Forum Settings
       
Reply To Thread

Can somebody please write...Follow

#1 Sep 01 2008 at 7:20 PM Rating: Excellent
****
6,678 posts
...a Death Knight for Dummies guide? I occasionally try playing the DK while I'm waiting for Northrend to come back up, and each time I come to the conclusion that I can't figure out how to play the class properly (with any spec) and just go back to my original character since by this point the continent's up again.

I started off already Unholy specced and hearing all the noise about scourge strike being overpowered. I tried to use it and was lucky to get hits of around 1k. That's a far cry from the 5k+ people are talking about. I've also heard silly things about the other two specs as well, but I haven't had luck.

Unfortunately, I don't have a ton of time to play the DK. I've got other zones to preview. I'm sure if I was determined to focus on the death knight, I'd eventually get a handhold on it. But what I need right now is a quickie guide...and since I'd like to put a segment or two about death knights in the Lich King journal, I'd feel better if the information was plagia-...er, ahem, referenced from somewhere on this site.


edit: and yes, I wrote this without reading the other threads in the forum. Shame on me. I'll talk to Tyrandor. But I'd still love if someone wrote that guide, especially if it's something we could simply put up on the wiki.

Edited, Sep 1st 2008 11:17pm by Azuarc
____________________________
Only the exceptions can be exceptional.
#2 Sep 01 2008 at 9:07 PM Rating: Good
****
8,779 posts
theres lots of talk on the beta forums about proper rotations and timing of RP moves to get max efficiency between RP generated and rune cooldowns. you can prolly do a search there for "death knight rotations" and find everything you need (or a good start anyway).

as for scourge strike, it only gets crazy if youve got all the multipliers for shadow damage and a nice 2h with good high end damage.
#3 Sep 01 2008 at 11:40 PM Rating: Good
22 posts
Hy Azuarc,

I started playing a (unholy) DK yesterday.

And I know EXACTLY how you feel ;-)

You can read stuff ahead on and on (like I did), but until you can
get a feeling for it yourself its hard to follow all that stuff.

What I enjoy, and what makes it a little difficult at the same time,
is the fact that it is really a new type of mechanic the DK´s use.
And you have to get used to it and get a feeling for a proper timing
and basic rotations.

As a baseline maybe something like this (how I "feel" it):
- use the stuff that delivers diseases to the target
- use the strikes/stuff that profit most from the diseases
- then use the "runepower-dumps", because at that time you should have a good amount of RP
- refreas diseases, start again...but at that point the ordinary mob at your level is quite dead...hell, let´s use his corpse ! ;p

For example(unholy):
- icy touch (slows, 1th disease) - frost rune
- plague strike (2nd disease) - unholy rune
- scourge strike (profits from 2 diseases, big dmg) - frost + unholy rune
Interlude -> You have used all your frost+unholy runes, should have gathered some runepower
- use the two blood runes with blood strike x 2 (profits from diseases), or dump your rp
- time to refresh + repeat, after 2x blood strike and/or something else, first rune should
be up again und your are free to start again.

Thats a very simple baseline(just something to start with),
and even I am only 58 and a lot of stuff like death´n decay is still missing
you have to keep track of a lot of stuff.

- misses (because they eat up your runes and break your rotation)
- pet (even skipped the gargoyle, didn´t wanted to bother about yet another one!)
- runic power...I still find myself often enough with a full rp-bar, without using the "dumps" for it
- multiple targets? Spread diseases, corpse explosion possible?,using blood boil?
- bone shield still up? cd ready?
- and within all that stuff keeping a basic rotation alive

I know its only from a perspective of a 58 DK with a lot of stuff missing, just a description of my point of view for another newbie to get into it.

And yes, scourge strike feels a little op, got a 5K crit yesterday with 58 and the weapon from the last quest of
the starting area.

I think DK is about a lot of dynamic right now...giving you a lot of options and not forcing you into "one perfect rotation"
I LIKE THAT ! But its not so easy to get into it and get the right feeling/timing for all that stuff.



Edited, Sep 2nd 2008 3:40am by Enhancemaster

Edited, Sep 2nd 2008 3:42am by Enhancemaster

Edited, Sep 2nd 2008 4:54am by Enhancemaster
#4 Sep 02 2008 at 5:44 AM Rating: Decent
**
947 posts
Yeah to be frank most of the DK rotations available are actually within a couple of % of each other depending on situation, the search for this perfect nirvana-esque rotation depends on which damage boosting / cost decreasing / cooldown reducing talents you take. With Crypt Fever your diseases cause a very great deal more damage, with Wandering Plague even moreso, so it skews the importance of diseases quite a lot; similarly, Desecration turns Obliterate into (currently) a bit 'meh' and expensive into a solid damage-boosting ability with a good place in your rotation.

I am also deeply gratified by this (apparently deliberate) balancing act, because there's nothing I hate more than some jackass one boss ahead of me in SWP telling me my entire <insert class here> spec sucks because this rotation is like so much better. While specs are certainly not equivalent and in many cases certainly are better than others, I find that fact annoying as all hell.

The DK trees as they are seem to ensure that a variety of rotations will produce competetive DPS; the flipside being, you're just gonna have to crack out the DPS meters every few months and recalculate your best damage sources.

With regards to the 'xomg DK so OP' posts all over the place, the class designer has even stated that the DK talent/spell interactions are really complex and are in many cases totally broken. There are inexplicable multipliers going on with Paladin seals and Hunter stings (seriously, can the devs not program anything first time?) so all classes are causing wildly unpredictable damage in PvP. Don't worry, I am quite certain by release time they'll have DKs ironed out to just a little OP so people will roll them, then nerf them flat in 3.0.0.0.1.

Edited, Sep 2nd 2008 9:41am by Sinstralis
#5 Sep 02 2008 at 7:42 AM Rating: Good
*
135 posts
Quote:
Desecration turns Obliterate into (currently) a bit 'meh' and expensive into a solid damage-boosting ability with a good place in your rotation.

Desecration has been changed in that it now procs off a scourge strike, If I'm not mistaken.
#6 Sep 02 2008 at 9:19 PM Rating: Decent
**
947 posts
Quote:
Desecration has been changed in that it now procs off a scourge strike

I'd be thrilled were that the case, but the point stands. I've seen a lot of folk try to theorycraft the perfect rotation in my guild so far, and adding or subtracting just a few multiplier talents blows the whole thing out of the water. Now once the talents are finalised and plenty of DKs hit lvl80, and gear starts to equalise etc, it will begin to become more clear what the optimal spec/gear/rotations are, but until then the DK is refreshingly obscure.
#7 Sep 02 2008 at 10:20 PM Rating: Decent
22 posts
Quote:
but until then the DK is refreshingly obscure.


Absolutely !

I hope these maybe not so easy class mechanics will frustrate quite a few player, because
this class is such a cool badass + the really fresh and well made graphic effects on the
spells/attacks will unfortunatetly make some "older" classes look quite...well old and outdated ;p

So a lot of people will jump to this class and after a while hopefully jump back when things turn out to
be a bit difficult, otherwise we will really see stuff like "4 DK need healer for heroics" ;-)

On the other hand tank mechanics seem really interesting so far, and you can basically tank with
every talent tree. And unholy seems to be a very effective AoE tank with a nice base damage.
That may add a good bunch of tanks, which are quite underrepresented right now.

Well, we will see...
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 332 All times are in CST
Anonymous Guests (332)