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Holy Rogue Update BatmanFollow

#1 Aug 29 2008 at 7:32 PM Rating: Excellent
http://forums.worldofwarcraft.com/thread.html?topicId=9336456598&sid=2000

Highlights:

Quote:
- Mutilate: No longer requires you be behind the target.
- Find Weakness: Made passive to cut down on the number of triggered effects that either don’t affect gameplay or affect it in a negative way.
- Cut to the Chase: No longer requires a critical Eviscerate or Envenom. The finisher just has to land.
- Hunger for Blood: Now removes any harmful physical effect instead of Bleed or Magic effects. Bleed effects will still be removed (as all are physical) as well as effects like Mortal Strike, Aimed Shot, Expose Armor etc…


Quote:
- Envenom: Now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
- Wounding Poison: No longer stacks. The first application now reduces healing by 50%.
- Anesthetic Poison: Now also removes one Enrage effect from the target.
- Evasion, Sprint, Vanish: Cooldown reduced to 3 minutes. (Talents that reduce cooldown take this down to 2 minutes.)
- Cloak of Shadows: Cooldown increased to 2 minutes. (Elusiveness now reduces this cooldown to 1 minute.)


(Highlights =/= good)
#2 Aug 29 2008 at 8:05 PM Rating: Excellent
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13,048 posts
Nerf to HFB but holy buff to CttC/FW/Mut.

Now I have to get daggers before WotLK. Smiley: frown

Edit: Here's the full listing of changes, as posted in a blue post (big changes bolded):

Quote:
Hello rogues,

We’ve got some updates coming soon for the rogue class and I wanted to duck in and give you a sneak preview of what we’ve been working on as well as our future goals. Below are lists (by no means exhaustive) of some of these changes and goals.

General

- Quality of life improvements: Removal of various reagents (Thieves’ Tools, Flash Powder) as well as a Poisons skill change. We’re removing the Poisons skill and making the finished poisons available on vendors for purchase. This should free up a fair amount of bag space.
- Envenom: Now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
- Wounding Poison: No longer stacks. The first application now reduces healing by 50%.
- Anesthetic Poison: Now also removes one Enrage effect from the target.
- Evasion, Sprint, Vanish: Cooldown reduced to 3 minutes. (Talents that reduce cooldown take this down to 2 minutes.)
- Cloak of Shadows: Cooldown increased to 2 minutes. (Elusiveness now reduces this cooldown to 1 minute.)

- A new level 75 ability has been designed. This is going to be one of the bigger teases as we’re not quite ready to talk about this one yet. I will say that will add some much needed group utility.
- Fan of Knives: Weapon normalization to equalize effectiveness regardless of weapons carried.

Assassination

- Mutilate: No longer requires you be behind the target.
- Relentless Strikes: Talent is too “required” and will be made more accessible. Vigor will replace its spot in the tree and a new talent will be created to fill Vigor’s spot.
- Find Weakness: Made passive to cut down on the number of triggered effects that either don’t affect gameplay or affect it in a negative way.
- Cut to the Chase: No longer requires a critical Eviscerate or Envenom. The finisher just has to land.
- Hunger for Blood: Now removes any harmful physical effect instead of Bleed or Magic effects. Bleed effects will still be removed (as all are physical) as well as effects like Mortal Strike, Aimed Shot, Expose Armor etc…


Combat

- Riposte: Now generates a combo point.
- Mace Specialization: This will grant armor penetration when using a mace. (The warrior talent will as well.)
- Deflection: Reduced to 3 ranks for 2/4/6% parry. This should soften the prereq for Riposte.
- Fist Weapon Specialization: Merged with Dagger Specialization.
- Dagger Specialization: Renamed Close Quarters Combat, moved to tier 3.
- Dual Wield Specialization: Moved to tier 1. Lightning Reflexes swapped locations with it and still needs a little more “oomph”.
- Unfair Advantage and Stay of Execution: Change to more offensive/utility (read mobility) talents. Too much defense on this tier.
- Killing Spree: Weapon normalization to equalize effectiveness regardless of weapons carried.

Subtlety

- More attractive Tier 1 to draw in all types of builds.
- Fewer dagger specific talents to allow additional build options.
- Wrongfully Accused: Reviewed. This talent doesn’t fit well in this location. May be moved lower and/or redesigned.
- Shadow Dance: A bit awkward at the moment. Due for some polish and some design tweaks.


Plenty to do still as you can see. As I mentioned, this isn’t everything we’ve got our eye on but gives you something to discuss and look for in an upcoming beta patch. Please add to the list anything you think needs special attention.

Thanks for reading. I’m going back to work.


All I can say is "omg".

Edited, Aug 29th 2008 9:12pm by Theophany
#3 Aug 29 2008 at 8:49 PM Rating: Decent
Holy sh*t, I missed the DW spec change.

I wonder if (assumign opportunity isn't removed) Mutilate will only get the bonus from Opporrtunity if you strike from behind, so it's still better to be behind the target? Or perhaps it'll get taken off Opportunity all together?

