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A Polite Request from a Prot Warrior, to You.Follow

#1 Sep 02 2008 at 11:45 AM Rating: Good
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This is a polite request from a Prot Warrior, to you, the Hunter.

If there is a hunter in my group, I am going to ask him to trap. I am assuming that you, a hunter, not only knows how to trap, but is capable of trapping.

I only ask that when you do (if you seriously can't do it, tell me), that you please take care.

I am under the understanding that Hunters have a large aggro-gaining shot, that makes a mob beeline straight for them, and it makes them step on the said trap, and they get frozen for a good long time. That's cool! I love that, that's one less mob I have to tank.

But please, for the love of God, don't trap the thing right beside where I'm fighting. If you see a Blue Square (I will say this, at the beginning of the instance, that Square = Trap), back up away from the party, ideally behind the casters, and drop your trap there.

The reason being, if I have multiple tank targets, as a Prot Warrior, I only have 3 AoE tanking abilities:

1). Challenging Shout. This is on a 10-minute recast and only lasts for a few seconds. Last-resort kinda thing.
2). Thunderclap. This is what I am going to be using, more often than not. High Aggro gain, does small damage, slows their melee attacks down.
3). Demoralizing Shout. I will spam this along with Thunderclap. Not a lot of threat, but it does add some, and it refreshes the Demo Shout debuff, which is also quite nice. -Attack Power means less damage to me.

Well, there is also Whirlwind, but I would have to change stances, and dump all of my rage to use that. Cleave does a pittance of damage and only hits 1 extra target, as well.

So, the reason I want you to trap far away from me and where I'm tanking, is simple. My Thunderclaps will break your traps, but yet, not produce enough threat to keep the thing attacking me. It will beeline to you, and I have to drop what I'm doing and chase it down to Taunt it (which makes me stop my Devastates, Shield Slams, Revenges, what-not) off of you. Or, you are forced to Feign Death, and the thing will likely go and smack the healer around next, and I'll end up blowing Taunt anyways.

So, please.... Trap stuff far away from me when I am trying to tank multiple targets. Heck, always trap stuff away from me for that matter. I would assume Paladins are in a similar boat, if I recall, don't they use Consecration to help keep aggro too?
#2 Sep 02 2008 at 11:51 AM Rating: Good
/rant off?

Most of this stuff is common sense. Sadly some lack it.

Edited, Sep 2nd 2008 3:47pm by Failzor
#3 Sep 02 2008 at 11:53 AM Rating: Good
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Professor Failzor wrote:
/rant off?

Most of this stuff is common sense. Sadly some lack it.

Edited, Sep 2nd 2008 3:47pm by Failzor


It should be common sense, yes, but... you wouldn't believe the number of hunters who are standing right next to the melees dropping their traps. Sometimes I notice it in time and waste 3, 4, 5 seconds trying to drag my mobs away from his trap, sometimes I don't... or they drop the trap right behind me, and I don't notice it until after I've done 1-2 thunderclaps, glance over at the meters, and see the healer half dead and nearly OOM...

OR, they drop the trap too close and the wrong mob gets trapped, and the one he shot is still beating him and/or the healer senseless.

Gah.

Edited, Sep 2nd 2008 3:51pm by Zariamnk
#4 Sep 02 2008 at 11:59 AM Rating: Good
Yeah, I know what you mean.

Sometimes you get incompetent tanks as well. Ones that assign you caster or ranged mobs to trap and then get mad when you don't do it fast enough or they pull the mob that they are tanking right over your trap. This doesn't happen too often though. When it does, it is really annoying.
#5 Sep 02 2008 at 12:03 PM Rating: Decent
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Professor Failzor wrote:
Yeah, I know what you mean.

Sometimes you get incompetent tanks as well. Ones that assign you caster or ranged mobs to trap and then get mad when you don't do it fast enough or they pull the mob that they are tanking right over your trap. This doesn't happen too often though. When it does, it is really annoying.


Really? I had a hunter (a good one) tell me to give him the caster mobs, because he has a silencing shot, and we were having trouble getting the casters to come to a safe place to fight them (no objects to break their LoS). This was in Steamvaults, those stupid groups with the two caster nagas... he told me to give him Trap on one of those, and it worked surprisingly well.
#6 Sep 02 2008 at 12:16 PM Rating: Excellent
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the problem is with people who dont think,
dont read
dont do anything to improve themselves.

