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Rogues new lvl 75 Group Utility skill REVEALED!Follow

#1 Aug 29 2008 at 8:37 PM Rating: Decent
21 posts
Tricks of the Trade - The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
Instant, 30 sec cooldown

This is going to make us wanted very much so for threat generation for tanks, WOOT. I like it.

Discuss.

Source : http://www.mmo-champion.com/index.php?page=632

Edited, Aug 30th 2008 8:15am by twistaj
#2 Aug 29 2008 at 8:50 PM Rating: Default
ITT WoW Rogues gain the FFXI Thief's defining skill (Trick Attack).
#3 Aug 29 2008 at 10:33 PM Rating: Decent
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13,048 posts
And mutilate rogues get brought to raids, and we see the return of a Renataki-like trinket.

Now even ****** tanks can be decent! Smiley: yippee
#4 Aug 30 2008 at 3:21 AM Rating: Decent
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3,451 posts
Source?

Will be great to that whiny priest one shotted for ******** the whole instance.
#5 Aug 30 2008 at 3:39 AM Rating: Decent
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5,159 posts
Zornov wrote:
Source?

Will be great to that whiny priest one shotted for ******** the whole instance.


This is turning to FFXI thieves even faster than I expected.
#6 Aug 30 2008 at 4:19 AM Rating: Decent
21 posts
Sorry about that, SOURCE : http://www.mmo-champion.com/index.php?page=632
#7 Aug 30 2008 at 7:38 AM Rating: Decent
Assuming you can cast this on yourself and your tank is competant enough to get get high enough tps that this isnt necessary every time it comes off cd(mine for instance.. is not)this turns into 6 seconds of 15% more dmg.. on a 30 second cd =D

#8 Aug 30 2008 at 10:13 AM Rating: Decent
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XxwrathofcarbunclexX wrote:
Assuming you can cast this on yourself and your tank is competant enough to get get high enough tps that this isnt necessary every time it comes off cd(mine for instance.. is not)this turns into 6 seconds of 15% more dmg.. on a 30 second cd =D

Why would you not use this on your tank as soon as it comes off cooldown? It would be retarded to use it on yourself.
#9 Aug 30 2008 at 11:16 AM Rating: Decent
21 posts
He is trying to say that maybe the tank has so much threat already from this or misdirect, that it would be pointless to add more, and the 15% would be better used for personal DPS.

Nothing "retarded" about that.
#10 Aug 30 2008 at 11:23 AM Rating: Decent
Quote:
He is trying to say that maybe the tank has so much threat already from this or misdirect, that it would be pointless to add more, and the 15% would be better used for personal DPS.


This, I was saying that it can either be used to help build up the tanks threat, or be used for personal dps improvment if there is a large enough gap between his current threat and the dps's.

Though there is nothing wrong with widening that gap either.
#11 Aug 30 2008 at 12:11 PM Rating: Good
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2,680 posts
... and effectively, vastly increasing your threat signature. I can think of only a few extremely rare occasions where casting this on myself would be advisable (Fel Reaver just after a Vanish maybe?). Even then, I'm not sure the added threat (if I'm reading it correctly) is worth it in a raid/instance environment. Ya just don't fall that far behind on threat if you're doing your job.

Best thing I see about it is that this new ability will actually make crappy tanks relatively easier to deal with and good tanks a lot happier to have us along. And, at least in my experience, lesser-skilled tanks are far more common than my lagging 10k behind in threat. Smiley: grin

In my eyes, this new ability replaces, completely, the Feint mechanic. Am I missing something?
#12 Aug 30 2008 at 1:54 PM Rating: Good
19 posts
I can think of two self-uses; PvP and solo PvE. Hence I suspect they will not allow you to cast this on yourself.
#13 Aug 30 2008 at 2:01 PM Rating: Decent
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142 posts
its far more effective than feint

and their really is no reason to cast this on yourself, casting this on the tank gives him a threat and dps boost which doesn't just give you a threat buffer but also the entire group. think how much the mages, locks and hunters are going to appreciate that threat boost to the tanks.
this is a utility buff and shoyuld be used as one
#14 Aug 30 2008 at 3:57 PM Rating: Decent
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Rogue stole my misdirection.
#15 Aug 30 2008 at 5:18 PM Rating: Decent
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XxwrathofcarbunclexX wrote:
Quote:
He is trying to say that maybe the tank has so much threat already from this or misdirect, that it would be pointless to add more, and the 15% would be better used for personal DPS.


This, I was saying that it can either be used to help build up the tanks threat, or be used for personal dps improvment if there is a large enough gap between his current threat and the dps's.

Though there is nothing wrong with widening that gap either.

If your tanks can already generate more threat than your DPS classes can generate, then your DPS classes are doing something wrong.

twistaj wrote:
He is trying to say that maybe the tank has so much threat already from this or misdirect, that it would be pointless to add more, and the 15% would be better used for personal DPS.

Nothing "retarded" about that.

See above, moron.
#16 Aug 30 2008 at 8:02 PM Rating: Decent
Finally, some raid utility and the rogues want to use it on themselves. (Ok, well a few do) You guys went from a real lack of raid utility (i've heard all I care to hear about poisons and yadda yadda, it's crap) to something actually beneficial, I think it rocks.
#17 Aug 31 2008 at 8:30 AM Rating: Good
Quote:
Rogue stole my misdirection.



Huntard stole my Stealth

On topic, this is gonna be an awsome utility buff :)

~C
#18 Aug 31 2008 at 10:26 AM Rating: Decent
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1,594 posts
Quote:
The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target.


