Forum Settings
       
Reply To Thread

Official Beta Changes and Discussion [updated 9/19/08]Follow

#152 Sep 23 2008 at 9:47 AM Rating: Decent
**
889 posts
Most of them are major glyphs, the only minor one I recall is the one that lets you Sprint over water =/

EDIT: There are currently 6 minor glyphs for Rogue--
-30% movement buff during Vanish effect
-Sprinting over water
- +5 yrds on Distract distance
-increased safe fall
-reduce pick lock cast time by 75%
- +5 yrds on pickpocket distance

Edited, Sep 23rd 2008 1:47pm by angryempath
#153 Sep 23 2008 at 11:01 AM Rating: Decent
****
4,684 posts
Quote:
-30% movement buff during Vanish effect


Sweet.

Quote:
-Sprinting over water


Hallelujah?

Quote:
-increased safe fall


Taking that...

#154 Sep 23 2008 at 11:31 AM Rating: Good
***
2,680 posts
Quote:
EDIT: There are currently 6 minor glyphs for Rogue--
-30% movement buff during Vanish effect
- +5 yrds on Distract distance
-increased safe fall

Not too bad for PvE ;)
#155 Sep 23 2008 at 12:56 PM Rating: Good
***
2,550 posts
So Rogues will be the best class to solo elevator bosses with?
#156 Sep 23 2008 at 1:50 PM Rating: Decent
**
616 posts
Overlord Theophany wrote:
Personally my mobility is insane on beta, because I'm playing a 0/17/53 spec. With there really being no point to Vile Poisons anymore (yes, it's easy to dispel, but also easy to reapply both Wound and Crip), I've grabbed Imp Sprint, Endurance, DW Spec, and Precision.

It's a pretty epic spec


That is amazing mobility.

I'm excited hearing that Combat ShD is viable. Imp Sprint, Endurance and DW are just so sexy. Stack that with the Prep glyph and... **** that is awesome.
#157 Sep 23 2008 at 2:15 PM Rating: Decent
****
4,684 posts
The only thing that I'm worried about is... 3 min prep is nice and all, but how much use will that have in arenas? The 3 minutes only start counting at the point where you first use prep, and that can easily be 1 minute into the fight. I know rogue+healer comps have some long fights, but generally you don't want a fight to last 4 minutes, right? Specially not since I might be running a double DPS comp here...

Aside from that, I'm actually kind of in doubt between the 'dagger version' of Theo's combat/ShD spec, a variant on prep/muti, or the good old shs-cookie cutter gone wotlk. Probably won't go for the latter, but at the moment I'm fairly twisted. Not sure if I can make ShD work. Heck, even something like this could work for PvP.

Decisions, decisions...

Any suggestions perhaps?

Edited, Sep 24th 2008 12:10am by Mozared
#158 Sep 23 2008 at 2:57 PM Rating: Good
*****
13,048 posts
Mozared, both your first build and second build suck for PvP.

You honestly took MoD over Opportunity for a mut build?

And no Puncturing Wounds in a BS build?
#159 Sep 23 2008 at 3:28 PM Rating: Decent
*
72 posts
I just want to say thanks for all the good info in here... good stuff.

I'm learning a ton.
#160 Sep 23 2008 at 3:32 PM Rating: Decent
****
4,684 posts
Quote:
Mozared, both your first build and second build suck for PvP.
And no Puncturing Wounds in a BS build?


Aye, I was wondering about that one. At first I had Puncturing, Malice and Close Quarters Combat included. Then I figured a build like that might be better off without being focussed on crit at all since I would be unable to pick up Lethality. Well, unless I went something like 17/0/54... But that would basically mean I'm back at the cookie-cutter ShS/Assa. I suppose losing Puncturing in a BS build is really too big a deal then... Hmm, maybe I could try it with fists.

Quote:
You honestly took MoD over Opportunity for a mut build?


Hang on, I'm missing something... I've got both MoD and Opportunity, I never took MoD over Oppo. Even if I leave MoD out and take Opportunity, my other options would be Sleight of Hand, Imp Ambush, Setup and Initiative. Out of those 3, Initiative might be the only one worth taking. Or on second thought, Setup might be worth it. Either way, I think I prefer MoD above both of those.