So many hunters just think they are DPS and not utility. and i dont worry about offending any of these huntards since they obviously arent on the forums to begin with.


There are some very good hunters ive had, and there are also ones who are very bad. same with mages, tanks ,etc. people who dont know how to sheep mobs outside of tank range. hunters who dont know how to misdirect, (ive met 2 who dont even have it), as well as trapping in the wrong place, or not knowing that once you freeze a mob, you can stand near the healer and drop a second trap to go off when the first one breaks.

its kinda a sad state of things that it hurts the knowledgable and skilled people, and levelling a hunter myself im worried im not going to be accepted into pugs because of all these idiots out there.
#7 Sep 02 2008 at 12:30 PM Rating: Excellent
Zariamnk wrote:
Professor Failzor wrote:
Yeah, I know what you mean.

Sometimes you get incompetent tanks as well. Ones that assign you caster or ranged mobs to trap and then get mad when you don't do it fast enough or they pull the mob that they are tanking right over your trap. This doesn't happen too often though. When it does, it is really annoying.


Really? I had a hunter (a good one) tell me to give him the caster mobs, because he has a silencing shot, and we were having trouble getting the casters to come to a safe place to fight them (no objects to break their LoS). This was in Steamvaults, those stupid groups with the two caster nagas... he told me to give him Trap on one of those, and it worked surprisingly well.


That would be because he is a Marksman and they can silence. BM can't.
#8 Sep 02 2008 at 4:12 PM Rating: Decent
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Zariamnk wrote:


The reason being, if I have multiple tank targets, as a Prot Warrior, I only have 3 AoE tanking abilities:



tab, sunder.. rinse and repeat :)
#9 Sep 02 2008 at 4:50 PM Rating: Excellent
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Quote:
That would be because he is a Marksman and they can silence. BM can't.


I once had a tank threaten to boot me from a Heroic Seth. Halls group because I wasn't using 'silence shot' (I am BM)!!! >.>

I then explained the dilemma of me being BM spec, to which he replied... "Only noobs would spec that at 70"!

I cried myself to sleep that night... ;_;

Edited, Sep 2nd 2008 8:50pm by Pjstock
#10 Sep 02 2008 at 4:55 PM Rating: Excellent
This is deeply saddening news.
#11 Sep 02 2008 at 5:15 PM Rating: Excellent
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The One and Only Pjstock wrote:
Quote:
That would be because he is a Marksman and they can silence. BM can't.
I once had a tank threaten to boot me from a Heroic Seth. Halls group because I wasn't using 'silence shot' (I am BM)!!! >.>

I then explained the dilemma of me being BM spec, to which he replied... "Only noobs would spec that at 70"!

I cried myself to sleep that night... ;_;

Edited, Sep 2nd 2008 8:50pm by Pjstock

D: I hate it when stuff like that happens. *pat pat*
I don't pug anymore, but for when I run with guildies that I'm new to I always make it a point to tell them that if they give me a caster... I'm either going to:

A.) Have a really hard time trapping it because I'll be running all over the place to try and line of sight it.

Or

B.) Burn it down on my own because it's just wailing on me.

...

*grumble* I hate casters. >.< Caster + Trap = BLARGH if BM.
#12 Sep 02 2008 at 5:36 PM Rating: Excellent
Trapping a caster by LoS isn't really that hard. The only bad thing about it is that it isn't as easy as trapping a melee mob and that by the time the mob is trapped the tank is ready for the one that you just trapped. That's kind of annoying.
#13 Sep 02 2008 at 6:31 PM Rating: Good
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Professor Failzor wrote:
Trapping a caster by LoS isn't really that hard. The only bad thing about it is that it isn't as easy as trapping a melee mob and that by the time the mob is trapped the tank is ready for the one that you just trapped. That's kind of annoying.


*grumbles* It seems someone thought to rate the thread down, but whatever. Here are my replies:

1). Okay, so Silence shot is only Marksman. That's good to know.

