Jiade wrote:
I honestly think they're going to ***** it up big time. And our ONLY niche is going to be our raid-wide buffs and spirit link. Let's face it, people don't invite us for Earth Shield (our wonderful 41 pt talent).
The one other interesting thing is the efficiency of healing wave and lesser are going to increase with Tidal Waves active. Also, lesser healing wave on a target with earth shield will gain more efficiency if you glyph properly. This may make single target spells approach the hpm of chain heal.
I think I failed at iterating it in my last post, but I think Blizzard wants to pull us and every other spec/class out of niches. Instead of, "Can you raid heal?" or, "Can you single target heal?" Blizzard wants the question to be simply, "Can you heal?" Likewise, they don't want specific abilities coming into question. Instead of, "Let's take the Shaman, he's got Spirit Link and Earth Shield and Chain Heal," it should be just, "We need another healer and there's a Resto Shaman looking. Grab him."
That's why they homogenized buffs and gave so many classes new buffs and abilities that overlapped with other class' old buffs and abilities. They want parties and raids to be based on who your friends are, who your guildmates are, who's online right now. They want to get away from "We
have to have a Prot Pally to tank this fight," or "We
have to have at least three Resto Shaman to raid heal this fight." At the end of it all, the decision should be made entirely on the quality of the player's skill, gear, and relationship to the rest of the party or raid.
That's the ideal, anyways. Again, whether or not they can actually pull it off remains to be seen. I doubt I have much more faith in it than you do, though I have little choice but to hope for that utopian expansion.
Quote:
The point about crit vs MP/5 is this. For low to moderate amounts of crit, it will be more efficient than MP/5 with improved water shield. Once you reach a certain amount, MP/5 will become more efficient point per point. This is due to the frequency with which anyone can cast spells. For instance, 3 crits in 1 min is not very hard to achieve. Small amounts of crit can double your natural crit chance... so 6 in a min thereby doubling your effective MP/5. Eventually you can't cast enough to see more than a certain number of crits in 1 min. (ex, going from 5% to 10%, vs 10% to 20%, vs 20% to 40%... etc).
You're still thinking in terms of time. What I was trying to get at here was quantity. If you have 200 MP/5 on your gear, you regen 200 MP/5. If you go five seconds without casting, that mana is yours to keep. If you have the Imp. Water Shield talent though, and you spend 800 MP on a HW that nets you 250 MP from the crit, you've just regened -550 MP. Do you see what I'm getting at? It's not really MP/5 at all. It's more like cost reduction. If I don't cast a spell--if I don't spend mana to begin with--I don't regen anything. It's still very useful for longevity in much the same way that crit is useful for Elemental Shaman, and there is still an early window there where reduction > regen (as there always has been), but in general it's better thought of as a compliment to MP/5, not a substitute. If you're spending less mana per minute then your MP/5 is giving you just that much more mana back and your mana pool as a whole will stretch just that much further.
Edited, Sep 8th 2008 8:23am by Gaudion