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Official Beta Changes and Discussion [updated 9/19/08]Follow

#177 Sep 30 2008 at 9:51 PM Rating: Decent
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120 posts
MMO-Champion wrote:
Talents
Assassination

* Focused Attacks now gives 2 energy regardless of the rank.


Combat

* Vitality increases your Energy regeneration rate by 8/16/25%. (Up from 3/6/10%)
* Blade Twisting changed to : Increases the damage dealt by Sinister Strike and Backstab by 5/10%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
* Aggression has been moved from Tier 5 to Tier 4. Now increases the damage done by Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15%. (Up from 2/4/6/8/10%)


Glyphs

* Glyph of Garrote - Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%. (Old - Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.)
* Glyph of Preparation - Decreases the cooldown of Preparation by 2 min. (Old - Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick.)


Slight nerf I guess to Mut again. :/

Combat changes are at least subtle enough to not overpower Mut atm like live, but does this mean that they're planning on keeping the poison scaling as is? Thought that was the major issue really. Thinking something like this as a raiding combat spec. Edit: Just noticed that they've got the prep glyph backwards, new change is ew. /edit, and...nerf to Garrote's glyph? ohnoes.

Edited, Oct 1st 2008 2:54am by Malithar
#178 Sep 30 2008 at 11:49 PM Rating: Decent
That was the combat buff that everyone waited for ?It's cool and all but combat is still damn boring, killing spree is still bad like hell and on a long cooldown for us to stare at again, GG blizz more passives yay.

Edited, Oct 1st 2008 4:01am by Sedat
#179 Sep 30 2008 at 11:53 PM Rating: Good
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2,550 posts
We aren't going to get much that's not passive...

1.Spam Combo ability.
2.Finisher #1.
3.Spam Combo Ability,
4.Finisher #2.
5.???
6.Profit

Every change Blizz makes is pretty much going to affect those steps. Most of a Rogues DPS comes from White Damage and so for something to be worth interupting our white damage it has to be worth it. Passove buffs give us increased DPS while not interupting the majority of our damage.
#180 Oct 01 2008 at 12:14 AM Rating: Decent
Mkay, I will bind ss,snd and rupture to other keys, mby I can fool myself thinking that blizz gave us something new and my keyboard won't get broken.
Anyway they could give us a lot of new things that are not passive, that are easy to balance and can be used outside of our old rotation.
For example, we got 4 talents that enhance our ss (all passives) and another 4 for a combat build that enhance our energy regen (3 passive, 1 on long cd).How dull can you be blizz ?



Edited, Oct 1st 2008 7:27am by Sedat
#181 Oct 01 2008 at 2:50 AM Rating: Good
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2,550 posts
Rogues are pretty dull in PvE...what more can be said? Its the sacrifice we make(as well as lack of raid utility) for having teh uber 1337 DEEPES.
#182 Oct 01 2008 at 7:49 AM Rating: Default
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4,684 posts
Quote:
* Glyph of Preparation - Decreases the cooldown of Preparation by 2 min. (Old - Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick.)


What's up with that? Perhaps 3 min prep was overpowered, but this one is useless... Nobody is going to use prep for a kick. A dismantle, maybe, but I can't see it being all too make or break in PvP. And Blade Flurry, the heck? Do they want PvE rogues to go combat/prep or something?

Nerf to Focused Attacks is 'meh' but survivable. The combat boosts are pretty much amazing, which I suppose it a bad thing.
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