2). Tab + Sunder: Okay, that would take a hell of a lot of rage to do that on 3-4 targets, don't you think? Not to mention Time. And if you are doing that, you are not Shield Slamming/etc the mob they are currently DPSing, which means you are likely falling behind on the Threat if you take too long to tab through and sunder all of the targets. Also, GCD is murder.

3). Pulling by LoS? Awesome thing, but eh, what do you do in a huge open room, where there are no Line of Sight breaking obstacles? No hallways, no pillars, etc? This one place in Steamvaults I mentioned, there were no pillars, no hallways, nothing of the sort. The only way to pull them was by distance, and that didn't work all that well, either.
#14 Sep 02 2008 at 11:48 PM Rating: Excellent
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Perhaps to shed a little light on the subject of what exactly a hunter trap is capable of, since it's obvious by the posts you don't quite yet understand our limitations as well as our superiority as Crowd Controllers.

First let's start out with the basics, we have 1 trap that will keep a mob frozen in place for roughly 20 seconds (without talents). This trap is on a 30 second cooldown. When you mark a mob for us to trap, a typical hunter has very little time to set their trap down before the tank ends up pulling the mobs back. Leaving us with a trap out and a nice cooldown timer that we can't do anything to shorten (without talents) just in case our trap resists or is broken early on. This causes a problem to both the group and the tank, because now they have to pick up that extra mob that was supposed to be trapped.

Secondly our traps are one of the worst and best forms of CC in the game. They are the worst because they require the mob to walk over them, rather then just a spell we can cast and it work/resist instantly, we have to wait it out and make sure our specific target actually crosses paths with our trap. They are the best in the terms that we can CC more then 1 mob at a time, and we can CC multiple types of mobs without being hindered by typical CC requirements, i.e. Banish only works on demons, sheep only works on humanoids or beasts, etc.

Thirdly if our trap does resist for some reason, the hunter will do one of two things:
1) Feign Death
2) Kite until they can retrap

The problem with the 1st option is that the mob they were trying to trap is now going to go beat on the healer who was keeping you up. These are the type of hunters who don't realize that the healers life is more important then theirs and just give up all hope of coming out alive, so they FD. However when the 2ndary option occurs a good tank will typically see this and try to pull mob back into the pile with the rest of the mobs they are currently tanking. Which becomes very frustrating for the hunter obviously because we've spent all this time waiting for our cooldowns or kiting it around to keep it off you and the rest of the group so you could establish aggro on the rest of the group of mobs you're trying to tank. This is also why vent is very handy, so you can communicate easier then trying to type out, "Are you ok?" and the hunter not saying a word because they're trying to stay alive.

Having said all that, you're preaching to the choir by posting your concerns on these forums. Why? Because those responding already follow the basic rules of trapping and know their class very well, otherwise they wouldn't be here in these forums with more then 100 posts to their names. So what do you do? Lead them here, WoWwiki, anywhere but the WoW forums, and try to give them advice. The biggest problem people have with telling them what to do is they figure you're trying to tell them how to play their class (which you are but that's besides the point). I've taught numerous hunters on my server how to chain trap. One of the most simplest of functions, but yet a lot of them had no idea that if you just waited a little longer on the cooldown of your traps you could actually keep something trapped indefinitely, even as BM spec with no talents under SV.

It's not difficult by any means, but they also have to be willing to learn, and that's where the problem lies. Saying things like, "You're stupid, don't you know how to keep something trapped?" As apposed to saying, "you know if you tried it like this..." tends not to work in your favor nearly as much.

Quote:
3). Pulling by LoS? Awesome thing, but eh, what do you do in a huge open room, where there are no Line of Sight breaking obstacles? No hallways, no pillars, etc? This one place in Steamvaults I mentioned, there were no pillars, no hallways, nothing of the sort. The only way to pull them was by distance, and that didn't work all that well, either.

This is what is called Pin-Point trapping, and if we have very little room to maneuver in we will in fact run up to the mob and lay a trap. It's one of the worst ways to trap and most hunters hate doing it because now we're limited by our cooldown for our next trap. If we have to do this, as a Tank you should take note that you have just given us a caster mob in an open area where we can't LOS or Silence Shot the mob to us. If this is the case, be prepared to move your group of mobs away from our trapped mob if it causes problems with your tanking and not breaking the trap.

