http://www.mmo-champion.com
new warrior glyphs near the bottom of the top post. also, new talent calculator posted with the latest changes.
http://talent.mmo-champion.com/?warrior
prot pvp is actually looking really really fun. its sorta reliant on having a rogue, hunter, or other warrior in for a healing debuff, but the control aspects of it are pretty sweet. plus damage shield makes rogues cry.
edit 9-10-08
new talent build up on beta. the major changes include:
enrage/wrecking crew damage % reduced to 10% at 5 talent points (dk's and ret pallies got a similar treatment; their vengeance/bloody vengeance now stacks up to three times for 3% damage increase per stack, 9% net total).
titans grip nerfed! huge nerf. makes it unplayable now. the tooltip now lists a -15% chance to hit on all special attacks that require a weapon. thats everything except bloodthirst. this puts the raiding +hit% requirement for fury warriors at +21% after precision, or a grand total of 689 hit rating at 80, so bye bye fury pve! in terms of fury pvp....yeah, its dead too. 17% chance after talents to miss specials vs an equal level target is too ridiculous to even consider countering via +hit in pvp. warriors would be all +hit and nothing else, just to land a hamstring thats going to have half duration on a good number of classes.
new talent in prot: Improved Spell Reflection. Reduces the chance you'll be hit by spells by 2/4%, reduces the cooldown of your Spell Reflection ability by 2/5 seconds and when the ability is used it will reflect the first spell cast against the 2/4 closest party members.
in sum - arms is still the same. very "meh". fury went from "wow, almost done" to "MOMMY WHY DO THEY KEEP BEATING THE POOR MAN?! HE'S NOT MOVING ANYMORE!" and prot just plain got stronger.
Edited, Sep 10th 2008 8:22pm by Quor