On a sidenote; Opportunity increases your damage dealt when striking from from behind with BS, Muti, Garrote and Ambush. Since the positional requirement from Muti is gone, how much use does the skill still have? It'd prevent you from spamming Muti if the way it's read equals the way it acts.

Edit: Grammarz

Edited, Sep 24th 2008 1:28am by Mozared
#161 Sep 23 2008 at 3:46 PM Rating: Good
*****
13,048 posts
Mozared wrote:
Quote:
Mozared, both your first build and second build suck for PvP.
And no Puncturing Wounds in a BS build?


Aye, I was wondering about that one. At first I had Puncturing, Malice and Close Quarters Combat included. Then I figured a build like that might be better off without being focussed on crit at all since I would be unable to pick up Lethality. Well, unless I went something like 17/0/54... But that would basically mean I'm back at the cookie-cutter ShS/Assa. I suppose losing Puncturing in a BS build is really too big a deal then... Hmm, maybe I could try it with fists.

Quote:
You honestly took MoD over Opportunity for a mut build?


Hang on, I'm missing something... I've got both MoD and Opportunity, I never took MoD over Oppo. Even if I leave MoD out and take Opportunity, my other options would be Sleight of Hand, Imp Ambush, Setup and Initiative. Out of those 3, Initiative might be the only one worth taking. Or on second thought, Setup might be worth it. Either way, I think I prefer MoD above both of those.

On a sidenote; Opportunity increases your damage dealt when striking from from behind with BS, Muti, Garrote and Ambush. Since the positional requirement from Muti is gone, how much use does the skill still have? It'd prevent you from spamming Muti if the way it's read equals the way it acts.

Edit: Grammarz

HTTP://wotlk.wowhead.com/?talent=f0efoeMsiMoIzVo0gZe0cb
#162 Sep 23 2008 at 4:25 PM Rating: Decent
**
616 posts
Mozared wrote:
The only thing that I'm worried about is... 3 min prep is nice and all, but how much use will that have in arenas? The 3 minutes only start counting at the point where you first use prep, and that can easily be 1 minute into the fight. I know rogue+healer comps have some long fights, but generally you don't want a fight to last 4 minutes, right? Specially not since I might be running a double DPS comp here...


I do 2s with a resto druid, and our battles can last a long time. Double DPS teams do tend to be quicker, but we seldomly get those these days.

A 3 min cool down on prep could really make or break the game depending on who we're going against. For example, we went up against a very strong Druid/Mage team who we battled for about 15+ minutes (I'm sure some of you more experienced rogues are rolling your eys right now, but we've only been doing arena for a month or so and that team was amazing at juggling control and working around DRs), and in the end it all came down to who was using their cooldowns and when. If I had prep on a 3 min cooldown, that battle would have been much quicker.
#163 Sep 23 2008 at 6:35 PM Rating: Decent
5/5 DW spec is better than 5/5 lethality by a colossal amount.

Just sayin'.
#164 Sep 23 2008 at 6:45 PM Rating: Good
*****
13,048 posts
Kavekk wrote:
5/5 DW spec is better than 5/5 lethality by a colossal amount.

Just sayin'.

Lethality is pretty much a filler that actually does something. It's not better than any of the other useful talents in the bottom 20 points of any tree, but it's good filler to reach the rest of the Assassination tree.
#165 Sep 23 2008 at 7:03 PM Rating: Decent
Scholar
****
6,129 posts
Overlord Theophany wrote:
Mozared wrote:
Quote:
Mozared, both your first build and second build suck for PvP.
And no Puncturing Wounds in a BS build?


Aye, I was wondering about that one. At first I had Puncturing, Malice and Close Quarters Combat included. Then I figured a build like that might be better off without being focussed on crit at all since I would be unable to pick up Lethality. Well, unless I went something like 17/0/54... But that would basically mean I'm back at the cookie-cutter ShS/Assa. I suppose losing Puncturing in a BS build is really too big a deal then... Hmm, maybe I could try it with fists.

Quote:
You honestly took MoD over Opportunity for a mut build?


Hang on, I'm missing something... I've got both MoD and Opportunity, I never took MoD over Oppo. Even if I leave MoD out and take Opportunity, my other options would be Sleight of Hand, Imp Ambush, Setup and Initiative. Out of those 3, Initiative might be the only one worth taking. Or on second thought, Setup might be worth it. Either way, I think I prefer MoD above both of those.

