gain 80+20=100 more spell power. So just from changing some talents, you have a potential of gaining ~300 more spell power at level 80. And it scales with gear. The more spirit, the more spell power (and mana regeneration).
#13 Sep 23 2008 at 4:43 AM Rating: Excellent
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On a similar vein, is anyone planning an IDS build for healing in Wrath? I admit I love my IDS build right now. I love the extra +healing, the extra mana regen. But with the expansion all that changes. Guardian Spirit looks like a must-have, so something along the lines of 14/57 and/or the sample builds above will be the way to go, and I suspect IDS healers will be a thing of the past. Smiley: disappointed You think?
#14 Sep 23 2008 at 6:52 AM Rating: Decent
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4,684 posts
Not really no. The good thing with healers is that they can supplement eachother. If you take 3 rogues, they will all have to be cookie cutter combat swords in order to do the most DPS. If you take 3 priests, one can spec IDS, one can spec Guardian Spirit and the latter could even go Pain Supression or Penace. It's more a matter of specialization. I can easily see this working fine. Alternatively, this might also do fine and give you some more outlasting properties. Healers don't need to min/max as much as other classes. Or if you insist, we can have 5+ cookie cutter builds which can all supplement eachother.
#15 Sep 25 2008 at 6:18 AM Rating: Good
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121 posts
With so many useful looking talents, we can specialize our healing priests more than ever. Divine spirit priests could go deep discipline or can still pick up the best of the holy talents for single-target healing (empowered healing, serendipity, holy concentration). If you go for 51 points in holy you could go for an all-round healing build (something like that suggested earlier by Mozared) or choose a build to improve group healing (keep mental agility(?), test of faith, divine providence) or even do something wierd like trying out a crit build (proc surge of light with CoH for instant free flash heals anyone?)
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