The way I'm reading this is that if you cast it on yourself it would do nothing but the +15% damage. But I have the feeling that you can't cast this on yourself.
#19 Aug 31 2008 at 9:15 PM Rating: Good
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1,609 posts
Nothing to stop you casting it on your 2s partner.

My team is gonna be pure sex at 80.
#20 Aug 31 2008 at 10:11 PM Rating: Decent
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13,048 posts
ArtemisEnteri wrote:
Nothing to stop you casting it on your 2s partner.

My team is gonna be pure sex at 80.

That would be fun on a shatter combo.

Pop Imp KS, put up TotT on your mage, and watch someone eat a 15k shatter (because damage numbers go up at 80 Smiley: grin).
#21 Sep 02 2008 at 3:47 AM Rating: Excellent
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1,225 posts
Overlord Theophany wrote:

If your tanks can already generate more threat than your DPS classes can generate, then your DPS classes are doing something wrong.


I can think of a few times when my tanks can generate more threat than I can. Foremost in my mind is fighting Prince when I get enfeebled and have to run away for 10 seconds. Second is where the tank out-gears me big-time. However, mostly I'm having to manage my threat to stop aggroing stuff so yeah, having this to increase the tank's threat is a godsend.

I wonder how it'll work for DoTs like rupture - if I flick the TotT button just before I rupture, will that give the tank all the threat from it or just 6 seconds worth? If the latter, I'll have to find a key combo for eviscerate.
#22 Sep 02 2008 at 7:15 AM Rating: Good
Leodis wrote:
Overlord Theophany wrote:

If your tanks can already generate more threat than your DPS classes can generate, then your DPS classes are doing something wrong.


I can think of a few times when my tanks can generate more threat than I can. Foremost in my mind is fighting Prince when I get enfeebled and have to run away for 10 seconds. Second is where the tank out-gears me big-time. However, mostly I'm having to manage my threat to stop aggroing stuff so yeah, having this to increase the tank's threat is a godsend.


You're running at the Enfeeble, but your ranged dps are pewpewing with impunity. This ability is designed to benefit the tank, and if it benefits the tank in terms of threat generation, it benefits everyone in the group. The benefit to the tank isn't so huge from the point of view of classes with an easy threat dump like Hunters and (to a lesser extent) Rogues, but it's a huge benefit to classes like mages, shadow priests, dps warriors, etc.

I'm curious if this would also be an additional benefit for pulling. Sap your CC target, then cheap shot a secondary target, pound on him while all of the other non-CC'd mobs run at the tank, and then disengage as soon as Cheap Shot wears off. Sounds pretty cool. Not sure if it would work though.
#23 Sep 02 2008 at 8:57 AM Rating: Excellent
SATA Mutilate. I like it.

Now heres the question:

If the Hunter Misdirects onto you and TA the tank will the threat from the hunter stack through you? Not that it will realy matter the Hunter could just MD the tank per usual. Where I see this coming in handy is in fights where there are multiple phases and you have only one hunter who uses his MD for the first agro dump. With a 30 second cooldown a rogue could easily replace all hunters though.

Wonder if Hunter MD cooldown will be reduced to make it competitive.
#24REDACTED, Posted: Sep 02 2008 at 12:37 PM, Rating: Sub-Default, (Expand Post) Oh my god, now as a rogue I can feel speacile. I had read this before somewhere but the full effect didn't sink in until just now. I thought of another use for it... Slap it onto your DPS tank(or OT) they will be able to handle the threat generation not to mention it will give them a nice increase to thier DPS (this is assuming your MT is a respectable tank) then you can laugh because that warrior DPS tank just got like a 15k execute crit. I for one absolutely love what they are doin for rogues in Wrath of the Lich King. The only ability I don't feel stoked about is Fan of Knives... Cool I can AoE at the cost of half my energy with a 30 second cool down, what does this mean...1 minute long SM cath runs YAYAYAY (sprint get all mobs FoK evasion tank (possibly prep then reevasion) FoK /point /laugh (begin the right click fest)). And Hunger for Blood looks great mostly for PvP though I don't get Bleed and Magic effects on me often enough to get the energy refund to keep it up.
#25 Sep 02 2008 at 12:58 PM Rating: Good
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13,048 posts
areeuh wrote:
Oh my god, now as a rogue I can feel speacile. I had read this before somewhere but the full effect didn't sink in until just now. I thought of another use for it... Slap it onto your DPS tank(or OT) they will be able to handle the threat generation not to mention it will give them a nice increase to thier DPS (this is assuming your MT is a respectable tank) then you can laugh because that warrior DPS tank just got like a 15k execute crit. I for one absolutely love what they are doin for rogues in Wrath of the Lich King. The only ability I don't feel stoked about is Fan of Knives... Cool I can AoE at the cost of half my energy with a 30 second cool down, what does this mean...1 minute long SM cath runs YAYAYAY (sprint get all mobs FoK evasion tank (possibly prep then reevasion) FoK /point /laugh (begin the right click fest)). And Hunger for Blood looks great mostly for PvP though I don't get Bleed and Magic effects on me often enough to get the energy refund to keep it up.
-Die Hard Mutilate fan saying WEWT

Please shut the **** up until you can post coherently.

I understand that you're 9 years old, but stick to just reading the forums if your input is that God-awful to read.

I got a headache by the end of your second run-on sentence.
#26 Sep 02 2008 at 1:03 PM Rating: Decent
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4,684 posts
I seriously doubt if you'll be able to do 1 min cath runs. Even at 80 I don't think two melee hits will kill 39 elites. At 70 I'd need about 15 I reckon.
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