On a sidenote; Opportunity increases your damage dealt when striking from from behind with BS, Muti, Garrote and Ambush. Since the positional requirement from Muti is gone, how much use does the skill still have? It'd prevent you from spamming Muti if the way it's read equals the way it acts.

Edit: Grammarz

HTTP://wotlk.wowhead.com/?talent=f0efoeMsiMoIzVo0gZe0cb



I can't see why you need Imp SnD with Mut now...

You can get 5cp in like, 2 seconds... Hell, even say 6seconds per 5cp and that gives you plenty of time to get CttC procs...

DO TELL
____________________________
Alla's Arena/PVP Forum

SO I PLAY WoW COOL EH!?

Let that beat build.

Xbox Live: kyNsdub
#166 Sep 23 2008 at 7:11 PM Rating: Good
*****
13,048 posts
MYteddy wrote:
Overlord Theophany wrote:
Mozared wrote:
Quote:
Mozared, both your first build and second build suck for PvP.
And no Puncturing Wounds in a BS build?


Aye, I was wondering about that one. At first I had Puncturing, Malice and Close Quarters Combat included. Then I figured a build like that might be better off without being focussed on crit at all since I would be unable to pick up Lethality. Well, unless I went something like 17/0/54... But that would basically mean I'm back at the cookie-cutter ShS/Assa. I suppose losing Puncturing in a BS build is really too big a deal then... Hmm, maybe I could try it with fists.

Quote:
You honestly took MoD over Opportunity for a mut build?


Hang on, I'm missing something... I've got both MoD and Opportunity, I never took MoD over Oppo. Even if I leave MoD out and take Opportunity, my other options would be Sleight of Hand, Imp Ambush, Setup and Initiative. Out of those 3, Initiative might be the only one worth taking. Or on second thought, Setup might be worth it. Either way, I think I prefer MoD above both of those.

On a sidenote; Opportunity increases your damage dealt when striking from from behind with BS, Muti, Garrote and Ambush. Since the positional requirement from Muti is gone, how much use does the skill still have? It'd prevent you from spamming Muti if the way it's read equals the way it acts.

Edit: Grammarz

HTTP://wotlk.wowhead.com/?talent=f0efoeMsiMoIzVo0gZe0cb



I can't see why you need Imp SnD with Mut now...

You can get 5cp in like, 2 seconds... Hell, even say 6seconds per 5cp and that gives you plenty of time to get CttC procs...

DO TELL

I don't have it in any of my mut builds. I was linking him his retarded build that doesn't have Opportunity.
#167 Sep 23 2008 at 7:37 PM Rating: Decent
Overlord Theophany wrote:
Kavekk wrote:
5/5 DW spec is better than 5/5 lethality by a colossal amount.

Just sayin'.

Lethality is pretty much a filler that actually does something. It's not better than any of the other useful talents in the bottom 20 points of any tree, but it's good filler to reach the rest of the Assassination tree.


http://wotlk.wowhead.com/?talent=f0efoxZZebf0hGdbVzAcot

^ His third build. He doesn't actually get anything after lethality.
#168 Sep 23 2008 at 7:51 PM Rating: Decent
Scholar
****
6,129 posts
Overlord Theophany wrote:
MYteddy wrote:
Overlord Theophany wrote:
Mozared wrote:
Quote:
Mozared, both your first build and second build suck for PvP.
And no Puncturing Wounds in a BS build?


Aye, I was wondering about that one. At first I had Puncturing, Malice and Close Quarters Combat included. Then I figured a build like that might be better off without being focussed on crit at all since I would be unable to pick up Lethality. Well, unless I went something like 17/0/54... But that would basically mean I'm back at the cookie-cutter ShS/Assa. I suppose losing Puncturing in a BS build is really too big a deal then... Hmm, maybe I could try it with fists.

Quote:
You honestly took MoD over Opportunity for a mut build?


Hang on, I'm missing something... I've got both MoD and Opportunity, I never took MoD over Oppo. Even if I leave MoD out and take Opportunity, my other options would be Sleight of Hand, Imp Ambush, Setup and Initiative. Out of those 3, Initiative might be the only one worth taking. Or on second thought, Setup might be worth it. Either way, I think I prefer MoD above both of those.

