i need help with the current wotlk beta talents.
http://www.worldofwarcraft.com/info/classes/druid/talents2.html?tal=05320003000000000000000000000000000000000000000000000000023003331203152053105331351
why shouldn't i put those 13 points into balance? healing touch being currently useless, and with the addition of nourish, living seed, gift of the earth mother, replenish... why should i take empowered touch, naturalist, or tranquil spirit? the lack of natural perfection is something i seriously considered -- but i'm a pve player at heart. i would drop improved tranquility and replenish in order to take natural perfection and nature's grace if i were more concerned about pvp.
in pve, i don't believe the loss of nature's grace to be seriously important because regrowth's cast time is already quite comfortable at 2 seconds and everything else i cast is instant (hots, swiftmend, the ultra-rare NS + HT...). is it possible that nourish will be such a world-shaking addition to my book that my treeform becomes just another flash-spam-style heal bot?
in my opinion, nature's splendor is simply absurd and is almost certain to be nerfed before live. the effects of moonglow and tranquil spirit gave me pause. if they stack additively (as almost nothing does in wow), they would make healing touch 19% cheaper -- a very attractive adjustment. there is, essentially, a division between hot-style healing and big-chunk (priest) style healing. of course every druid would still use hots (earthmother alone would ensure this), but i'm nervous about this newfangled nourish stuff. by giving us nourish, it's as if druids must choose between using hots as the majority of healing done, or resorting to flash-spam like any other healing class. is this a hint that hots alone will no longer be enough HPS in wotlk? what about mana and long fights? the new talents seem to point toward healers having massive amounts of surplus mana (more than i already do with the recent changes to spirit). my educated guess is that spells will get more expensive and we'll be casting things faster as spell haste, nature's grace, nourish and earthmother allow us to pump out mana by the bucket.
what about the sneaky combinations like replenish with nature's splendor? can anyone take a guess at the numerative effects of those two talents in tandem? it's being rumored that tree of life aura will be competing with crusader aura for a buff slot -- and that ToL aura will no longer scale with spirit (providing a flat 3% increase to healing received instead). does nature's mastery and natural perfection make nourish-spam very attractive with living seed and gift of the earthmother?
it's so frustrating to see incredible things on the horizon and only be able to guess how it will all be when 3.0 hits!