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Need to finish the debate about + hitFollow

#1 Sep 01 2008 at 2:55 PM Rating: Decent
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On my ret pally, when i look at the character module and look under melee hit, it reads that i have 95 rating, which on mouseover, approximates into 6.02%

Now, I have 3 points into percision to give me an additional 3% added to hit. Does that mean that my hit is 6%+3%=9% or is it 3.02% + 3% = 6% (what i see under the hit rating)?


I ask this because, countless times when doing dailies or even just attacking a mob, I will see a dodge/parried swing.

I know there is a natural 1% miss, but I dont know if the game logs that 1% as a dodge/parry regardless, I'm not hitting as much as i thought I would. Any advice? I dont want to gem any more for +hit if i am in fact capped.
#2 Sep 01 2008 at 2:59 PM Rating: Decent
Hit rating only decreases your chance to miss. Expertise is the stat that reduces the targets avoidance to your attacks.

Oh forgot to mention a few things, Yes it would be 6%+3% in your case. Precision doesn't factor in on the mouseover. also might be noteworthy to mention that in wotlk that 1% chance top still miss will be going away so if you have enough hit rating you can not miss.

Edited, Sep 1st 2008 6:01pm by Lyroc
#3 Sep 01 2008 at 3:08 PM Rating: Decent
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There's a natural 1% to miss? Is it non-specials only or what? I can't remember the last time I missed a special on my rogue, on anything..
#4 Sep 01 2008 at 3:15 PM Rating: Default
Yes there is currently a 1% unavoidable chance to miss. Blizzard implemented a few of these failsafes in the game, to keep it interesting. Its kind of the same reason why you can't stack so much avoidance that you are never hit(damn near tho).

Edited, Sep 1st 2008 6:11pm by Lyroc
#5 Sep 01 2008 at 11:32 PM Rating: Excellent
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591 posts
Quote:
Yes there is currently a 1% unavoidable chance to miss. Blizzard implemented a few of these failsafes in the game, to keep it interesting.


This only applies to casters. Melee will never miss when hit capped. Look at any parses from high end raiding rogues, if they are hit capped(363 for them) they will have 0 misses in the parse. That doesn't mean they hit every time, unless they are also expertise capped and attacking from behind(6.5% expertise i think, too lazy to look it up on EJs atm). Hit capped + exp capped + attacking from behind = never missing.

Quote:
Its kind of the same reason why you can't stack so much avoidance that you are never hit(damn near tho).


While this is true for most classes, rogues can actually stack enough pure avoidance(dodge+parry) to never be hit. Requires a couple of specific buffs, but it has been done.


To address the OP:
You are currently hit capped for raid bosses with precision. You are hit capped for everything else without precision. However, when soloing you will almost always be attacking an enemy from the front and all mobs can dodge and most can parry as well(casters can't dodge or parry while casting). So unless you are expertise capped you will see a fair amount of dodges/parries when soloing. The + exp trinket from heroic mgt is great for reducing the number of dodges/parries you will see(2.5% reduction when attacking from behind-just dodges/5% reduction when attacking from the front - 2.5% dodge + 2.5% parry).



Edited, Sep 2nd 2008 2:51pm by mahlerite
#6 Sep 02 2008 at 4:24 AM Rating: Decent
Drama Nerdvana
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Gear only you need 143 hit, with precision you only need 95.

There is 1% you can never completely remove but being hit cap is important since each time you miss is lost dps.
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#7 Sep 02 2008 at 12:09 PM Rating: Decent
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591 posts
Quote:
There is 1% you can never completely remove but being hit cap is important since each time you miss is lost dps.


Where do you people keep getting this? For melee attacks there is NO 1% chance to miss that you can't remove. If you are hit capped you will never miss an auto attack or a melee special attack(crusader strike in this case). Your judgements/exorcism(any other spells that aren't aoe) are subject to spell hit rating and spells DO HAVE a 1% chance to miss(it'll show as a 'resist' in your combat log) even when hit capped.
#8 Sep 02 2008 at 3:22 PM Rating: Default
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63 posts
i'm sure this 1% to miss exists. I'll look for the blue post to confirm it. However, I'm sure it doesn't come up as a miss but as a dodge/parry and IS NOT in conjunction with expertise. I dont know how this mechanic works, but there is a blue post on wow forums about this. point being, even hit capped, my white swings and crusader strikes often DO NOT do any damage. and that is of a concern to me.
#9 Sep 02 2008 at 4:56 PM Rating: Decent
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591 posts
Stack 104 exp rating while keeping your current +hit and get back to me. Download recount if you don't already have it to see for yourself how many misses/dodges/parries you incur.
#10 Sep 02 2008 at 6:18 PM Rating: Decent
Quote:
While this is true for most classes, rogues can actually stack enough pure avoidance(dodge+parry) to never be hit. Requires a couple of specific buffs, but it has been done.


