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#1 Sep 03 2008 at 5:45 AM Rating: Decent
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Alright, so we know that the new talents will be coming out shortly, rather further in advance of the expansion than last time. Inscription will be coming with it, obviously.

What this means for Protection Paladins in particular could be quite significant; with the Stamina-to-Spellpower conversion talent that will then be available, will it be possible to stack pure Warrior gear and be a successful raidtank? At the current 30% conversion that gives the average post-Kara Paladin tank around an extra 350-400 spellpower without adding anything else on at all.

I'd like some opinions on whether I should just start forgetting about that Paladin tank spellpower gear and just go for the Warrior stuff with more Sta and avoidance on it.
#2 Sep 03 2008 at 6:44 AM Rating: Good
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um, unless someone has heard better info than i have about when we'll get the new talents, we don't know when that will be. they're still working on the talents on the Beta so its not likely to be released in the super near future. however, if you are looking to start gearing for the new talents, then yes, pure warrior gear will be the way to go. you'll want as much stam and STR as you an get without losing armor or avoidance if possible (although avoidance will be less important than it is now, block especially).
#3 Sep 03 2008 at 7:03 AM Rating: Decent
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Quote:
With the release of Wrath of the Lich King approaching, we wanted to provide you with some important information. In preparation for the expansion, we will be issuing a new content patch in the coming weeks. Much like the patch made available shortly before The Burning Crusade's release, this content patch is designed to bridge current game content with that of the expansion and will contain some exciting changes and additions.

We have outlined some of the larger features scheduled to release with the patch below:

New class spells and talents
Stormwind Harbor
Barbershops in capital cities
Zeppelin towers outside of Orgrimmar and Tirisfal Glades
Two brand-new Arenas featuring challenging new layouts, terrain hazards, and moving obstacles
Guild calendar
Hunter pet skill revamp
New profession: Inscription

As mentioned above, this is not a comprehensive list, just some of the major highlights. We’ll post the full patch notes as soon as they’re available. Regarding Inscription, please note that all Burning Crusade players will be able to select Inscription as one of their two professions and level up to a skill level of 375 with it. Upon the release of Wrath of the Lich King, players who purchase and install the expansion will be able to continue leveling in Inscription and the other professions beyond 375.

Source



Quote:
although avoidance will be less important than it is now, block especially

Ah not so, the change to Blessing of Sanctuary lets you regenerate 2% mana every time you Dodge, Block or Parry. For a Protadin that equals a very great deal of utility and mana regeneration.

#4 Sep 03 2008 at 7:33 AM Rating: Good
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370 posts
Yes, but ToJ's response stands...since talents are still being balances on the beta servers, and inscription is still only partially written, theres no actual imminent release of this patch, and its hard to predict what you'll really need until talents are finalized.
#5 Sep 03 2008 at 8:33 AM Rating: Good
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648 posts
Sinstralis wrote:
Quote:
although avoidance will be less important than it is now, block especially

Ah not so, the change to Blessing of Sanctuary lets you regenerate 2% mana every time you Dodge, Block or Parry. For a Protadin that equals a very great deal of utility and mana regeneration.



you're right that avoidance will have added usefulness. however, considering haveing a certain level of avoidance (i.e. 102.4%) will no longer be a matter of life and death stam and str can be stacked in place of some of your avoidance, block especially since it mitigates the least amount of damage. avidance will always be impotant for a tank. tanks tank because they don't take so much damage. however, if i let my avoidance go down by 10% block to give me more stam and STR (threat) i'm not risking crushing blows anymore and now i have more health to deal with casters and more threat to make sure i don't lose any mobs to dps/healers. i'm not saying avoidance will be unimporant, just not as much so as now. besides, if i dodge i get 100 mana (with a 5k mana pool). if i get hit for 1k instead i can get healed for 1k which will get me 100 mana...on pulls with softer hitting targets avoidance will be more mana, but on most bosses getting hit will still be the most mana regen. we just need to make sure we have enough avoidance and stam that the healers can keep up with the damage we take. these numbers are at 70... i'm pretty sure at 80 our HP will scale much higher especially with warrior gear than our mana will. healing mana return will end up way ahead of mana return from avoidance... BoSanc isn't better than being healed. its merely a way to help better geared tanks not hurt so badly from mana/rage/runic energy starvation. that said i'm very glad they redesigned it to this :)
#6 Sep 03 2008 at 10:47 AM Rating: Decent
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970 posts
Are they removing crushing blows as a game mechanic with the content patch, or will it just be that Wrath bosses, like Sunwell bosses, will not crush?

If it's the former, can we still get close enough to uncrushable - with the new talents and magically revamped gear - to handle legacy content in the interim?

