Perhaps to shed a little light on the subject of what exactly a hunter trap is capable of, since it's obvious by the posts you don't quite yet understand our limitations as well as our superiority as Crowd Controllers.
First let's start out with the basics, we have 1 trap that will keep a mob frozen in place for roughly 20 seconds (without talents). This trap is on a 30 second cooldown. When you mark a mob for us to trap, a typical hunter has very little time to set their trap down before the tank ends up pulling the mobs back. Leaving us with a trap out and a nice cooldown timer that we can't do anything to shorten (without talents) just in case our trap resists or is broken early on. This causes a problem to both the group and the tank, because now they have to pick up that extra mob that was supposed to be trapped.
Secondly our traps are one of the worst and best forms of CC in the game. They are the worst because they require the mob to walk over them, rather then just a spell we can cast and it work/resist instantly, we have to wait it out and make sure our specific target actually crosses paths with our trap. They are the best in the terms that we can CC more then 1 mob at a time, and we can CC multiple types of mobs without being hindered by typical CC requirements, i.e. Banish only works on demons, sheep only works on humanoids or beasts, etc.
Thirdly if our trap does resist for some reason, the hunter will do one of two things:
1) Feign Death
2) Kite until they can retrap
The problem with the 1st option is that the mob they were trying to trap is now going to go beat on the healer who was keeping you up. These are the type of hunters who don't realize that the healers life is more important then theirs and just give up all hope of coming out alive, so they FD. However when the 2ndary option occurs a good tank will typically see this and try to pull mob back into the pile with the rest of the mobs they are currently tanking. Which becomes very frustrating for the hunter obviously because we've spent all this time waiting for our cooldowns or kiting it around to keep it off you and the rest of the group so you could establish aggro on the rest of the group of mobs you're trying to tank. This is also why vent is very handy, so you can communicate easier then trying to type out, "Are you ok?" and the hunter not saying a word because they're trying to stay alive.
Having said all that, you're preaching to the choir by posting your concerns on these forums. Why? Because those responding already follow the basic rules of trapping and know their class very well, otherwise they wouldn't be here in these forums with more then 100 posts to their names. So what do you do? Lead them here, WoWwiki, anywhere but the WoW forums, and try to give them advice. The biggest problem people have with telling them what to do is they figure you're trying to tell them how to play their class (which you are but that's besides the point). I've taught numerous hunters on my server how to chain trap. One of the most simplest of functions, but yet a lot of them had no idea that if you just waited a little longer on the cooldown of your traps you could actually keep something trapped indefinitely, even as BM spec with no talents under SV.
It's not difficult by any means, but they also have to be willing to learn, and that's where the problem lies. Saying things like, "You're stupid, don't you know how to keep something trapped?" As apposed to saying, "you know if you tried it like this..." tends not to work in your favor nearly as much.
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3). Pulling by LoS? Awesome thing, but eh, what do you do in a huge open room, where there are no Line of Sight breaking obstacles? No hallways, no pillars, etc? This one place in Steamvaults I mentioned, there were no pillars, no hallways, nothing of the sort. The only way to pull them was by distance, and that didn't work all that well, either.
This is what is called Pin-Point trapping, and if we have very little room to maneuver in we will in fact run up to the mob and lay a trap. It's one of the worst ways to trap and most hunters hate doing it because now we're limited by our cooldown for our next trap. If we have to do this, as a Tank you should take note that you have just given us a caster mob in an open area where we can't LOS or Silence Shot the mob to us. If this is the case, be prepared to move your group of mobs away from our trapped mob if it causes problems with your tanking and not breaking the trap.
We've learned to work around tanks more then you can imagine, it's time tanks started to work with us, instead of just demanding that we don't trap mobs near them. Sometimes we just don't have that option as you've pointed out.
Edited, Sep 3rd 2008 12:47am by Joobishwun