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Best speed choice?Follow

#1 Aug 29 2008 at 8:40 AM Rating: Decent
39 posts
Hi all! I have a couple of questions for those wiser than I.

(1). I very recently flipped lvl 70 (/bow) and need some direction. I went DW fury (Bloodthirst/WW) all the way to 70 and really like it, so that is not going to change. Also, I went with a relatively slow main hand weapon and a relatively fast off-hand weapon. But now, since I have a lot of options now, I begin to wonder why? Are there advantages to dual wielding two fast weapons? Or two slow ones? The traditional idea is one slow and one fast, but why is that? Is there really an advantage to that thinking?

(2). What is wrong with wielding daggers? I look at some of the daggers and their stats aren't bad at all. But yet, I have never seen any warrior wielding one...not even in the off hand. I see Rogues wielding them often, but why not Warriors? Or is that just a stereotype? Are we inherently better with swords or maces or axes? Thanks in advance for any constructive insights offered.
#2 Aug 29 2008 at 11:04 AM Rating: Good
The problem with daggers is the top end damage is weak. Why Rogues go Combat and DW swords... the Dagger Rogues have talents and certian abilities that boost the 'weak' daggers by like 370% or w/e it is (I believe, it's been long time since I played my Rogue).

That being said. Since most of our moves add to our weapon damage, the weapon with the higher <low-high> numbers will work better with your abilities. That's why the Main Hand weapon should be the slowest, hardest hitting weapon you have.

Off Hand weapons... that's where the debate is....
-Weaker hitting/faster off hand will let you swing faster, getting more rage. Some people go that route.

-Slower/harder hitting off hands are well slower lol. Rage may be a problem, but I think it helps out a lot for Whirlwind. I'm not theorycrafter or number cruncher... also I 2H Arms it... so I'm just reciting what I've read here and there.

Finally....
Quote:
Are we inherently better with swords or maces or axes? Thanks in advance for any constructive insights offered.

Eh, really only have to worry about what type of weapon for one of two reasons:
1) You travel down the Arms line and spec Mace (for BG/PvP stun %), Axe (for 5% crit), and Sword (5% extra attack).
OR,
2)You have a racial bonus (Human- Swords & Maces?)

Then you might want to lean towards one or the other.


Edited, Aug 29th 2008 3:25pm by GYFFORD
#3 Aug 29 2008 at 2:52 PM Rating: Good
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2,580 posts
You want to go slow/slow.

Main hand slow for the reasons stated above and off hand slow for better WW dmg. Same dps weapons whether fast or slow will generate the same rage per minute, however a fast weapon will have more stable rage gain where slow weapons have much spikier rage gen. Dealing with rage starvation and an excess of rage with slow off hands can be dealth with by adjusting your play style and knowing when you can dump excess rage with HS. (this comes mainly with experiance)

Also you never ever want to go with daggers in either hand. All weapons are normalized for instant attacks and daggers are normalized at a much lower speed than swords, maces, axes. I forget the dagger speed, think it's 1.5-1.7 somewhere along those lines. While swords, maces, axes are normalized at 2.3

What this means is that swords, maces, and axes get more dmg bonus from you attack power than daggers do.
#4 Aug 30 2008 at 3:27 PM Rating: Good
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1,912 posts
Ok, fast versus slow.

Fast weapons will consume "charges" much faster doing less damage per charge. This is a negative for Enrage and Sweeping Strikes, but "insignificantly positive" for the insignificant bloodthirst heal effect.

It's only "decent" advantage is faster 5-stacking of Rampage. Not really that significant a bonus IMO.

Daggers scale worse than 1-hand weapons (fist included) for overpower and whirlwind. Since Whirl hits with the offhand too then you want the offhand to be slow too.

The traditional idea of having fast offhand and slow mainhand was due to benefits they would have on game mechanics that are now outdated and therefore it doesn't matter anymore.

With Titans grip coming we may be able to get to DW weapons that have weapon speeds all the way down to 3.8 (unless you want to dig out the pendulum of doom).