Most of the beta tankblogging I've seen has concentrated on Northrend instancing - testers don't usually have a 25-person guild group coming with them and in any case they are more interested in trying out the new content (which is what they're there for, after all) than seeing if Maulgar or Vashj plays differently...
#7 Sep 03 2008 at 11:05 AM Rating: Good
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648 posts
honestly, i'm not exactly sure if BC bosses will still crush or not. either way though starting to collect warrior tanking gear doesn't mean needing to vendor off our pally gear. getting a stam set doesn't mean we can't have an uncrushable set also. at the very least we'll be better prepared for instances while lvling agan in WotLK if we start collecting now.
#8 Sep 03 2008 at 1:38 PM Rating: Decent
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1,634 posts
I believe that the conversion talent is the 2nd to last tier and is a multi-point talent. So it's reachable at about lvl 50. This really will open up things for those of us not yet in 70 content. If from about 50 on, I can gear as a Warrior - That's really going to be nice. (I'm 63 now)


#9 Sep 03 2008 at 2:07 PM Rating: Decent
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970 posts
toolofjesus wrote:
honestly, i'm not exactly sure if BC bosses will still crush or not. either way though starting to collect warrior tanking gear doesn't mean needing to vendor off our pally gear. getting a stam set doesn't mean we can't have an uncrushable set also. at the very least we'll be better prepared for instances while lvling agan in WotLK if we start collecting now.


Answering my own question - according to the Prot Paladin discussion on elitistjerks, the change in crushing blows should be part of the content patch. And the talent tree hasn't changed as much as I'd feared, so it looks like pallies can concentrate on the changes with threat mechanics without worrying overmuch about changes in avoidance mechanics.

But yeah, we don't see much warrior gear sharded even now, but I will be making sure that it's even less in the coming weeks.
#10 Sep 03 2008 at 4:03 PM Rating: Decent
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591 posts
Quote:
you'll want as much stam and STR as you an get without losing armor or avoidance


I usually just take a wait and see approach when new content is still in early Beta, but i was curious why you think prot pallys should stack str in the upcoming expansion? Stam I completely understand since 30% of your stam will be converted to spell power with 2/2 in Touched by Light(if that makes it to live), but i don't see any need for str. Did i miss the memo?
#11 Sep 03 2008 at 4:54 PM Rating: Decent
From what i remember the reason pallies should stack strength is shield of the righteous. Str adds to block value, block value adds to damage, damage adds to threat. As far as crushing blows are concerned they aren't completely gone they just moved up a level. Currently on live they are used by mobs at least 3 levels higher than you, which all raids bosses are. In wotlk they will be used by mobs 4 levels above you. I've seen no mention of raising the level of raid bosses, so who knows if this mechanic will come into play at all.
#12 Sep 04 2008 at 2:09 AM Rating: Good
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2,183 posts
Lyroc wrote:
From what i remember the reason pallies should stack strength is shield of the righteous.


This, and the fact that certain abilities like Seal or Righteousness will now scale with Attack Power as well as Spell Power. Strength will also be a 2/1 for Block Value if I remember correctly (instead of the horrendous amount it is right now). Strength will be much more beneficial for a Prot Paladin come the new patch/expansion than it is right now.

As for the OP's question though: don't freak out and go around hunting for Warrior gear, but if you coem across some, there's no reason you shouldn't pick it up. I mean, current Paladin tanking gear isn't going to be obsolete or anything, there will just be another (and probably better) viable alternative. On the one hand I'm glad I still have some more Warrior type gear in my bags/bank, but on the other hand it's not gonna kill me to use the Justicar stuff I have either.

Edited, Sep 4th 2008 3:07am by Maulgak
#13 Sep 04 2008 at 3:43 AM Rating: Good
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648 posts
yeah, 1 str will be worth .65 BV with shield specialization which will mitigate damage and add threat via our shield slam (shield of the righteous). it wil be worth .30 extra damage on SoR, i forget the coefficient for SoV. it will be worth .08 damage per tick on consecration. and of course, just to add one more thing, our melee damage will also increase (.14 dps - about .25 damage per swing with our typical weapon speeds). and of course it will add .76 damage to judgement. this last one i'm not sure about. if someone can correct me if i'm wrong that the AP component is 38% of our AP that'd be handy. all together str may convert to threat nearly as well as SD will. maybe even better. keep in ming kings will add 10% more str and 3% more AP if you have the glyph... ShoR and our blocks will be 10% more than my numbers here and SoR, SoV, Consecration, melee and judgements will all be 13% better than the numbers i have here.

#14 Sep 04 2008 at 6:15 PM Rating: Decent
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947 posts
Thanks for the constructive responses :)

I'm not preparing to 'freak out' and go snorting Warrior gear, my question was really because I have lately received a truly immense pile of 'welfare epix' tanking gear that has loads of stamina but zero spelldmg. If I wear it I can barely tank a T4 Warlock's threat, and my guild have been telling me to spend 600g+ getting it all enchanted with spelldmg to make up for the loss. Now since Stamina enchants are cheap as chips, I've been debating just BGing it for a month til the patch comes and then hitting ZA etc with full Warrior gear, rather than waste a pot of cash on a minimal benefit.

On the strength of the responses Im gonna go ahead and do just that... :)
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