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#1 Aug 29 2008 at 1:29 AM Rating: Decent
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I have reached lvl 61 now and intend to do instances in OL. This will be my 1st time doing heals in instances. I have read alot about down ranking heals etc. What I would like to know is that when flash heals, greater heals are good for. For example is Flash heals and renew enuff for normal instances. What about heroics, do I need to switch to renew and greater heals for boss fights? What about kara and other dungeons. I hope the experience healers who had done this before can assist me so that i can have a better understanding on heals. Also what use is there for down ranking.

Thank you so much for your kind assistance on this.

#2 Aug 29 2008 at 2:49 AM Rating: Good
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244 posts
I wouldn't worry too much about downranking. I only started to downrank heals once I got to 70. Basically downranking is used as you get better +healing gear to create different levels of heals from one spell and therefore get better mana efficency and less overhealing. Another reason not to worry about downranking is that Blizz are removing the incentive to downrank when Wotlk comes out, as the spells will use a % of base mana rather than a set mana cost.

I use a Rank 2 or 3 Greater heal as a "normal" heal spell and top rank for my "big heal". Flash heal is terribly mana draining, esp to lower levels with less mana regen, so in my experience should really be used only for emergencies when your target is going down fast. You will generally find that a greater heal is fast enough to heal a tank that isn't very undergeared for the instance, with renews on all the time to help out. Until you get experienced enough to anticipate the damage on your tank, just have a G heal being cast ready and cancel it if its not needed. Overhealing will not pull aggro, so until you get a bit more practise at stopping and starting heals dont worry about a heal landing on a full health target =)

I can't really advise on a certain way to heal, as being a priest means having lots of spells at our disposal and knowing when to use each one as the situation demands...and that only comes with experience, so get in there and start healing and find your own playstyle. By the time you are ready for heroics and kara, you will know what to do =D


#3 Aug 29 2008 at 3:36 AM Rating: Excellent
The things you need to be concerned with in an instance are your aggro, not having people die, and your manna.

Once you get to level 68, you will get Prayer of Mending, and it will make a good opening spell. This is because it gives aggro to the tank and not you. For now, you don't have that option.

Once the tank has engaged the enemy, give him a moment to establish aggro. Then throw renew on him. Keep renew on him the entire fight. Renew will slow the incoming damage, giving you time to throw flash or greater heal. Also use renew as a quick way to throw some heals out to others in the party, so you can go back to the tank. If you had PoM, you would throw that into the spell rotation as well.

Once you have started to heal, you may have adds head your way. Be ready with fade, to decrease your aggro and send them back to the tank. My healing is high enough that I actually gave up a bit of +healing to carry a Timelapse Shard trinket as a second aggro reducing spell.

Flash heal is quicker and uses less mana than greater heal, but heals for less and is less mana efficient. Some people try to mostly use greater heal for the mana efficiency. It depends on the situation. I use both.

Downranking is a way to conserve mana, but Blizzard is soon making changes to eliminate its advantages. I wouldn't bother with it at this point.

Your AOE heals are Prayer of Healing and Circle of Healing (if you have the talent). Some mobs do aoe damage to the entire group, or the entire group may be down in health. These heals are great for those occations.

Binding Heal will heal you and the target. It's great when you need to heal fast, but need heals yourself too. There are certain occasions (Nightbane's skeletons) where I basically spam this on everybody as they all take damage.

Beyond this, you should be ready to Dispel magic and disease, and shackle undead.

You need to be able to use all of these abilities quick. I especially recommend keybinding fade and shackle undead (use a focus macro). These you will want to be able to hit fast without even moving the mouse.

When you start raiding in larger groups, you should look at addons that provide you the information you need, like Grid or Healbot. Whether you click heal with your mouse (Healbot or Grid with Clique) or select with the mouse and use keybindings to heal (what I do using grid), you want to be able to heal quickly. Selecting a target with your mouse, then mousing to the spell on your taskbar, then back to another target, then back to the spell bar isn't going to cut it for long.

One last comment, don't shield the tank. Tanks need to gain aggro. Only use your shield on the tank if you need to have time to throw a heal or he will die.

Just get in there and practice. Priests are a very versatile class with many healing abilities. Each lends itself to a different situation. Have fun, and good luck in that instance.
#4 Aug 29 2008 at 3:56 AM Rating: Decent
can i ask you, or you discipline / holy / shadow priest
#5 Aug 29 2008 at 4:34 AM Rating: Good
deathwingwow wrote:
can i ask you, or you discipline / holy / shadow priest


I'm Holy, 16/45/0 for CoH http://www.wowhead.com/?talent=bxg0zhZfxtcfMaVhVo

edit... Oh wait, you meant the op. Time for more coffee.

