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Vampiric TouchFollow

#1 Sep 03 2008 at 5:20 PM Rating: Decent
Quote:
Vampiric Touch - Causes 495 Shadow damage over 15 seconds to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.


Perhaps I am reading too much into this.. Does this return Mana back to me if I cast it on a mob and do shadow damage to it? Is it invisible mana gain as it wont show a combat log for it if it does return mana?
#2 Sep 03 2008 at 5:24 PM Rating: Excellent
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4,074 posts
Yes, it returns mana. I've never checked the combat log for it. Some people don't cast it much when soloing because they did some sort of math about the mana cost vs. how much is returned and how long the fight has to be before it evens out. But I always liked it. Extra DOT FTW. And between VT and VE you really never have to stop to rest/eat/drink again.
#3 Sep 03 2008 at 5:32 PM Rating: Decent
Yes, I like the Dot from this as well. Thanks ^^

Hmm, VE and VT.. interesting.. I'll have to try it out, usually I just shield and burn them down, letting Spirit Tap regain my mana back.
#4 Sep 03 2008 at 7:57 PM Rating: Excellent
I think Teacake has answered your first question, I'll answer the second with a screenshot:

Screenshot


Going back to efficiency while soloing with VT, I'm usually a holy priest, I've specced shadow for a few weeks cos I'm not raiding at the minute and I want to farm some cash up, I'm still using mostly holy gear and only have 700ish +damage, my rotation on normal mobs is MB, SW:P. MF, MF, Wand most normal mobs are down to 30% health by the time I start wanding; they die very quickly. With a single mob at 70 let's say having 7k health the most amount of mana I can gain back is 350, it just doesn't seem worthwhile using while soloing.

So ok I get a DoT which does about 2k damage over its course for around 75 mana (at best on a single normal mob) but I can gain more mana than that back while wanding and I'll be out of the FSR earlier, if you're lower level than 70 this is even less efficient but hey as always it's your choice :)

Edited, Sep 4th 2008 1:46pm by cococj
#5 Sep 06 2008 at 11:04 PM Rating: Decent
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2,029 posts
Please keep in mind the OP is talking about the WOTLK version of this spell, NOT the live version.

EDIT: ... ... ... so apparently my reading comprehension goes to hell after raiding all day.

Edited, Sep 7th 2008 1:20pm by lsfreak
#6 Sep 07 2008 at 12:05 AM Rating: Good
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679 posts
Quote:
Please keep in mind the OP is talking about the WOTLK version of this spell, NOT the live version.


No he isn't, the wotlk version of this spell looks like this:
Quote:
Causes 850 Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 0.5% of their maximum mana per second while you are dealing shadow damage.
16% of base mana, 30 yd range, 1.5 sec cast


He's talking about the live version
#7 Sep 07 2008 at 4:45 AM Rating: Decent
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1,503 posts
Quote:
With a single mob at 70 let's say having 7k health the most amount of mana I can gain back is 350, it just doesn't seem worthwhile using while soloing.


bleh mana conservation. you go to QD and find a pack of mobs, MB one and SW:P + VT the others, throw out a fear and they die before they get back to you. you get the mana regen from VT + 5sec mana regen + spirit tap bonus. rotate in a shadowfiend, trinket, and inner focus for fast non-stop dailies.
#8 Sep 07 2008 at 6:48 AM Rating: Excellent
tommyguns wrote:
Quote:
With a single mob at 70 let's say having 7k health the most amount of mana I can gain back is 350, it just doesn't seem worthwhile using while soloing.


bleh mana conservation. you go to QD and find a pack of mobs, MB one and SW:P + VT the others, throw out a fear and they die before they get back to you. you get the mana regen from VT + 5sec mana regen + spirit tap bonus. rotate in a shadowfiend, trinket, and inner focus for fast non-stop dailies.


My point wasn't that it didn't have it's uses as an effective low mana DoT simply that any allusion that you're making any mana back from it overall while soloing against normal mobs in most cases isn't the case.

My point put another way; its mana return can be offset against the mana it costs to cast, making it at best a very effective very low mana cost DoT when soloing, but against normal mobs with normal health it's not doing any more than offsetting some of its own cast. If used in your rotation in place of something else with a higher effective mana cost then the net effect is you're losing less mana per kill than if you were simply killing everything by casting (other spells). However if you replace some of that damage with a wand (at level 70 with effects in place that's 200+dps) then it becomes less effective and the time difference per kill is negligible.

However I will agree with you whichever you choose we as priests have plenty of tricks to regen mana so in either case beyond a point you should never have to stop anyway.

Edited, Sep 7th 2008 11:12am by cococj
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