Currently in wotlk there's 2 talents that wouldn't favor weapons being too slow. Furious attacks and the BT heal effect. You'll have to chose between a speed that quickly applies furios attacks and fully consumes the BT heal effect versus a speed that hits harder with instant attacks.

Lets see... asuming yellow damage consumes BT charges... and you have permaflurry on...

The next BT attack will consume a charge. So you need to consume 4 charges in 6 seconds.

The magic speed formula for consuming all 4 bt charges from autoattack would be

3.75*hit/100

So if your hit (discounting dodge/parry/block) is 80% then your speed for that should be:

3.75*80/100=3

Speeds slower than that will leave BT charges without being consumed more often.
#5 Sep 02 2008 at 8:24 AM Rating: Decent
39 posts
Ok, thanks for all the input. I guess I now have some food for thought.
#6 Sep 02 2008 at 11:31 AM Rating: Decent
Been thinking about this since I posted (off and on)... I came up with a question. What about Procs? Executioner or Mongoose. Can both proc at the same time (say if one had Exe the other have Mongoose)? Would it semi be worth a slow/fast combo to get it to proc more? Or maybe even in PvP for a 'higher' chance for a Mace spec stun, that's if anyone even goes DW arms/fury lol in arenas/BGs (I did not, I went straigh Protect lol Concus Blow rocks).

I'd still say you'll prolly WW more, so the slow hand extra damage would scale better... but thought I'd ask anyway.
#7 Sep 02 2008 at 11:38 PM Rating: Decent
im not good with the math thing, but I use 2 slowish (2.6) weps to maximise WW/HS and white dmg, because as i understand it, BS it not effected by wep speed, jsut AP??


Edited, Sep 3rd 2008 3:36am by redbarronthesecond
#8 Sep 02 2008 at 11:54 PM Rating: Decent
Weapon enchants proc with a constant rate per minute, not depending on the weapon speed. That creates a funny situation, because the % chance of proccing per hit is adjusted and different for each weapon speed.
Slow weapon has high chance of proccing per hit, fast one has a much smaller chance.

Now consider instant attacks - e.g. Devastate. They use the same % chance of proccing as autoattack, which makes a slow weapon proc almost 2 times more often than a fast one. The same with extra attacks from sword spec and windfury and whatever else warriors have.

So for main hand (which is the one for instant attacks) it is a big bonus to have slow weapon and a "proccing" enchant. Offhand does not matter much.

I put once fiery weapon enchant on a 3.7 weapon. That thing procced almost every second hit. That was fun.
#9 Sep 03 2008 at 7:39 AM Rating: Decent
Ah thanks for clearing that up for me Wytryszek. I should have guessed there was a limit per proc lol. I'm glad I only have to worry about 1 enchant and 1 proc... well for the time being anyway, until WotLK makes my job obsolete, then I respec to Fury Titan's Grip wrecking ball of doom lol. Then I'll have to worry about DW'ing weapons. I can't wait. Using both my PvP swd and soon to have the Sunwell badge axe. (O.~)

Edited, Sep 3rd 2008 11:40am by GYFFORD
#10 Sep 03 2008 at 8:57 PM Rating: Decent
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1,912 posts
redbarronthesecond wrote:
im not good with the math thing, but I use 2 slowish (2.6) weps to maximise WW/HS and white dmg, because as i understand it, BS it not effected by wep speed, jsut AP??


Edited, Sep 3rd 2008 3:36am by redbarronthesecond


The speed of the weapon will not affect white damage.

The slower the weapon, yes, the better HS damage for little details not worth explaining here.

As for BT damage, it depends on AP. But BT has a heal effect that heals you by consuming BT buff charges. This healing effect is currently insignificant, but in the future it will be changed and not be so insignificant. BT has a 6 sec cooldown. So if you want to make the most out of the BT healing effects you need to consumne all 4 charges in the 6 seconds of cooldown of BT, for that you need a weapon speed that will score 4 hits in those 6 seconds. The fifth charge gets consumed by the next BT attack.
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