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#1 Aug 29 2008 at 10:58 PM Rating: Excellent
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Quote:
Hot Streak (Tier 9) changed to: Any time you score 2 spell criticals in a row using Fireball, Scorch, or Frostfire Bolt, you have a 33/66/100% chance the next Pyroblast spell cast within 10 sec will be instant cast.


YES! THE POWER! I CAN FEEL THE POWER!!


MWAHAHAHAHAHAHAHA!



In other news, now that I have that out of the way:

Quote:
Arcane
Talents

Slow (Tier 9) Reduces targets movement speed by 60%, increases ranged attack speed by 60% and casting speed by 60%. (Previously 50%)
Focus Magic (Tier 3) now affects the raid.

Fire
Talents

Hot Streak (Tier 9) changed to: Any time you score 2 spell criticals in a row using Fireball, Scorch, or Frostfire Bolt, you have a 33/66/100% chance the next Pyroblast spell cast within 10 sec will be instant cast.
Improved Scorch (Tier 4) changed to: Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 2% and lasts 30 sec. Stacks up to 5 times.

Frost
Talents

Improved Water Elemental (Tier 9) changed to make your Water Elemental restore mana to all party or raid members an amount equal to 0.2/.4/.6% of their total mana every 5 secs.
Fingers of Frost (Tier 8 ) changed to last 15 secs, but only affects your next 2 frost spells.
#2 Aug 29 2008 at 11:47 PM Rating: Decent
This reply is a bit off-topic. Is fire going to be more viable for PvE like it was in BC?


And also there are new glyphs:
Quote:
* Glyph of Arcane Intellect: Reduces the mana cost of your Arcane Intellect and Arcane Brilliance spells by 50%.
* Glyph of Slow Fall - Your Slow Fall spell no longer requires a reagent.
* Glyph of Fire Ward: You have an additional 5% chance to reflect Fire spells while your Fire Ward is active.
* Glyph of Frost Ward: You have an additional 5% chance to reflect Frost spells while your Frost Ward is active.
* Glyph of Ice Armor: Increases the duration of your Frost Armor and Ice Armor spells by 30 min.
#3 Aug 30 2008 at 12:38 AM Rating: Good
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Seguris wrote:
This reply is a bit off-topic. Is fire going to be more viable for PvE like it was in BC?


As I understand it, all specs are meant to be viable in all endeavors. Obviously, it will be impossible to fully balance them, and some will bring a bit more utility and a bit less damage, but overall they should be close.
#4 Aug 30 2008 at 11:40 AM Rating: Decent
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That is good news!
#5 Aug 30 2008 at 12:10 PM Rating: Good
Hmm, not bad at all. When was burnout changed again to being 5% of mana cost of the spell increase? (although it is 50% additional damage on the spell crits).
#6 Aug 30 2008 at 3:45 PM Rating: Default
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This gives my elementalist spec SO much more viability! THANKS BLIZZARD! =D
#7 Aug 30 2008 at 4:19 PM Rating: Good
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Anobix the Wise wrote:
Hmm, not bad at all. When was burnout changed again to being 5% of mana cost of the spell increase? (although it is 50% additional damage on the spell crits).


A week, maybe 2 ago.
#8 Aug 30 2008 at 6:28 PM Rating: Decent
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/cry - I knew the Elemental Super Charged Mana Battery was to good. The "slow" talent seems very good now especially with the arcane subtlety talent to reduce the chance of dispell and torment of the weak to add damage. 15 seconds is a long time in arena or bg's to have your movement and casting time slowed.
#9 Aug 30 2008 at 6:58 PM Rating: Excellent
The One and Only Poldaran wrote:
Anobix the Wise wrote:
Hmm, not bad at all. When was burnout changed again to being 5% of mana cost of the spell increase? (although it is 50% additional damage on the spell crits).


A week, maybe 2 ago.


ahh, was wedding-ing and honeymooning, makes sense why I missed it. danka.
#10 Aug 31 2008 at 9:43 AM Rating: Excellent
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Anobix the Wise wrote:
The One and Only Poldaran wrote:
Anobix the Wise wrote:
Hmm, not bad at all. When was burnout changed again to being 5% of mana cost of the spell increase? (although it is 50% additional damage on the spell crits).


A week, maybe 2 ago.


ahh, was wedding-ing and honeymooning, makes sense why I missed it. danka.