On a sidenote; Opportunity increases your damage dealt when striking from from behind with BS, Muti, Garrote and Ambush. Since the positional requirement from Muti is gone, how much use does the skill still have? It'd prevent you from spamming Muti if the way it's read equals the way it acts.

Edit: Grammarz

HTTP://wotlk.wowhead.com/?talent=f0efoeMsiMoIzVo0gZe0cb



I can't see why you need Imp SnD with Mut now...

You can get 5cp in like, 2 seconds... Hell, even say 6seconds per 5cp and that gives you plenty of time to get CttC procs...

DO TELL

I don't have it in any of my mut builds. I was linking him his retarded build that doesn't have Opportunity.


Well then...
____________________________
Alla's Arena/PVP Forum

SO I PLAY WoW COOL EH!?

Let that beat build.

Xbox Live: kyNsdub
#169 Sep 24 2008 at 6:34 AM Rating: Decent
****
4,684 posts
Ahh hang on, a lot just got more clear. Aye, that '4th' build I mentioned would need Oppo. Thought you were on about the muti/prep build. You can probably ignore that one (the 4th) as a whole though, just me playing around.

The first three are the only ones I'm actually thinking about. And even there a lot of points can be thrown around. Which is my point/problem. I don't have a clue what I ought to go with.
#170 Sep 24 2008 at 1:09 PM Rating: Excellent
**
608 posts
Quote:
Quoted Text Rogue (Skills List / Talent Calc. (8982))
Talents
Assassination

* Focused Attacks changed to : Your melee critical strikes have a 33/66% chance to give you 1 energy. (Old - 100%/100% , wasn't implemented)
* Find Weakness damage increased reduced to 2/4/6%. (Old - 3/6/9%)


Combat

* Killing Spree cannot hit invisible or stealthed targets anymore.


Subtlety

* Opportunity now works all the time. (Old - Only increased the damage of attacks from behind)


More Assassination nerfs (although it appears the 100% chance to give 1 energy on crit was a placeholder, and the true values had simply not yet been implemented. Edit - yup, it appears it used to be 100%/100%/100% chance to give 1/2/3 energy, now it's 33/66/100% chance for 1/2/3 energy

Combat change looks like it's a bug fix.

Opportunity buff ... Moz, you can put it back in your builds now ;-)

Edited, Sep 25th 2008 12:18am by robertlofthouse
#171 Sep 24 2008 at 6:31 PM Rating: Good
Quote:
* Find Weakness damage increased reduced to 2/4/6%. (Old - 3/6/9%)


That's the most retarded talent to nerf, as it wasn't very good to begin with.
#172 Sep 24 2008 at 6:47 PM Rating: Good
*****
13,048 posts
Kavekk wrote:
Quote:
* Find Weakness damage increased reduced to 2/4/6%. (Old - 3/6/9%)


That's the most retarded talent to nerf, as it wasn't very good to begin with.

Yeah.

"Let's make Find Weakness worse than a talent two tiers below it guys! And I'm not just talking about a little worse, more like making the talent *******-terrible-worse!"
#173 Sep 24 2008 at 10:26 PM Rating: Good
**
608 posts
Found a blue post by Koraa a little earlier :
Quote:

"We're looking into pumping the damage up in Combat, still. "


Makes my little heart happy ;)
#174 Sep 25 2008 at 5:32 AM Rating: Decent
****
4,684 posts
Quote:
Opportunity buff ... Moz, you can put it back in your builds now ;-)


*Giggles* I knew it!

The Find Weakness nerf is just... Ah never mind, I won't start on it, Kavekk and Theo said all there is to say about it. For as far as the Killing Spree 'nerf' goes... I'm surprised a bug like that actually made it this far into beta, I'd assume it's one of those things they'd fix in the first push.

Looks like I'll have to revise my specs... again. Oh, and let me put this small update in the calculator.
#175 Sep 25 2008 at 1:33 PM Rating: Good
***
2,680 posts
Quote:
"We're looking into pumping the damage up in Combat, still. "

/cry
#176 Sep 25 2008 at 4:14 PM Rating: Decent
**
889 posts
They're saying in the Beta forums that Focused Attacks is capping at 100% chance of 2 energy (and that its not a bug).

Edited, Sep 25th 2008 8:08pm by angryempath
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 123 All times are in CST
Anonymous Guests (123)