Edited, Aug 29th 2008 8:44am by dadanox
#6 Aug 29 2008 at 4:49 AM Rating: Excellent
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4,074 posts
How I heal in a nutshell:

* Keep Renew up on the tank at all times.
* Prayer of Mending on the tank pretty much every time it's off cooldown. You don't have this quite yet but you'll love it when you do.
* Cancel cast Greater Heal. (This means I am almost always casting Gheal on the tank - if I get about halfway through the cast and the tank doesn't need it, I cancel and start over. A macro with stopcasting, as I recently learned, is your best friend here.)
* Flash Heal only in emergencies where I won't have time to get a Gheal off. As Dadanox notes, people's mileage varies on this; I just don't like the inefficiency.
* If DPS takes damage that PoM doesn't fix, Renew, a downranked Gheal, or Prayer of Healing, as appropriate. I'm Holy/IDS so I don't have Circle of Healing.
* If I take damage, I'll throw a Binding Heal on the tank.

So to your specific question, I use Greater Heal as my main heal. I don't downrank all that much (I'm especially trying to wean myself off it now since it'll be pointless in Wrath). Flash Heal is more of a panic button for me.
#7 Aug 29 2008 at 5:30 AM Rating: Good
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4,684 posts
Quote:
How I heal in a nutshell:

* Keep Renew up on the tank at all times.
* Prayer of Mending on the tank pretty much every time it's off cooldown. You don't have this quite yet but you'll love it when you do.
* Cancel cast Greater Heal. (This means I am almost always casting Gheal on the tank - if I get about halfway through the cast and the tank doesn't need it, I cancel and start over. A macro with stopcasting, as I recently learned, is your best friend here.)
* Flash Heal only in emergencies where I won't have time to get a Gheal off. As Dadanox notes, people's mileage varies on this; I just don't like the inefficiency.
* If DPS takes damage that PoM doesn't fix, Renew, a downranked Gheal, or Prayer of Healing, as appropriate. I'm Holy/IDS so I don't have Circle of Healing.
* If I take damage, I'll throw a Binding Heal on the tank.


That, basically.

And after every Binding Heal, spend 5 minutes worshipping the person who made that up. Best idea Blizzard had ever... "Damn, stuff is getting messy, time to spam Greater Heal on the tank... Oh damn, now I've got 2 mobs on me... Ah never mind, lets just continue spamming heals, except now I'll use Binding Heal instead of Greater Heal."
#8 Aug 29 2008 at 8:32 AM Rating: Good
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1,574 posts
In aggro-sensitive fights, Binding Heal can be darn useful even when you're not taking damage. It causes less threat than other heals, you see. I find that in fights when there are lots and lots of adds, I can avoid a beatdown simply by using only Binding Heal and Prayer of Mending on the tank. It's less efficient and less powerful than PoM + Renew + Greater Heal, but if you can keep up the pace it's your best option to minimize threat.
#9 Aug 29 2008 at 9:32 AM Rating: Default
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4,684 posts
And also another tip that just sprang to my mind;

When you PoM the tank, PoM jumps on you and you are not getting hit, throw a Shadow Word: Death on the main target; it'll force your PoM to jump back to your tank and hopefully stick around him this time. Loads cheaper (both in mana and cooldown time) than just recasting PoM, and you're dealing a bit of damage as well.
#10 Aug 30 2008 at 6:27 PM Rating: Decent
21 posts
I would like to thank you guys for the advice and tips you have given me. I ran my 1st instance in BF yesterday and I was satisfied with the way I did heals. The addon Grid and Clique was very useful. Now I just need to get used to using this addon. Renew on tank was indeed good as I didn't need to use greater heals much. Just have to run more to get used to heals. The last boss in BF was kind of tough for me to keep heals on everyone. At that instance I couldn't keep the rogue alive cos the pally tank was also low in health. So had to make the choice to keep the tank alive and let the rogue go b4 i went OOM. Apologized to the rogue. Told him this was my 1st time healing. I guess I got to keep running more to get used to heals in different instance.

Once again thank you so much for your tips. Love this forum

Cheers
#11 Aug 30 2008 at 7:23 PM Rating: Good
Ihawk wrote:
So had to make the choice to keep the tank alive and let the rogue go b4 i went OOM.