I admit you are correct on this i remember reading a while back about a hidden buff making this impossible, but turns out it only applies to mobs in sunwell. It effectively just gives the mobs an extra 5% to hit.
#11 Sep 02 2008 at 6:46 PM Rating: Good
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2,183 posts
From wowwiki on Hit Rating Cap:

Quote:
In the context of stats, the term "cap" refers to the point at which equipping more of a particular stat will have no additional value. For hit rating the cap usually discussed is in regards to raid bosses. For example, once you reach or surpass the hit cap, you will never miss an attack against a raid boss unless you are under the effect of some debuff that reduces your hit chance (for example, Attumen the Huntsman's curse).


Is the wiki here wrong? Or am I reading it wrong? Sounds like there is indeed no 1% chance to miss regardless of Hit Rating.
#12 Sep 03 2008 at 1:30 AM Rating: Good
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591 posts
Quote:
Is the wiki here wrong? Or am I reading it wrong? Sounds like there is indeed no 1% chance to miss regardless of Hit Rating.


The wiki is correct. There is a built in 1% miss for spells regardless of hit rating, there is not for melee. Spells always have at least a 1% chance to miss(be resisted) by any lvl mob at any time, regardless of how much +hit you have.
#13 Sep 04 2008 at 11:48 PM Rating: Excellent
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1,004 posts
I am absolutely 100% positive that against a CPU MOB (rather than another player) if you are hit capped, Miss is ENTIRELY removed from the combat table. I don't know PvP mechanics as well so I cant speak for that. There is no 1% base chance to miss a melee auto-attack (or special attack using the melee combat table) against CPU mobs.

That said, it is accurate to say that hit rating only reduces your chance of MISSING, it does not directly increase your chance of HITTING (although it DOES indirectly increase your chance of hitting, since White Hit would replace the reduced Miss %). It has no impact on Dodge, Parry, Block, etc. You can eliminate Block and Parry by standing behind the mob, you can eliminate Dodge by stacking Expertise. Players may not be able to Dodge attacks from behind, but apparently mobs can since it happens.

Never MISSING an attack is not the same as never being Dodged, Blocked, or Parried. Even though there is only a 1 roll combat system, it can be helpful to think of all of those outcomes as a hit... that did reduced/no damage.

I know you're talking about dailies, but for bosses -- if you have enough hit rating + talents to reduce your chance to miss by 9%, you won't miss a melee auto attack or special attack. 28% for Dual Wield auto attacks. You'll still be blocked a little over 6% of the time, blah blah. You'll still glance 25% of the time.

Also -- the impossibility (or rather improbability) of a char that simply cannot be hit (by a CPU controlled mob again... PvP rules are different) is not due to a base-mechanic -- it is conceivably possible (if you can find a way to itemize and buff for it) to become 100% not hittable and remove all outcomes that result in you taking damage from the combat table.
#14 Sep 05 2008 at 1:12 PM Rating: Good
Losie wrote:

Also -- the impossibility (or rather improbability) of a char that simply cannot be hit (by a CPU controlled mob again... PvP rules are different) is not due to a base-mechanic -- it is conceivably possible (if you can find a way to itemize and buff for it) to become 100% not hittable and remove all outcomes that result in you taking damage from the combat table.


This is true, I've seen the stories about Rogues who have been completely unhittable to mobs, like the Rogue Tank who did the 5-man Gruul kill. He had to be unhittable, because after so many growths, he would eventually get one-shotted. Since they did that they were able to determine that Gruul goes to 30 growths then resets back down to 1 after a while.
#15 Sep 05 2008 at 4:06 PM Rating: Good
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2,680 posts
I never really believed that hit-capping meant 100% hits until I was in fact hit capped (with some expertise on the side) and looked over my Recount and the WWS of a Void Reaver kill. Attacking from behind while hit-capped produced 0 misses. /glee
#16 Sep 09 2008 at 12:51 PM Rating: Decent
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Quote:
This is true, I've seen the stories about Rogues who have been completely unhittable to mobs, like the Rogue Tank who did the 5-man Gruul kill. He had to be unhittable, because after so many growths, he would eventually get one-shotted. Since they did that they were able to determine that Gruul goes to 30 growths then resets back down to 1 after a while.



We have a warrior in our guild with a complete set of evasion armor. He's not 100% unhittable, but close. He can PVP at will in Gadgetstan or area 52 because he can tank all of the guards while without getting killed. The melee Horde either have to run away or die because they can't hit him either.
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