So, I've been milling over some things in my mind while trying to keep myself as up to date as possible on the Paladin changes for Wrath, and I decided I'd like to share with the board here some of my thoughts/questions and maybe get some insight. Sorry, but it's a decently lengthy read :)
1) Seals and Judgements will scale with spell power and attack power, our new ability Shield of Righteousness is based on Shield Block Value (both affected by strength), and it appears strength will be very prevalent on tanking gear: how big will Divine Strength be as a tanking talent?
2) Benediction: will this talent be as much of a must have now that Judging will not remove the Seal from the Paladin? We’ll be Sealing up much less, although probably still Judging the same amount.
Thinking again, we’ll still be buffing ourselves with Sanctuary (most likely - due to the new mana regen feature) or Kings, so even though Might will be a beneficial spell for a Paladin tank now, I don’t see us giving ourselves Might making Benediction still the better choice over Imp BoM for progressing down the tree.
3) Will Seal of Vengeance/Corruption be THE tanking Seal? Every Seal/Judgement combo will deal some damage now, though the current damaging Judgements will deal more damage then non-damaging ones. So this means even if you Seal Vengeance/Corruption you will still have, albeit smaller, a JoR type effect on your initial Judgement while also having the advantage of starting your stacks earlier. Also these Seals will stack their effect on every swing now, not a chance on hit.
4) Damage range increased to 35% and below for Hammer of Wrath, now recently also made instant cast, and Holy Wrath buffed to instant cast, but range reduced. I think these are going to be huge. Hammer of Wrath is a no brainer: particularly great because it’s longer fights that at least I as a Prot Paladin seem to have the hardest time with threat. We can use this now earlier to keep up threat late in a fight. And Holy Wrath being instant makes it actually, you know, usable. For AOE undead/demon fights this will be a large boost to our threat. Anyone NOT as impressed with these changes as I am?
5) Avenger’s Shield cast reduced to .5 sec. Now usable during combat in a larger number of situations. I love it! Daze duration increased and damage reduced. I don’t care so much about the damage as it will now be scaling with AP as well, but the daze increase I’m not all that happy about. Mostly this comes from the fact that on pulls larger than 3 the targets unaffected by Avenger’s Shield come much faster then those hit with AS, and healers have a tendency to jump the gun a bit. I know this is countered with Consecration, but then you have the DPS who also start in. They see the primary target is too far away but want to keep their damage up and start in on the targets not hit by AS. It bugs the hell outta me, but no matter how many times you tell them not to, it still happens. Targets will take even longer to reach you … I don’t know. Seems the overeager problem will be compounded a bit.
6) I’m looking at Holy Shield and it being buffed in the number of charges it has base, as well as CD reduced. I’ve read others say improving Holy Shield for more charges will no longer be mandatory. However, Improved Holy Shield also increases its damage (and in so doing, its threat). Also during AE pulls you can lose Holy Shield charges before the CD is up. There was also the issue of lag/reaction time in refreshing Holy Shield when its duration and CD were the same. I don’t see these changes to Holy Shield changing the way we use/spec at all, but see it as a huge buff in many ways.
7) Looking at the Prot tree, I’m thinking that up to Avenger’s Shield the only real change in talents taken will be that with Precision gone we’ll put those points into Imp Devotion Aura. Other then that, yes the talents are changing positions a bit, but the same talents will be taken.
The new talents though: Touched by the Light (30% of stamina convered into spell power) is gonna be mandatory. You can’t really contest that. I can’t really see right now Guarded by the Light (mana cost reduction of Consecration, Holy Wrath, Avenger's Shield) to be a necessary talent. Spell cost reduction is nice, but we are doing pretty well right now without a cost reduction talent, and our mana regen is going to be aided by the new version of Blessing of Sanctuary. I see those points better spent elsewhere. That said, Shield of the Templar (damage increase and mana decrease of Holy Shield, Avenger's Shield, Shield of Righteousness) should be a must have talent, but because of its damage increase. Judgements of the Just (Judgements reduce target's melee attack speed by 10%) will give us a Thunder Clap type of damage mitigation component, and adds it to a spell we are already spamming. Hammer of the Righteous (weapon damage as Holy damage and high threat on up to 3 targets): more active threat, what we are lacking. Must have.
Putting together a build, I came up with this, leaving only one point to spend on whatever you feel like, which I’d probably just throw into Reckoning.
Makes me think again about Divine Strength, and also the talent Seals of the Pure which is now easily accessible by any spec. Is there anything that truly is “fluff†that could be taken out in favor of an increase to DPS (15% more strength or Seal/Judgement damage)?
Redoubt is highly contested in its value, and come Wrath it will no longer be necessary to take Redoubt as a means to progress further down the tree. It is still however required for Shield Specialization. Shield Spec will get more use in Wrath with the increase in availability of Block Value to the Paladin tank, but are those 8 talents for 30% more Block Value worth it? I had to rethink this a bit because from my initial look at the talents to now this talent had been reworked, and particularly due to Shield of Righteousness, this talent looks better and better. But, I'm still wondering how worth it this talent will be compared to something else. We can take those 8 points out, and with the single point left over from the first build, get both 5/5 Divine Strength and 4/5 Seals of the Pure, like so.
I’ll be very interested to see more once people have been able to experience more at level 80 to see the effect that these different talents have on the tank. Salvation is being re-tooled to an “oh s!@#†button, and with the increased damage DPS will be putting out, it seems that tanks will really need to pour on the damage to hold aggro: which Blizzard has said is what they want and are trying to do. So which will be more important: the extra threat or mitigation for those 8 (9) talent points?
DISCLAIMER: I know that nothing has been finalized, and I may have missed some changes somewhere as I was putting this together. Please, keep it civil here ;) and if anyone has updated info, opinions, whatever, feel free to leave a post with what you got.
Overall I'm looking forward to the new Prot changes for Wrath, and really am just trying to stay up to date with those changes so I can make the best informed decisions about my own Paladin, and others who ask for help, when the time comes these decisions must be made.
EDITED: because I apparently love to make typos >.>
Edited, Sep 6th 2008 10:38pm by Maulgak