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But no, you sort of said 'Goddam noob l2p,dont call arena players stupid rawr'
I don't see how my 1.2k rating speaks much volume considering we have only arena'd for a couple of weeks and for the first time as well, I think that we have done 60 matches and did 20/week for 2 of them. The 4th season is well underway and is full of people who have done S1, 2 and 3 who all have full S3. Also as I have stated I have done most of them solo really, though my arena friend is starting to think about enjoying it and getting stuck in a bit more.
First off, this begs to be said. I honestly don't care how much your partner is dragging you down, 1200 is inexcusable. At that point, it's not even a gear problem there. This may sound elitest, but my PROT Paladin manages to hover anywhere from 1450-1500 playing with another PROT Paladin. (If you take a look at my sig, you'll see my terribad Hunter, with his sub-1600 teams. Lawl, I'm bad.)
Second off: A Ret/healer combo is really not that optimal for 2s, you'd want to play with a Rogue or Magey. In 3s and 5s Retadins are more viable, and this is where the talent will shine. Let's look at the generic Retadin 3s team: Warrior, Shammy, Ret.
Massive burst potential, good healing, etc. This isn't a team designed to slowly win through a game of attrition, this is a team designed to SMASH. Unfortunately, what if there's a Rogue playing patty-cake with your Shammy's face? What if you have another Warrior making your Shammy weep tears of pain as he eats mace-stuns in ghostwolf? What if you have both! Hand of Freedom your Shammy, so not only does he get out of that 10 year Kidney Shot and becomes immune to crippling poison/spamstring, he also gets to heal you as you prod the opposing team with sharp pointy sticks. (Or big, blunt objects.)
Granted there will be times where you Hand of Freedom someone, and then the RNG decides to take a **** on you and they get mace-stunned and proceed to get stunlocked again. But hey, that's why you have BoP.