You made the right choice. Keeping the tank alive is your first priority.

Some of the most satisfying boss kills I've had are those where we had failed several times, finally got the boss close to death, and I basically decide nobody else but the tank gets my attention until the boss goes down.

One last thought, be sure you always have more than enough mana potions, water, and reagents on you.

Gratz on a great first run.

Edited, Aug 31st 2008 5:16am by dadanox
#12 Aug 31 2008 at 5:35 AM Rating: Excellent
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4,074 posts
The Honorable dadanox wrote:

One last thought, be sure you always have more than enough mana potions, water, and reagents on you.


I agree with this. Also, a maybe-obvious tip for boss fights is to take a potion very early in the fight, as soon as your mana is down enough that it'll refill it all the way, and long before you think you really need it. That way if the fight goes on for a long time and you end up OOM, the cooldown will be up and you can stay in the fight.
#13 Aug 31 2008 at 2:41 PM Rating: Decent
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177 posts
Quote:
I agree with this. Also, a maybe-obvious tip for boss fights is to take a potion very early in the fight, as soon as your mana is down enough that it'll refill it all the way, and long before you think you really need it. That way if the fight goes on for a long time and you end up OOM, the cooldown will be up and you can stay in the fight.


Don't even bother getting into the habit of that. They're changing the potion dynamic whereas you can only have 1 potion per combat session. "Potion Sickness" I think it's called in the future.
#14 Aug 31 2008 at 3:37 PM Rating: Good
Zatire wrote:
Quote:
I agree with this. Also, a maybe-obvious tip for boss fights is to take a potion very early in the fight, as soon as your mana is down enough that it'll refill it all the way, and long before you think you really need it. That way if the fight goes on for a long time and you end up OOM, the cooldown will be up and you can stay in the fight.


Don't even bother getting into the habit of that. They're changing the potion dynamic whereas you can only have 1 potion per combat session. "Potion Sickness" I think it's called in the future.


Nope. They changed their mind and removed potion sickness.

Using your potion early in a long boss fight (to allow it to cool down), is still pretty standard procedure.

Edited, Aug 31st 2008 7:58pm by dadanox
#15 Aug 31 2008 at 8:16 PM Rating: Good
21 posts
Thank you so much guys. Beginning to love healings since i am always dpsing and wanted to try heals. Did Ramps yesterday. Heals didn't go that well but my grp says it was good. Its just the durid tanks loses aggro and comes straight to me. I use Fade and run back to the tank. This happened a few times. Also I noticed that CC wasn't going that well. The hunter traps and somehow it breaks. Adds turn against me when I am healing and the grp is not interested in keeping me alive. I had to keep heals on everyone without even caring about my HP till I died. Overall I am learning to heal and will not heal in heroics or kara etc till i am pretty fimilar with healing. Me being a dpser before now feel for the healers. Sometimes I wonder how hard is it to keep the group alive when they are not following for example CC, banish demons etc. Poor healers. I told my guild about this.

Btw yea I am working on cooking and fishing togather for food buffs. Was using them. Once i reach 375 in tailoring, then I'll drop mining and try alchemy. For now I wanna save for my flying mount. :)


Once again thank you soo much. Have a great week.

#16 Sep 01 2008 at 4:18 AM Rating: Good
This is not my main part of forum since I'm resto shaman but I still read about other healing classes also.
You said that you were healing others and did not care about your HP. That's something I don't perhaps agree with.
My 1st priority is always tank but perhaps 2nd is my self. Unless I'm alive to keep heals going there is no one keeping the tank alive. So I'm willing to let one dps die and keep my self alive for the sake of tank.

All these cases are of course case sensitive and you have a whole second maybe time to decide what you are going to do. Priest has binding heal, that we shamans don't have but if in bigger pull I get 1 add (or make it 2) on me I normally try to run to tank and start casting a chain heal on me. Hopefully tank notices this and gets that mob back.

So in my book 2nd target is your self after tank. U maybe can lose 1 or 2 dps and finish the fight but it'll propably fail if healer goes down. Perhaps that will teach the dps to use pots and keep threat down until things are back in order.
#17 Sep 01 2008 at 8:31 PM Rating: Decent
21 posts
I agree with you. I should have kept myself alive. Well these are the things i like to hear so that i can improve myself in being a good healer.

Anyway I don't have binding heals yet as I am currently lvl 63. Should be getting this at 64 and would love to try this as well.