Congrats!
#11 Aug 31 2008 at 4:47 PM Rating: Good
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grats Anobix...

wonder what this will do to fire Mages in raids. Over using pyro could give us mana problems if we could stave off the aggro.
#12 Aug 31 2008 at 5:22 PM Rating: Good
I just wonder how the mana stuff is going to work out. My RL friend and I had a chat today for about 20 minutes (while the wife was tapping her foot) about how mana regen mechanics are currently broken/etc. If they get it worked out if can be quite possible. I am thinking that frostfire/scorch rotation will be good. Possibly leading to one mage being frost one being fire (with the positive talents out of each deep side for the utility/damage as possible = WE for the party/raid regen).

Supposidly right now the regen mechanics works as a buff called rejuvination (not the druid hot) or something like that that currently refreshses on damage (shadow, pally damage, survival hunter damage) and ticks for .5% per second for 15 seconds. The issue is that the buff is refreshing before any ticks can go off. It affects the bottom 10 people that have %-wise (as I understand it) the lowest mana.
#13 Aug 31 2008 at 7:34 PM Rating: Decent
Lulz. this is almost exactly like a talent I suggested half a year ago (on this site, though, so I doubt Blizz copied me :<) to make fire raiding more fun.

Good show.
#14 Aug 31 2008 at 8:56 PM Rating: Good
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Someone was saying that potion sickness hasn't been showing up in beta lately, though someone else said the debuff itself wasn't showing up, but the effect was still there. I'm not sure what to believe.
#15 Sep 01 2008 at 1:17 AM Rating: Excellent
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So am I right in thinking WE now returns 7.6% of the raids mana assuming it stay alive for the duration? (Based on 12 ticks in the minute it's alive - tell me if my maths sucks)

Will anyone even notice that?

I realise it was probably a bit OTT before, but going from 36% mana to 7.6% is rather a large reduction.

Regarding FoF I guess I'll wait for the TC to tell me if I should do 2xFB or FB and the one that should stun (can't remember it's name right now).
#16 Sep 04 2008 at 3:27 PM Rating: Decent
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Quote:
Slow (Tier 9) Reduces targets movement speed by 60%, increases ranged attack speed by 60% and casting speed by 60%. (Previously 50%)


Wait what? Slow will make me move slower but cast or shoot faster?

Edit: "Rapid Fire Increases ranged attack speed by 40% for 15 seconds." Just so you you can see why I'm confused.

Edited, Sep 4th 2008 7:24pm by Ehcks
#17 Sep 04 2008 at 7:54 PM Rating: Good
it must be a typo.
#18 Sep 04 2008 at 9:33 PM Rating: Good
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Anobix the Wise wrote:
it must be a typo.


Can you imagine if it wasn't and there was a boss that did a spell reflect? Smiley: drool2
#19 Sep 05 2008 at 2:26 AM Rating: Decent
Quote:
Slow (Tier 9) Reduces targets movement speed by 60%, increases ranged attack speed by 60% and casting speed by 60%. (Previously 50%)


Not:

Quote:
Slow (Tier 9) Reduces targets movement speed by 60%, increases targets ranged attack speed by 60% and casting speed by 60%. (Previously 50%)


This is how I try to read it so it would make some sence. Ok that would be quite OP(?) so I think that if you slow someone you better make sure he/she don't catch you with those fast attacks or casts.
#20 Sep 05 2008 at 7:21 PM Rating: Good
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Quote:
Improved Scorch (Tier 4) changed to: Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 2% and lasts 30 sec. Stacks up to 5 times.


Don't need another mage or warlock for the fire synergy anymore. I like that.
#21 Sep 05 2008 at 8:27 PM Rating: Good
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The mana regen buff is called Replenishment. The VT from spriests will give about 60% less mana than it does now, but it can affect 10 people at the same time. Survival hunters and ret pallies can also give mana back, the same buff I think, but I have heard that in the case of hunters, as the talents are now, in order to get this mana baterry ability they will have to lose other important hunter stuff (not enough talent points to reach all or something like that).
So we will probably have to get used to no more potion chugging, but we will have 2 or 3 (even 4 with shaman totem) mana batteries and also the increased regeneration from the new spirit itemization.
#22 Sep 05 2008 at 9:36 PM Rating: Good
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Amaiya wrote:
The VT from spriests will give about 60% less mana than it does now, but it can affect 10 people at the same time.


Unless they've changed something, that's not entirely accurate. Assuming 100% buff uptime, the buff will give someone with a 10k mana pool as much mana regen as a spriest that does 1k dps does now. The big difference will be in the scaling, and that it'll make a lot more sense to stack some Int for healers especially in the future.

Amaiya wrote:
also the increased regeneration from the new spirit itemization.


Unfortunately, to make use of the regeneration from spirit, we'll either have to spec into Arcane(at least partially) or have mage armor up constantly.
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