Edited, Aug 30th 2008 12:01am by Kavekk
#4 Aug 29 2008 at 8:54 PM Rating: Decent
Mutilate becomes a much more interesting spec.
What have you seen as far as poison immunity on mobs in WotLK so far Theo (or anyone else in Beta)? Will that still be a limiting issue on Mutilate?
#5 Aug 29 2008 at 9:31 PM Rating: Decent
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1,875 posts
o

btw

the "new 75" ability they mention

not dismantle... someone asks a few posts down, the blue responds "dismantle is being learned at level 20"

DISARM AND ANOTHER GOODIE, GET HYPE

lots of neat changes, s2 dagger/badge offhand for in-yo-face assassination fun

guess now i can go HFB and not be called an idiot for not wanting to play muti



i hate doin the behind the crap ****... its MUTILATE, not double backstab

...i can mutilate from any damn direction :D
#6 Aug 29 2008 at 10:17 PM Rating: Good
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13,048 posts
Kavekk wrote:
Holy sh*t, I missed the DW spec change.

I wonder if (assumign opportunity isn't removed) Mutilate will only get the bonus from Opporrtunity if you strike from behind, so it's still better to be behind the target? Or perhaps it'll get taken off Opportunity all together?

Edited, Aug 30th 2008 12:01am by Kavekk

T1 sub is getting changed completely, from what I can tell.

And to the poster who asked about poison immunity, it's pretty much non-existent anymore. You can look at recent changes to see that.

Edit: poisons aren't a limiting factor for mutilate, and haven't ever been. It's the fact that you do 5-10% less damage than combat.

With the CttC/FW change, I see mut as being able to compete, though I don't know if it will actually be on-par or a few percentage points behind combat.

Edited, Aug 29th 2008 11:15pm by Theophany
#7 Aug 29 2008 at 11:22 PM Rating: Decent
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3,909 posts
omfg muti

/nerdgasm
#8 Aug 30 2008 at 2:33 AM Rating: Decent
*
142 posts
moving dagger spec down a tier is a nice bonus aswell, making it even more accesable to combat mutilate. being able to take that and dualwield is gonna be very nice.

Edited, Aug 30th 2008 6:30am by pythonesc
#9 Aug 30 2008 at 5:34 AM Rating: Decent
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97 posts
So a muti rogue specced for deadly brew can shiv wound poison, and instantly apply a mortal-strike-type debuff and a 70% snare ?

And if he is cured of these poisons, the talent infectious poisons will apply them to the dispeller ? (and likely mind numbing applied from the main hand.)

And muti no longer has positioning requirements ?

Guess blizz has a warehouse full of daggers they want to empty.

Glad I've been working on my rogue lately. Too bad I also have a shaman = rogue snack.
#10 Aug 30 2008 at 7:49 AM Rating: Good
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2,680 posts
Combined with the new "rogue misdirect", Assassination just got raid-viable. I'm speechless.

Wonder how many of these changes will hold on until launch.
#11 Aug 30 2008 at 8:05 AM Rating: Decent
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889 posts
Needing to be behind the target always bugged me about Mutilate. I know its a common dagger mechanic, but I hated having to worry about getting behind things, huge buff (I try to be behind things to stop Parry anyway, but its just not possible in some fights).
The new Wound Poison is amazing too.

I was looking at this as an 80 Mutilate spec, but since Dual Wield Specialization is moving to the top of Combat, I can take 5 points out of Combat for Blood Spatter/Focused Attacks in Assassination (51/20/5)... I'm speechless...

We'll have to wait and see if Opportunity gets changed though. And I'm wondering if Cut To The Chase would be worth losing Opportunity, but I doubt it.

Edited, Aug 30th 2008 12:08pm by angryempath
#12 Aug 30 2008 at 8:16 AM Rating: Decent
actually on a second level the new wound poison in a nerf... a druid/pally/shammy need only remove one stack now rather then 5, also i'm surprised no one has mentioned the cloak of shadows nerf to a 3 minute cooldown... making 17 points in sub a necessity and also I am stoked about a 2 minute evasion/vanish :)
#13 Aug 30 2008 at 10:16 AM Rating: Decent
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13,048 posts
I like it when people rate down my helpful posts.

If you guys don't want me to be an *******, wouldn't you rate down my ******* posts and rate up my helpful ones?

Rating down all of them just gets me irritated and talking to Tyrandor to find out who gets to lay off the karma rating for a while. Smiley: tongue
#14 Aug 30 2008 at 11:28 AM Rating: Decent
Quote:
also i'm surprised no one has mentioned the cloak of shadows nerf to a 3 minute cooldown... making 17 points in sub a necessity


They're changing it to a 2 min cd, and having the talent elusivness, which you pick up anyway in a pvp spec, reduce the cd back down to 1 min. It's more a pain in the *** nerf to PvE than anything else. Just makes it that much harder to live through certain fights.
#15 Aug 30 2008 at 1:16 PM Rating: Decent
/GLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
#16 Aug 30 2008 at 2:06 PM Rating: Decent
19 posts
Oh my... I've suddenly become a lot more interested in my Rogue. Assassination is looking really tasty now.
#17 Aug 30 2008 at 3:10 PM Rating: Decent
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2,550 posts
Cloak of Shadows nerf is more a nerf to healers in PvE.