We've learned to work around tanks more then you can imagine, it's time tanks started to work with us, instead of just demanding that we don't trap mobs near them. Sometimes we just don't have that option as you've pointed out.

Edited, Sep 3rd 2008 12:47am by Joobishwun
#15 Sep 03 2008 at 7:37 AM Rating: Decent
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Quote:
grumbles* It seems someone thought to rate the thread down, but whatever. Here are my replies:

1). Okay, so Silence shot is only Marksman. That's good to know.

2). Tab + Sunder: Okay, that would take a hell of a lot of rage to do that on 3-4 targets, don't you think? Not to mention Time. And if you are doing that, you are not Shield Slamming/etc the mob they are currently DPSing, which means you are likely falling behind on the Threat if you take too long to tab through and sunder all of the targets. Also, GCD is murder.

3). Pulling by LoS? Awesome thing, but eh, what do you do in a huge open room, where there are no Line of Sight breaking obstacles? No hallways, no pillars, etc? This one place in Steamvaults I mentioned, there were no pillars, no hallways, nothing of the sort. The only way to pull them was by distance, and that didn't work all that well, either.


about silencing shot, all i can say is learn about all the classes as a tank. it will make your job easier if you know what they can do to help you.

Regarding tab+sunder.
Thats how your supposed to AoE tank. if you're rage starved that means your way overgeared or you arent prot specced. its actually very rage efficient, and if you have 4 mobs on you, you should be able to easily get 9 rage every 1.5 seconds (even while disengaged). if you need extra threat, start each fight in berserker stance and use berserker rage immediately after the pull and stance dance back into defensive stance. it helps for inital rage/threat buildup.

Tclap is efficient for AoE tanking on 3+ mobs, and cleave is useful, but it wont generate enough spike threat at the start of a fight.
you need to tab/devestate all the side mobs at least once near the start of a fight, and your shieldslam + a heroic strike if you have the rage is usually enough to keep most dps from going overboard. I typically pull, shield slam + devestate on main target, tclap then devestate side targets, then shield slam and spike threat on main again while slowly rotating and getting extra threat as i see fit. by the time the main target is around ~30% the mages/locks can start AoEing because i have a 4-5k threat lead on the side mobs. in most heroics/raids im never rage starved, i usually have just the right amount. lately ive been using tclap less because as i gear up more, i need more damage to build rage.
As for the GCD, its not murder, learn how to use it well. you can pull 4 mobs, shield slam+heroic strike the main target, then devestate all 3 side targets, and get back to your main target when shield slam is up. you should be on a 4 ability per 6 second rotation (not counting heroic/cleave/shieldblock)


as for the LoS thing, some instances dont really give you the luxury so bring a mage for sheep + counterspell. (Slabs 2nd boss room im looking at you).


one final thing. dont spam demoshout, the threat you get by it is so gimped and it gets split between all mobs. your wasting rage.
the only reason to use this is at the start of a pull if you dont want to break CC w/tclap. its like 50 threat for all targets which is just weaksauce.

Edited, Sep 3rd 2008 10:34am by EnthalpyTheBurninator

Edited, Sep 3rd 2008 10:39am by EnthalpyTheBurninator
#16 Sep 03 2008 at 8:01 AM Rating: Decent
Joobi for sage!

Not a lot I can add, although Hunter's don't have 'a large aggro gaining shot', we have Distracting Shot which does less than 1k threat, it's normally more effective to just cause a load of damage.
#17 Sep 03 2008 at 9:02 AM Rating: Decent
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Or you could, oh I don't know, learn to tank.
#18 Sep 03 2008 at 9:50 AM Rating: Good
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Kelnoen wrote:
Joobi for sage!

Not a lot I can add, although Hunter's don't have 'a large aggro gaining shot', we have Distracting Shot which does less than 1k threat, it's normally more effective to just cause a load of damage.

Most hunters pick up Aimed Shot for Mortal Shots (or PvP), this can dish out quite a great deal of aggro if it crits. Normally, I use Distracting Shot though, since it's usually enough. If not, Arcane Shot isn't too hard to use either.

