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As Ghostcrawler has been posting recently, we've decided to make a change in the way we allow buffs and debuffs to stack exclusively in a raid. For the most part, what this change means is that many buffs and debuffs which were previously allowed to stack together no longer can, and that many buffs and debuffs which only a single talent specialization could bring can now be brought by multiple different specializations.
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There are thirty or so different categories buffs and debuffs fit into, and I will list each category and which spells/talents are in that category.
Spell Critical Strike Chance Debuff: Improved Scorch, Winter's Chill
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There are thirty or so different categories buffs and debuffs fit into, and I will list each category and which spells/talents are in that category.
Spell Critical Strike Chance Debuff: Improved Scorch, Winter's Chill
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I will also list the changes to abilities which exhibit new behavior regardless of the exclusive categories. The changes usually mean the old behavior was removed and replaced by the new behavior. Numbers listed are for maximally-talented versions. Here is that changelist:
Improved Scorch: Increases spell critical strike chance against the target.
Winter's Chill: Also increases spell critical strike chance against the target.
Improved Scorch: Increases spell critical strike chance against the target.
Winter's Chill: Also increases spell critical strike chance against the target.
So, this removes any possible need to cross spec a mage to get both WC and Imp Scorch. IMO a good thing, but it equates to a utility hit for us(though everyone seems to be taking a hit to their synergy as well). Though, considering they look to be non-school specific now, that may actually make them a net increase.
The second thing I'm curious about, is how do you feel about the change to Imp Scorch? Used to be a damage increase, now it's a crit increase. Assuming numbers stay the same(10%), better in your opinion? Worse?
And before anyone emoplodes, read the entire article. We're not the only ones getting changes like this. For instance, Imp Shadowbolt and Shadowweaving(Lock and Spriest abilities) are now self only damage increases, removing a lot of the synergy between the two.