Thats one more Pounding/Naj Shield Break/Incinerate that healers have to heal a rogue from.
#18 Aug 30 2008 at 3:10 PM Rating: Good
Official Shrubbery Waterer
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fap fap fap

I need to change my pants.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#19 Aug 30 2008 at 4:05 PM Rating: Default
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4,684 posts
What does this mean...

Some points in dual wield spec is looking very alluring now, even for PvP. Wound poison will be applied but also dispelled in one cast and mutilate will get a lot more viability. I'll be able to pick up pretty much every subtlety talent I want while having to review the whole tree since 13 points I have there are bound too change. I'll be able to remove my talents from imp expose armor, Cut to the Chase turns from worthless to not mandate but useful for raids, we get an AOE skill where we throw all our two weapons at all mobs in the area, and I might need to l2vanishandapplyanestheticpoison or, if in combat weapon swapping still works, make a macro.

Quite interesting, looks like a good thing... only thing I'll really miss in a shadowdance build will be fleet footed.
#20 Aug 30 2008 at 8:06 PM Rating: Decent
Quote:
Too bad I also have a shaman = rogue snack


Only terribad shaman are rogue snax. I've seen some pretty good Shaman (mainly resto) go toe to toe with some rogues. Both are about the same gear lvl with s4 etc.
#21 Aug 30 2008 at 8:29 PM Rating: Decent
Rest Shaman > Rogues.

Any other kind < Rogues.
#22 Aug 31 2008 at 8:59 AM Rating: Decent
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755 posts
Quote:
- Relentless Strikes: Talent is too “required” and will be made more accessible.


Apparently Relentless Strikes is having its effect added to all finishers, and being removed as a talent. Or maybe just being made trainable. Something's happening to it anyway, depends who you listen to Smiley: smile

Edited, Aug 31st 2008 12:56pm by Eschatologist
#23 Aug 31 2008 at 11:59 AM Rating: Good
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13,048 posts
The One and Only Eschatologist wrote:
Quote:
- Relentless Strikes: Talent is too “required” and will be made more accessible.


Apparently Relentless Strikes is having its effect added to all finishers, and being removed as a talent. Or maybe just being made trainable. Something's happening to it anyway, depends who you listen to Smiley: smile

Edited, Aug 31st 2008 12:56pm by Eschatologist

And thank God for that. It's the 100% best/most needed talent for rogues.
#24 Aug 31 2008 at 12:23 PM Rating: Good
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811 posts
1. So am I correct in the understanding that mutilate is making a comeback? I've only got about 4 daggers from badges/s2/kara all with mongoose, sitting in my bank :)
2. Theo - why do you give a sh*t what your rating is at? You know the people on this forum that actually respect your assholishness don't rate you down, and it's most likely some jealous prick you burned sitting in their parents basement emo-raging.
#25 Aug 31 2008 at 12:41 PM Rating: Good
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13,048 posts
ThomasMagnum wrote:
1. So am I correct in the understanding that mutilate is making a comeback? I've only got about 4 daggers from badges/s2/kara all with mongoose, sitting in my bank :)
2. Theo - why do you give a sh*t what your rating is at? You know the people on this forum that actually respect your assholishness don't rate you down, and it's most likely some jealous prick you burned sitting in their parents basement emo-raging.

Yes, mutilate is going to make a comeback. Blizz has decided that daggers will be viable again (read: spec-dependent viability, if you spec retarded, you're still not going to be viable), thus they're going to do everything in their power to listen to Vulajin and other intelligent rogues posting on the beta forums (i.e. me, you guys like my suggestion that gouge no longer adds a combo point?) so that daggers are coming back.

And I care because it's irritating. I'll never get Sage, of course (unless everyone goes and finds every single post I've made and rates them all to excellent or something), but it's still irritating that I'm stuck at low Scholar, where one or two ratings gets me to Default.

I'm meant to be heard, damnit, not Defaulted below filter level! Smiley: wink
#26 Aug 31 2008 at 5:37 PM Rating: Good
19 posts
Much as I love the changes, I'm unconvinced as to the viability of Mutilate. Trouble is we have two competing damage specs with precisely the same utility. If one does more damage than the other then it is strictly superior. Right now if you have three Rogues in a raid then it is optimal for all three of them to be Combat Swords. Suppose they reduce the gap so that in WotLK Mutilate is 0.01% below Combat Swords; then still given three Rogues in a raid it is optimal for them all to be Combat Swords. Even if they make Mutilate slightly ahead of Combat it won't change the problem; you'll have three identically specced Rogues.

What Assassination needs is some additional utility beyond Combat. Keep Combat as the king of dps, just make it so whenever three Rogues are together they benefit from different specs. There's a reason that in live WoW Arms Warriors, Affliction Warlocks and Survival Hunters are still used.

That said, still creaming my undies over the Mutilate change. It'll be a dream to level that's for sure.
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