The good thing about Distracting Shot is you can use it on a trapped mob (if you keep moving) when you're not sure if the mob's gonna go for the healer after trap breaks.
#19 Sep 03 2008 at 10:55 AM Rating: Decent
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Well, damage=threat, so if you are in a situation where you can deal damage, often times using your regular rotation (or arcanes/multis if the mob is close) will give more threat than 1 aimed.
#20 Sep 03 2008 at 11:16 AM Rating: Good
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Quote:
The good thing about Distracting Shot is you can use it on a trapped mob (if you keep moving) when you're not sure if the mob's gonna go for the healer after trap breaks.

Just to add my 2 copper here. On the beta we are currently working with the new Freezing Trap that can absorb roughly 2000 damage before it breaks, making CC just a little easier. They've completely gotten rid of Bear Trap, and just added in a small amount of damage that the Frozen Trap can take before breaking. It's actually quite nice.
#21 Sep 03 2008 at 11:28 AM Rating: Good
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There are also times when trapping next to the tank is desireable or caused by the TANK.

In confined areas, a hunter may be tasked to trap a target and the TANK is supposed to refrain from AOE to keep the trap up. This is usually done when there are 3-4 targets (4 if you have a mage in the group) and your main and off tanks have dedicated targets they need to keep aggro on. The hunter can specifically pull a target to them but the range may still be in the range of AOE from the tanks. In this case, it's desireable to trap next to the tanks and the tanks are to refrain from breaking them.

I have also had experiences where a tank kept moving toward my traps and breaking them. I finally had to tell the tank to knock it off, I couldn't trap any further away.

Another issue is that sometimes a pull doesn't go the way you planned. You have the trap between you and your pull target but the target (for whatever reason) doesn't come directly to you and doesn't trigger the trap. If your CD is not up, you have to kite or off-tank with your pet or something until it is. If the tank or someone under aggro moves near your trap, you could easily end up with the wrong target trapped.

If a hunter is regularly trapping next to the tank, it's a huntard moment. If it happens from time to time, it probably is something else, even a mis-struck key. (I've hit my fair share of wrong keystrokes.)
#22 Sep 03 2008 at 12:57 PM Rating: Decent
Here's my polite request to you prot warriors, please don't forget about my trap target (am I the only one this happens to or has anyone else ever had this happen to them?).
#23 Sep 03 2008 at 3:31 PM Rating: Decent
I've had that happen once or twice before. No big deal at the time though, because it didn't cause any deaths.
#24 Sep 03 2008 at 5:07 PM Rating: Decent
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I've tanked on a prot warrior in lower levels (granted not at 60 or 70) but tab-sunder wasn't too bad. I was tanking multiple mobs just fine before they allowed TC to be usable in defensive stance. If people want to let you build multiple aggro, they need to back off the DPS a bit. It's your fault if the healer pulls aggro, it's the DD fault if they pull aggro.

As to traps, hunters should know how to do that. We can't retrap like mages can resheep. Of course, I don't know why they call it "common" sense when there isn't anything common about it.
#25 Sep 04 2008 at 2:36 AM Rating: Good
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Just a certain tactic for SV, but you may already know this one. If the area behind has been cleared and you need to trap one of the casters your can set your pet on stay further back with a trap halfway between it and the target - then misdirect to your pet. Thus making them try and get into casting range and hopefully stepping on the trap if done right. Most the time if I thought I can get away with it i'd run upto the mob itself and drop trap right onto them.

Sorry to get off-track with that one. My only peeve is an ironic one, when the tanks get TOO much aggro(are that good or maybe just unlucky) and its a pain too pull them off and they are nearly dead by the time I do get them onto a trap. Anyone tell me whats best rotation for max aggro to get a mob to go for me when hit by a paladins 'avengers shield'?
#26 Sep 04 2008 at 10:34 AM Rating: Good
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Skarlandra wrote:
Sorry to get off-track with that one. My only peeve is an ironic one, when the tanks get TOO much aggro(are that good or maybe just unlucky) and its a pain too pull them off and they are nearly dead by the time I do get them onto a trap. Anyone tell me whats best rotation for max aggro to get a mob to go for me when hit by a paladins 'avengers shield'?


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