Thank you

Cheers
#18 Sep 02 2008 at 6:16 AM Rating: Default
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4,684 posts
Quote:
Thank you so much guys. Beginning to love healings since i am always dpsing and wanted to try heals. Did Ramps yesterday. Heals didn't go that well but my grp says it was good. Its just the durid tanks loses aggro and comes straight to me. I use Fade and run back to the tank. This happened a few times. Also I noticed that CC wasn't going that well. The hunter traps and somehow it breaks. Adds turn against me when I am healing and the grp is not interested in keeping me alive. I had to keep heals on everyone without even caring about my HP till I died. Overall I am learning to heal and will not heal in heroics or kara etc till i am pretty fimilar with healing. Me being a dpser before now feel for the healers. Sometimes I wonder how hard is it to keep the group alive when they are not following for example CC, banish demons etc. Poor healers. I told my guild about this.


Healers have a hard time, aye.

Let me give you another tip which will work most of the time then; if there's a mob coming for you and you intend to use fade, don't move to the tank. If possible move as far away from the tank as you can get before the mob reaches you. Thén, just as he reaches you, fade. The mob will start running back all the way to the tank, which means you've just A) severely lenghtened the time he won't be attacking anything and B) made him a lot more visible for people to use CC.

It's really a 'side-trick' as I'd like to call it; most (good) tanks will be following any mob heading for you preventing you to build distance (between the mob and the tank), and aside from that, it's not really game changing. And that's aside from the fact that it's situational. Even so, every bit helps...
#19 Sep 02 2008 at 6:10 PM Rating: Decent
21 posts
Thank you and I will try too :)
#20 Sep 05 2008 at 2:57 PM Rating: Good
I'm a L64 holy priest. The part about drawing the mob away from the tank,I've done that but be very careful you don't backpedal into another mob! As for healing it really depends on the difficulty what I do. Sometimes if it's some of the early easier mobs I'll add some damage with SWP and my wand. Always ALWAYS have a near equal level wand on you. It adds damage when some is needed. Was in a battle where nearly everyone was dead,kept the tank alive but he was going too and the boss was almost dead....so I added some damage and finished his butt off,heh.
#21 Sep 07 2008 at 9:57 PM Rating: Good
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110 posts
Mozared wrote:

Let me give you another tip which will work most of the time then; if there's a mob coming for you and you intend to use fade, don't move to the tank. If possible move as far away from the tank as you can get before the mob reaches you. Thén, just as he reaches you, fade. The mob will start running back all the way to the tank, which means you've just A) severely lenghtened the time he won't be attacking anything and B) made him a lot more visible for people to use CC.


I don't really like the sound of this tip.
For the mob to come after you in the first place, you must have drawn 130% of the tanks threat. That can be a decent margin. Your Fade ability does not drop all threat, or even a percentage of your threat, it is a FIXED amount of threat.
If the Fade doesn't cover that threat gap, you may find yourself getting beaten to a pulp, and be an uncomfortable distance from the tank.

Also, while your mind is busy with running away from a mob coming for you, you are less aware of the groups health level, and are limited in the healing spells you can use while moving.
#22 Sep 08 2008 at 7:28 AM Rating: Default
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I don't think I've ever been in a situation where my fade didn't de-aggro me and send the mob back to the tank, to be honest. Aside from maybe a couple of dungeons where I was blasting away at a non-main target mob while keeping renew on the entire party and healing the tank. As a priest I haven't done anything more than Molten Core and Karazhan, but even there it worked as suspected. And even aside from that, when all else fails, there's a good chance your tank will have intervene, feral charge, or the (ranged) paladin taunt.

As for the latter comment, that generally shouldn't be a problem. I have never failed to keep a group alive just because I was 'playing' with a stray mob. Even when moving, you've got your shield at hand for worst case scenario's. Aside from that, you can always stop running, fade anyway, and start a flash heal. Yes, technically somebody could die because of the global CD that causes. But I must say I've never had that happen either.

It's not until the real raid content that people are going to get 1-shot if they aggro, even a mage can generally survive long enough for you to get at least a shield up. Then again, this isn't something you should be using in T5 content, where it is way more important that you simply don't aggro in the first place.
#23 Sep 09 2008 at 9:52 AM Rating: Excellent
Although I don't play a priest, I will do up a sticky for you all to work with that has basic healing/play styles as well as a wiki guide. That way those of you with more experience than I can edit it and help us make you a decent guide.

Ok, here's the template on the wiki in the form of a guide for you all.

Edited, Sep 9th 2008 10:57am by Wordaen
#24 Sep 09 2008 at 11:20 AM Rating: Decent
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4,684 posts
You´re doing that on purpose aren´t you? I send an e-mail to the author of the other sticky here 3 hours ago asking whether there was need for exactly such a thread.
#25 Sep 09 2008 at 12:04 PM Rating: Excellent
Quote:
Healers have a hard time, aye.

Let me give you another tip which will work most of the time then; if there's a mob coming for you and you intend to use fade, don't move to the tank. If possible move as far away from the tank as you can get before the mob reaches you. Thén, just as he reaches you, fade. The mob will start running back all the way to the tank, which means you've just A) severely lenghtened the time he won't be attacking anything and B) made him a lot more visible for people to use CC.

It's really a 'side-trick' as I'd like to call it; most (good) tanks will be following any mob heading for you preventing you to build distance (between the mob and the tank), and aside from that, it's not really game changing. And that's aside from the fact that it's situational. Even so, every bit helps...


Please, please don't do this in high level content (read that as anything at 70).

You start off by saying it will work most of the time, then say it's situational...

Coming from a tank and a healer I'd like to discourage you from running away from the tank. Seriously don't do it. I'm not saying that you can't stay alive while doing this (nor that there aren't rare occasions when this might be helpful) I'm saying you increase the chances of something going wrong needlessly in most situations. If a mob has broken CC or you have an add or one's pulled away from the tank etc, it is NOT your job as the healer to be dealing with them other than to ensure the tank can pick them back up as soon as possible (by using threat reducing talents etc), in fact in those situations you should be concentrating more on healing so the tank/dps/cc can take care of him. By trying to deal with it yourself you put you, and by virtue of that, the rest of the group at needless risk, it's frankly irresponsible healing in anything other than very specific circumstances (ranged casters for example).

Running away from the tank means he have to chase you further, if not to actually hit the mob, then in the case of paladin tanks Righteous Defense to get you in range so he can taunt or Blessing of Protection, warriors to intervene etc etc all of this will decrease the amount of time and thus threat he's building on his current target and can have a cascading bad effect. If it goes wrong, and you gotta admit this isn't a foolproof scheme you have, then you're going to have to use more abilities which will build more threat on this mob meaning the tank has to work even harder to get him off.

You might well get away with this in lower level dungeons but in level 70 content, heroics especially, seconds matter. If the tank doesn't need your full healing power on him while you're running around "playing" with this mob then he can most certainly be taking the damage from the mob in the first place, negating any need for you to "help out".

Fade first, if he goes back to the tank wonderful, if he goes for the dps, then they are usually better placed to deal with him than you.

If there's a loose mob you want him either CC'd or back on the tank asap, not running around between you and the tank while you should be focussing on him/her in the first place.

Edited, Sep 9th 2008 4:21pm by cococj
#26 Sep 09 2008 at 12:38 PM Rating: Default
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Quote:
It's not until the real raid content that people are going to get 1-shot if they aggro, even a mage can generally survive long enough for you to get at least a shield up. Then again, this isn't something you should be using in T5 content, where it is way more important that you simply don't aggro in the first place.


Yes, it works most of the time, and yes, it's situational. It indeed simply - works most of the time. But it is situational as in knowing when to use it. Or more specifically, where to use it. Like I pointed out in my quote, ofcourse you don't do this in high end raid stuff.

It's a... can I say mistake? That I see a lot of high-end/hardcore raiders make. They adapt to hardcore raids, and therefore think anything that has even a slight risk is out of bounds; just do it the ordinary way, nice and steady. While in fact in most normal content (and perhaps even as far as Karazhan, though I wouldn't recommend using this trick there) taking that risk will pay off 99% of the time is easily worth it. Especially when considering that A) you speed up progress and B) (this might be personal) it gives you a good feeling if you pull a small trick like that off well. It's the main reason I feel like I have an edge over the avarage priest; those little tactic tricks, and doing something on an out-of-ordinary way. And because I just know I'll get yelled at that sentence; no, I don't think I'm teh 1337est priest player evah. It's just that everybody can roll a priest, level to 70, spec holy, and do an instance. It's these things that make me feel like I delve into my class better than those people. I'm not trying to say the avarage priest sucks.

As a last word here, I have to admit I didn't read your post thoroughly the first time; I get comments telling me that "I shouldn't because you're taking an unnecessary risk" all the time. Feel free to take my post lightly, since you already uttered the words "playing with the mob", which would be my exact definition of this. While I won't edit out the entire post, I realize you already somewhat/mostly get what I'm onto.
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